Merge pull request #56956 from rburing/fix_import_hints_breaking_animations_3.x
This commit is contained in:
commit
45b8cc4854
2 changed files with 57 additions and 19 deletions
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@ -289,16 +289,17 @@ static void _gen_shape_list(const Ref<Mesh> &mesh, List<Ref<Shape>> &r_shape_lis
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}
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}
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Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, List<Ref<Shape>>> &collision_map, LightBakeMode p_light_bake_mode) {
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// children first
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Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, List<Ref<Shape>>> &collision_map, LightBakeMode p_light_bake_mode, List<Pair<NodePath, Node *>> &r_node_renames) {
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// Children first.
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for (int i = 0; i < p_node->get_child_count(); i++) {
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Node *r = _fix_node(p_node->get_child(i), p_root, collision_map, p_light_bake_mode);
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Node *r = _fix_node(p_node->get_child(i), p_root, collision_map, p_light_bake_mode, r_node_renames);
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if (!r) {
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i--; //was erased
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i--; // Was erased.
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}
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}
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String name = p_node->get_name();
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NodePath original_path = p_root->get_path_to(p_node); // Used to detect renames due to import hints.
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bool isroot = p_node == p_root;
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@ -337,14 +338,21 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
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}
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if (Object::cast_to<AnimationPlayer>(p_node)) {
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//remove animations referencing non-importable nodes
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AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
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// Node paths in animation tracks are relative to the following path (this is used to fix node paths below).
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Node *ap_root = ap->get_node(ap->get_root());
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NodePath path_prefix = p_root->get_path_to(ap_root);
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bool nodes_were_renamed = r_node_renames.size() != 0;
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List<StringName> anims;
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ap->get_animation_list(&anims);
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for (List<StringName>::Element *E = anims.front(); E; E = E->next()) {
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Ref<Animation> anim = ap->get_animation(E->get());
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ERR_CONTINUE(anim.is_null());
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// Remove animation tracks referencing non-importable nodes
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for (int i = 0; i < anim->get_track_count(); i++) {
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NodePath path = anim->track_get_path(i);
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@ -357,6 +365,27 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
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}
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}
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}
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// Fix node paths in animations, in case nodes were renamed earlier due to import hints.
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if (nodes_were_renamed) {
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for (int i = 0; i < anim->get_track_count(); i++) {
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NodePath path = anim->track_get_path(i);
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// Convert track path to absolute node path without subnames (some manual work because we are not in the scene tree).
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Vector<StringName> absolute_path_names = path_prefix.get_names();
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absolute_path_names.append_array(path.get_names());
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NodePath absolute_path(absolute_path_names, false);
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absolute_path.simplify();
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// Fix paths to renamed nodes.
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for (const List<Pair<NodePath, Node *>>::Element *F = r_node_renames.front(); F; F = F->next()) {
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if (F->get().first == absolute_path) {
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NodePath new_path(ap_root->get_path_to(F->get().second).get_names(), path.get_subnames(), false);
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print_verbose(vformat("Fix: Correcting node path in animation track: %s should be %s", path, new_path));
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anim->track_set_path(i, new_path);
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break; // Only one match is possible.
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}
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}
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}
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}
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}
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}
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@ -364,13 +393,22 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
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if (isroot) {
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return p_node;
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}
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String fixed_name;
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if (_teststr(name, "colonly")) {
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fixed_name = _fixstr(name, "colonly");
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} else if (_teststr(name, "convcolonly")) {
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fixed_name = _fixstr(name, "convcolonly");
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}
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ERR_FAIL_COND_V(fixed_name == String(), nullptr);
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MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
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if (mi) {
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Ref<Mesh> mesh = mi->get_mesh();
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if (mesh.is_valid()) {
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List<Ref<Shape>> shapes;
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String fixed_name;
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if (collision_map.has(mesh)) {
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shapes = collision_map[mesh];
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} else if (_teststr(name, "colonly")) {
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@ -381,14 +419,6 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
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collision_map[mesh] = shapes;
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}
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if (_teststr(name, "colonly")) {
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fixed_name = _fixstr(name, "colonly");
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} else if (_teststr(name, "convcolonly")) {
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fixed_name = _fixstr(name, "convcolonly");
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}
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ERR_FAIL_COND_V(fixed_name == String(), nullptr);
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if (shapes.size()) {
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StaticBody *col = memnew(StaticBody);
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col->set_transform(mi->get_transform());
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@ -404,11 +434,11 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
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} else if (p_node->has_meta("empty_draw_type")) {
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String empty_draw_type = String(p_node->get_meta("empty_draw_type"));
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StaticBody *sb = memnew(StaticBody);
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sb->set_name(_fixstr(name, "colonly"));
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sb->set_name(fixed_name);
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Object::cast_to<Spatial>(sb)->set_transform(Object::cast_to<Spatial>(p_node)->get_transform());
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p_node->replace_by(sb);
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memdelete(p_node);
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p_node = nullptr;
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p_node = sb;
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CollisionShape *colshape = memnew(CollisionShape);
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if (empty_draw_type == "CUBE") {
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BoxShape *boxShape = memnew(BoxShape);
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@ -594,6 +624,14 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
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}
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}
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if (p_node) {
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NodePath new_path = p_root->get_path_to(p_node);
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if (new_path != original_path) {
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print_verbose(vformat("Fix: Renamed %s to %s", original_path, new_path));
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r_node_renames.push_back({ original_path, p_node });
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}
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}
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return p_node;
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}
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@ -1297,8 +1335,8 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
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int light_bake_mode = p_options["meshes/light_baking"];
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Map<Ref<Mesh>, List<Ref<Shape>>> collision_map;
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scene = _fix_node(scene, scene, collision_map, LightBakeMode(light_bake_mode));
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List<Pair<NodePath, Node *>> node_renames;
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scene = _fix_node(scene, scene, collision_map, LightBakeMode(light_bake_mode), node_renames);
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if (use_optimizer) {
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_optimize_animations(scene, anim_optimizer_linerr, anim_optimizer_angerr, anim_optimizer_maxang);
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@ -147,7 +147,7 @@ public:
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void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_animations_as_text, bool p_keep_animations, bool p_make_materials, bool p_materials_as_text, bool p_keep_materials, bool p_make_meshes, bool p_meshes_as_text, Map<Ref<Animation>, Ref<Animation>> &p_animations, Map<Ref<Material>, Ref<Material>> &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh>> &p_meshes);
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Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, List<Ref<Shape>>> &collision_map, LightBakeMode p_light_bake_mode);
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Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, List<Ref<Shape>>> &collision_map, LightBakeMode p_light_bake_mode, List<Pair<NodePath, Node *>> &r_node_renames);
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void _create_clips(Node *scene, const Array &p_clips, bool p_bake_all);
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void _filter_anim_tracks(Ref<Animation> anim, Set<String> &keep);
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