Use render method from OS in compositor RD; Update related UI
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b94eb58d35
commit
453c2246b6
3 changed files with 44 additions and 30 deletions
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@ -6572,6 +6572,23 @@ void EditorNode::_renderer_selected(int p_which) {
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_update_renderer_color();
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}
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void EditorNode::_add_renderer_entry(const String &p_renderer_name, bool p_mark_overridden) {
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String item_text;
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if (p_renderer_name == "forward_plus") {
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item_text = TTR("Forward+");
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}
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if (p_renderer_name == "mobile") {
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item_text = TTR("Mobile");
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}
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if (p_renderer_name == "gl_compatibility") {
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item_text = TTR("Compatibility");
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}
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if (p_mark_overridden) {
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item_text += " " + TTR("(Overridden)");
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}
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renderer->add_item(item_text);
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}
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void EditorNode::_resource_saved(Ref<Resource> p_resource, const String &p_path) {
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if (singleton->saving_resources_in_path.has(p_resource)) {
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// This is going to be handled by save_resource_in_path when the time is right.
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@ -7496,7 +7513,6 @@ EditorNode::EditorNode() {
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renderer->set_flat(true);
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renderer->set_fit_to_longest_item(false);
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renderer->set_focus_mode(Control::FOCUS_NONE);
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renderer->connect("item_selected", callable_mp(this, &EditorNode::_renderer_selected));
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renderer->add_theme_font_override("font", theme->get_font(SNAME("bold"), EditorStringName(EditorFonts)));
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renderer->add_theme_font_size_override("font_size", theme->get_font_size(SNAME("bold_size"), EditorStringName(EditorFonts)));
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renderer->set_tooltip_text(TTR("Choose a renderer."));
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@ -7510,36 +7526,33 @@ EditorNode::EditorNode() {
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title_bar->add_child(right_menu_spacer);
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}
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String current_renderer = GLOBAL_GET("rendering/renderer/rendering_method");
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String current_renderer_ps = GLOBAL_GET("rendering/renderer/rendering_method");
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current_renderer_ps = current_renderer_ps.to_lower();
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String current_renderer_os = OS::get_singleton()->get_current_rendering_method().to_lower();
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PackedStringArray renderers = ProjectSettings::get_singleton()->get_custom_property_info().get(StringName("rendering/renderer/rendering_method")).hint_string.split(",", false);
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// As we are doing string comparisons, keep in standard case to prevent problems with capitals
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// "vulkan" in particular uses lowercase "v" in the code, and uppercase in the UI.
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current_renderer = current_renderer.to_lower();
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for (int i = 0; i < renderers.size(); i++) {
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String rendering_method = renderers[i];
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// Add the renderers name to the UI.
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if (rendering_method == "forward_plus") {
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renderer->add_item(TTR("Forward+"));
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}
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if (rendering_method == "mobile") {
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renderer->add_item(TTR("Mobile"));
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}
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if (rendering_method == "gl_compatibility") {
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renderer->add_item(TTR("Compatibility"));
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}
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renderer->set_item_metadata(i, rendering_method);
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// Lowercase for standard comparison.
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rendering_method = rendering_method.to_lower();
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if (current_renderer == rendering_method) {
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renderer->select(i);
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renderer_current = i;
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// Add the renderers name to the UI.
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if (current_renderer_ps == current_renderer_os) {
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renderer->connect("item_selected", callable_mp(this, &EditorNode::_renderer_selected));
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// As we are doing string comparisons, keep in standard case to prevent problems with capitals
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// "vulkan" in particular uses lowercase "v" in the code, and uppercase in the UI.
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PackedStringArray renderers = ProjectSettings::get_singleton()->get_custom_property_info().get(StringName("rendering/renderer/rendering_method")).hint_string.split(",", false);
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for (int i = 0; i < renderers.size(); i++) {
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String rendering_method = renderers[i];
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_add_renderer_entry(rendering_method, false);
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renderer->set_item_metadata(i, rendering_method);
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// Lowercase for standard comparison.
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rendering_method = rendering_method.to_lower();
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if (current_renderer_ps == rendering_method) {
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renderer->select(i);
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renderer_current = i;
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}
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}
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} else {
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// It's an CLI-overridden rendering method.
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_add_renderer_entry(current_renderer_os, true);
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renderer->set_item_metadata(0, current_renderer_os);
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renderer->select(0);
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renderer_current = 0;
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}
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_update_renderer_color();
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@ -613,6 +613,7 @@ private:
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void _renderer_selected(int);
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void _update_renderer_color();
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void _add_renderer_entry(const String &p_renderer_name, bool p_mark_overridden);
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void _exit_editor(int p_exit_code);
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@ -306,7 +306,7 @@ RendererCompositorRD::RendererCompositorRD() {
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fog = memnew(RendererRD::Fog);
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canvas = memnew(RendererCanvasRenderRD());
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String rendering_method = GLOBAL_GET("rendering/renderer/rendering_method");
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String rendering_method = OS::get_singleton()->get_current_rendering_method();
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uint64_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
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if (rendering_method == "mobile" || textures_per_stage < 48) {
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