doc: Sync classref with current source
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4 changed files with 32 additions and 2 deletions
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@ -800,11 +800,11 @@ void MultiplayerAPI::_bind_methods() {
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BIND_ENUM_CONSTANT(RPC_MODE_DISABLED);
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BIND_ENUM_CONSTANT(RPC_MODE_REMOTE);
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BIND_ENUM_CONSTANT(RPC_MODE_SYNC);
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BIND_ENUM_CONSTANT(RPC_MODE_MASTER);
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BIND_ENUM_CONSTANT(RPC_MODE_PUPPET);
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BIND_ENUM_CONSTANT(RPC_MODE_SLAVE);
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BIND_ENUM_CONSTANT(RPC_MODE_SLAVE); // deprecated
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BIND_ENUM_CONSTANT(RPC_MODE_REMOTESYNC);
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BIND_ENUM_CONSTANT(RPC_MODE_SYNC); // deprecated
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BIND_ENUM_CONSTANT(RPC_MODE_MASTERSYNC);
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BIND_ENUM_CONSTANT(RPC_MODE_PUPPETSYNC);
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}
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@ -157,6 +157,8 @@
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</method>
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</methods>
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<members>
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<member name="application/boot_splash/bg_color" type="Color" setter="" getter="">
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</member>
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<member name="application/boot_splash/fullsize" type="bool" setter="" getter="">
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Scale the boot splash image to the full window length when engine starts (will leave it as default pixel size otherwise).
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</member>
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@ -226,6 +228,8 @@
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</member>
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<member name="debug/gdscript/warnings/constant_used_as_function" type="bool" setter="" getter="">
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</member>
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<member name="debug/gdscript/warnings/deprecated_keyword" type="bool" setter="" getter="">
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</member>
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<member name="debug/gdscript/warnings/enable" type="bool" setter="" getter="">
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</member>
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<member name="debug/gdscript/warnings/function_conflicts_constant" type="bool" setter="" getter="">
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@ -20,6 +20,22 @@
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Returns the current value set for this material of a uniform in the shader.
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</description>
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</method>
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<method name="property_can_revert">
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<return type="bool">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="property_get_revert">
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<return type="Variant">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_shader_param">
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<return type="void">
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</return>
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@ -2185,6 +2185,16 @@
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Returns the value of a certain material's parameter.
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</description>
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</method>
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<method name="material_get_param_default" qualifiers="const">
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<return type="Variant">
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</return>
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<argument index="0" name="material" type="RID">
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</argument>
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<argument index="1" name="parameter" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="material_get_shader" qualifiers="const">
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<return type="RID">
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</return>
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