Change return type of "_Set" method in csharp code example
Add "return false" to GDScript code example of _Set method
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1 changed files with 2 additions and 1 deletions
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@ -219,6 +219,7 @@
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# Storing the value in the fake property.
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internal_data["fake_property"] = value
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return true
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return false
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func _get_property_list():
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return [
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@ -228,7 +229,7 @@
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[csharp]
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private Godot.Collections.Dictionary _internalData = new Godot.Collections.Dictionary();
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public override void _Set(StringName property, Variant value)
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public override bool _Set(StringName property, Variant value)
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{
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if (property == "FakeProperty")
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{
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