Merge pull request #37012 from Calinou/reverse-builtin-script-naming
Tweak the built-in script naming for resources with custom names
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commit
45a036feec
1 changed files with 4 additions and 2 deletions
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@ -1778,9 +1778,11 @@ void ScriptEditor::_update_script_names() {
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if (built_in) {
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if (built_in) {
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name = path.get_file();
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name = path.get_file();
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String resource_name = se->get_edited_resource()->get_name();
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const String &resource_name = se->get_edited_resource()->get_name();
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if (resource_name != "") {
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if (resource_name != "") {
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name = name.substr(0, name.find("::", 0) + 2) + resource_name;
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// If the built-in script has a custom resource name defined,
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// display the built-in script name as follows: `ResourceName (scene_file.tscn)`
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name = vformat("%s (%s)", resource_name, name.substr(0, name.find("::", 0)));
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}
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}
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} else {
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} else {
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