Don't add editor_sources to vs_project when tools=no

`editor_sources` was being added to the vs_project when godot is compiled with `tools=no`, which caused the build to fail.
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nikitalita 2022-09-24 14:24:50 -07:00 committed by GitHub
parent 61c0cb712d
commit 45a1e7ff54
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@ -846,7 +846,8 @@ def generate_vs_project(env, num_jobs):
add_to_vs_project(env, env.servers_sources) add_to_vs_project(env, env.servers_sources)
if env["tests"]: if env["tests"]:
add_to_vs_project(env, env.tests_sources) add_to_vs_project(env, env.tests_sources)
add_to_vs_project(env, env.editor_sources) if env["tools"]:
add_to_vs_project(env, env.editor_sources)
for header in glob_recursive("**/*.h"): for header in glob_recursive("**/*.h"):
env.vs_incs.append(str(header)) env.vs_incs.append(str(header))