From 45c2a7159e0148ad4f4a37a1967c54e42b571e1c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Pedro=20J=2E=20Est=C3=A9banez?= Date: Wed, 4 Aug 2021 21:22:11 +0200 Subject: [PATCH] Switch to input buffering on Android Key, touch and joystick events will be passed directly from the UI thread to Godot, so they can benefit from agile input flushing. As another consequence of this new way of passing events, less Java object are created at runtime (`Runnable`), which is good since the garbage collector needs to run less. `AndroidInputHandler` is introduced to have a smaller cross-thread surface. `main_loop_request_go_back()` is removed in favor just inline calling `notification()` on the `MainLoop` at the most caller's convenience. Lastly, `get_mouse_position()` and `get_mouse_button_state()` now just call through `InputDefault` to avoid the need of sync of mouse data tracked on the UI thread. --- platform/android/SCsub | 1 + platform/android/android_input_handler.cpp | 372 ++++++++++++++++++ platform/android/android_input_handler.h | 96 +++++ .../godot/input/GodotGestureHandler.java | 4 +- .../godot/input/GodotInputHandler.java | 53 ++- .../godot/input/GodotTextInputWrapper.java | 46 +-- platform/android/java_godot_lib_jni.cpp | 100 +++-- platform/android/os_android.cpp | 347 +--------------- platform/android/os_android.h | 52 --- 9 files changed, 576 insertions(+), 495 deletions(-) create mode 100644 platform/android/android_input_handler.cpp create mode 100644 platform/android/android_input_handler.h diff --git a/platform/android/SCsub b/platform/android/SCsub index 5a1425396bd..1a3e2b458a9 100644 --- a/platform/android/SCsub +++ b/platform/android/SCsub @@ -4,6 +4,7 @@ Import("env") android_files = [ "os_android.cpp", + "android_input_handler.cpp", "file_access_android.cpp", "audio_driver_opensl.cpp", "dir_access_jandroid.cpp", diff --git a/platform/android/android_input_handler.cpp b/platform/android/android_input_handler.cpp new file mode 100644 index 00000000000..d085286a616 --- /dev/null +++ b/platform/android/android_input_handler.cpp @@ -0,0 +1,372 @@ +/*************************************************************************/ +/* android_input_handler.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "android_input_handler.h" + +#include "android_keys_utils.h" + +#include "core/os/os.h" + +void AndroidInputHandler::process_joy_event(const JoypadEvent &p_event) { + switch (p_event.type) { + case JOY_EVENT_BUTTON: + input->joy_button(p_event.device, p_event.index, p_event.pressed); + break; + case JOY_EVENT_AXIS: + InputDefault::JoyAxis value; + value.min = -1; + value.value = p_event.value; + input->joy_axis(p_event.device, p_event.index, value); + break; + case JOY_EVENT_HAT: + input->joy_hat(p_event.device, p_event.hat); + break; + default: + return; + } +} + +void AndroidInputHandler::_set_key_modifier_state(Ref ev) const { + ev->set_shift(shift_mem); + ev->set_alt(alt_mem); + ev->set_metakey(meta_mem); + ev->set_control(control_mem); +} + +void AndroidInputHandler::process_event(Ref &p_event) { + input->parse_input_event(p_event); +} + +void AndroidInputHandler::process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed) { + Ref ev; + ev.instance(); + int val = p_unicode_char; + unsigned int scancode = android_get_keysym(p_keycode); + unsigned int phy_scancode = android_get_keysym(p_scancode); + + switch (scancode) { + case KEY_SHIFT: { + shift_mem = p_pressed; + } break; + case KEY_ALT: { + alt_mem = p_pressed; + } break; + case KEY_CONTROL: { + control_mem = p_pressed; + } break; + case KEY_META: { + meta_mem = p_pressed; + } break; + } + + ev->set_scancode(scancode); + ev->set_physical_scancode(phy_scancode); + + ev->set_unicode(val); + ev->set_pressed(p_pressed); + + _set_key_modifier_state(ev); + + if (val == '\n') { + ev->set_scancode(KEY_ENTER); + } else if (val == 61448) { + ev->set_scancode(KEY_BACKSPACE); + ev->set_unicode(KEY_BACKSPACE); + } else if (val == 61453) { + ev->set_scancode(KEY_ENTER); + ev->set_unicode(KEY_ENTER); + } else if (p_scancode == 4) { + if (MainLoop *main_loop = OS::get_singleton()->get_main_loop()) { + main_loop->call_deferred("notification", MainLoop::NOTIFICATION_WM_GO_BACK_REQUEST); + } + } + + input->parse_input_event(ev); +} + +void AndroidInputHandler::process_touch(int p_event, int p_pointer, const Vector &p_points) { + switch (p_event) { + case AMOTION_EVENT_ACTION_DOWN: { //gesture begin + if (touch.size()) { + //end all if exist + for (int i = 0; i < touch.size(); i++) { + Ref