Merge pull request #22627 from akien-mga/gles2-pixel-snap
GLES2: Implement pixel snap 2D option
This commit is contained in:
commit
45842c0ea9
3 changed files with 6 additions and 2 deletions
|
@ -1185,7 +1185,6 @@ void RasterizerCanvasGLES2::initialize() {
|
|||
_EIDX(1, 1), _EIDX(1, 2), _EIDX(2, 2),
|
||||
_EIDX(2, 2), _EIDX(2, 1), _EIDX(1, 1)
|
||||
};
|
||||
;
|
||||
#undef _EIDX
|
||||
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(elems), elems, GL_STATIC_DRAW);
|
||||
|
@ -1200,6 +1199,8 @@ void RasterizerCanvasGLES2::initialize() {
|
|||
state.canvas_shader.bind();
|
||||
|
||||
state.lens_shader.init();
|
||||
|
||||
state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_PIXEL_SNAP, GLOBAL_DEF("rendering/quality/2d/use_pixel_snap", false));
|
||||
}
|
||||
|
||||
void RasterizerCanvasGLES2::finalize() {
|
||||
|
|
|
@ -96,6 +96,10 @@ VERTEX_SHADER_CODE
|
|||
|
||||
color_interp = color;
|
||||
|
||||
#ifdef USE_PIXEL_SNAP
|
||||
outvec.xy = floor(outvec + 0.5).xy;
|
||||
#endif
|
||||
|
||||
gl_Position = projection_matrix * outvec;
|
||||
}
|
||||
|
||||
|
|
|
@ -182,7 +182,6 @@ VERTEX_SHADER_CODE
|
|||
color_interp = color;
|
||||
|
||||
#ifdef USE_PIXEL_SNAP
|
||||
|
||||
outvec.xy = floor(outvec + 0.5).xy;
|
||||
#endif
|
||||
|
||||
|
|
Loading…
Reference in a new issue