ev; + ev.instance(); + ev->set_index(touch[i].id); + ev->set_pressed(false); + ev->set_position(touch[i].pos); + input->parse_input_event(ev); + } + } + + touch.resize(p_points.size()); + for (int i = 0; i < p_points.size(); i++) { + touch.write[i].id = p_points[i].id; + touch.write[i].pos = p_points[i].pos; + } + + //send touch + for (int i = 0; i < touch.size(); i++) { + Ref ev; + ev.instance(); + ev->set_index(touch[i].id); + ev->set_pressed(true); + ev->set_position(touch[i].pos); + input->parse_input_event(ev); + } + + } break; + case AMOTION_EVENT_ACTION_MOVE: { //motion + ERR_FAIL_COND(touch.size() != p_points.size()); + + for (int i = 0; i < touch.size(); i++) { + int idx = -1; + for (int j = 0; j < p_points.size(); j++) { + if (touch[i].id == p_points[j].id) { + idx = j; + break; + } + } + + ERR_CONTINUE(idx == -1); + + if (touch[i].pos == p_points[idx].pos) + continue; //no move unncesearily + + Ref ev; + ev.instance(); + ev->set_index(touch[i].id); + ev->set_position(p_points[idx].pos); + ev->set_relative(p_points[idx].pos - touch[i].pos); + input->parse_input_event(ev); + touch.write[i].pos = p_points[idx].pos; + } + + } break; + case AMOTION_EVENT_ACTION_CANCEL: + case AMOTION_EVENT_ACTION_UP: { //release + if (touch.size()) { + //end all if exist + for (int i = 0; i < touch.size(); i++) { + Ref ev; + ev.instance(); + ev->set_index(touch[i].id); + ev->set_pressed(false); + ev->set_position(touch[i].pos); + input->parse_input_event(ev); + } + touch.clear(); + } + } break; + case AMOTION_EVENT_ACTION_POINTER_DOWN: { // add touch + for (int i = 0; i < p_points.size(); i++) { + if (p_points[i].id == p_pointer) { + TouchPos tp = p_points[i]; + touch.push_back(tp); + + Ref ev; + ev.instance(); + + ev->set_index(tp.id); + ev->set_pressed(true); + ev->set_position(tp.pos); + input->parse_input_event(ev); + + break; + } + } + } break; + case AMOTION_EVENT_ACTION_POINTER_UP: { // remove touch + for (int i = 0; i < touch.size(); i++) { + if (touch[i].id == p_pointer) { + Ref ev; + ev.instance(); + ev->set_index(touch[i].id); + ev->set_pressed(false); + ev->set_position(touch[i].pos); + input->parse_input_event(ev); + touch.remove(i); + + break; + } + } + } break; + } +} + +void AndroidInputHandler::process_hover(int p_type, Point2 p_pos) { + // https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER + switch (p_type) { + case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move + case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter + case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit + Ref ev; + ev.instance(); + _set_key_modifier_state(ev); + ev->set_position(p_pos); + ev->set_global_position(p_pos); + ev->set_relative(p_pos - hover_prev_pos); + input->parse_input_event(ev); + hover_prev_pos = p_pos; + } break; + } +} + +void AndroidInputHandler::process_mouse_event(int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor, float event_horizontal_factor) { + int event_buttons_mask = _android_button_mask_to_godot_button_mask(event_android_buttons_mask); + switch (event_action) { + case AMOTION_EVENT_ACTION_BUTTON_PRESS: + case AMOTION_EVENT_ACTION_BUTTON_RELEASE: { + Ref ev; + ev.instance(); + _set_key_modifier_state(ev); + ev->set_position(event_pos); + ev->set_global_position(event_pos); + ev->set_pressed(event_action == AMOTION_EVENT_ACTION_BUTTON_PRESS); + int changed_button_mask = buttons_state ^ event_buttons_mask; + + buttons_state = event_buttons_mask; + + ev->set_button_index(_button_index_from_mask(changed_button_mask)); + ev->set_button_mask(event_buttons_mask); + input->parse_input_event(ev); + } break; + + case AMOTION_EVENT_ACTION_MOVE: { + Ref ev; + ev.instance(); + _set_key_modifier_state(ev); + ev->set_position(event_pos); + ev->set_global_position(event_pos); + ev->set_relative(event_pos - hover_prev_pos); + ev->set_button_mask(event_buttons_mask); + input->parse_input_event(ev); + hover_prev_pos = event_pos; + } break; + case AMOTION_EVENT_ACTION_SCROLL: { + Ref ev; + ev.instance(); + _set_key_modifier_state(ev); + ev->set_position(event_pos); + ev->set_global_position(event_pos); + ev->set_pressed(true); + buttons_state = event_buttons_mask; + if (event_vertical_factor > 0) { + _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_UP, event_vertical_factor); + } else if (event_vertical_factor < 0) { + _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_DOWN, -event_vertical_factor); + } + + if (event_horizontal_factor > 0) { + _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_RIGHT, event_horizontal_factor); + } else if (event_horizontal_factor < 0) { + _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_LEFT, -event_horizontal_factor); + } + } break; + } +} + +void AndroidInputHandler::_wheel_button_click(int event_buttons_mask, const Ref &ev, int wheel_button, float factor) { + Ref evd = ev->duplicate(); + evd->set_button_index(wheel_button); + evd->set_button_mask(event_buttons_mask ^ (1 << (wheel_button - 1))); + evd->set_factor(factor); + input->parse_input_event(evd); + Ref evdd = evd->duplicate(); + evdd->set_pressed(false); + evdd->set_button_mask(event_buttons_mask); + input->parse_input_event(evdd); +} + +void AndroidInputHandler::process_double_tap(int event_android_button_mask, Point2 p_pos) { + int event_button_mask = _android_button_mask_to_godot_button_mask(event_android_button_mask); + Ref ev; + ev.instance(); + _set_key_modifier_state(ev); + ev->set_position(p_pos); + ev->set_global_position(p_pos); + ev->set_pressed(event_button_mask != 0); + ev->set_button_index(_button_index_from_mask(event_button_mask)); + ev->set_button_mask(event_button_mask); + ev->set_doubleclick(true); + input->parse_input_event(ev); +} + +void AndroidInputHandler::process_scroll(Point2 p_pos) { + Ref ev; + ev.instance(); + _set_key_modifier_state(ev); + ev->set_position(p_pos); + ev->set_delta(p_pos - scroll_prev_pos); + input->parse_input_event(ev); + scroll_prev_pos = p_pos; +} + +int AndroidInputHandler::_button_index_from_mask(int button_mask) { + switch (button_mask) { + case BUTTON_MASK_LEFT: + return BUTTON_LEFT; + case BUTTON_MASK_RIGHT: + return BUTTON_RIGHT; + case BUTTON_MASK_MIDDLE: + return BUTTON_MIDDLE; + case BUTTON_MASK_XBUTTON1: + return BUTTON_XBUTTON1; + case BUTTON_MASK_XBUTTON2: + return BUTTON_XBUTTON2; + default: + return 0; + } +} + +int AndroidInputHandler::_android_button_mask_to_godot_button_mask(int android_button_mask) { + int godot_button_mask = 0; + if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) { + godot_button_mask |= BUTTON_MASK_LEFT; + } + if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) { + godot_button_mask |= BUTTON_MASK_RIGHT; + } + if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) { + godot_button_mask |= BUTTON_MASK_MIDDLE; + } + if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) { + godot_button_mask |= BUTTON_MASK_XBUTTON1; + } + if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) { + godot_button_mask |= BUTTON_MASK_XBUTTON2; + } + + return godot_button_mask; +} + +void AndroidInputHandler::joy_connection_changed(int p_device, bool p_connected, String p_name) { + input->joy_connection_changed(p_device, p_connected, p_name, ""); +} diff --git a/platform/android/android_input_handler.h b/platform/android/android_input_handler.h new file mode 100644 index 00000000000..b2de075a0ee --- /dev/null +++ b/platform/android/android_input_handler.h @@ -0,0 +1,96 @@ +/*************************************************************************/ +/* android_input_handler.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef ANDROID_INPUT_HANDLER_H +#define ANDROID_INPUT_HANDLER_H + +#include "main/input_default.h" + +// This class encapsulates all the handling of input events that come from the Android UI thread. +// Remarks: +// - It's not thread-safe by itself, so its functions must only be called on a single thread, which is the Android UI thread. +// - Its functions must only call thread-safe methods. +class AndroidInputHandler { +public: + struct TouchPos { + int id; + Point2 pos; + }; + + enum { + JOY_EVENT_BUTTON = 0, + JOY_EVENT_AXIS = 1, + JOY_EVENT_HAT = 2 + }; + + struct JoypadEvent { + int device; + int type; + int index; + bool pressed; + float value; + int hat; + }; + +private: + Vector touch; + Point2 hover_prev_pos; // needed to calculate the relative position on hover events + Point2 scroll_prev_pos; // needed to calculate the relative position on scroll events + + bool alt_mem = false; + bool shift_mem = false; + bool control_mem = false; + bool meta_mem = false; + + int buttons_state = 0; + + InputDefault *input = static_cast(InputDefault::get_singleton()); + + void _set_key_modifier_state(Ref ev) const; + + static int _button_index_from_mask(int button_mask); + + static int _android_button_mask_to_godot_button_mask(int android_button_mask); + + void _wheel_button_click(int event_buttons_mask, const Ref &ev, int wheel_button, float factor); + +public: + void process_event(Ref &p_event); + void process_joy_event(const JoypadEvent &p_event); + void process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed); + void process_touch(int p_event, int p_pointer, const Vector &p_points); + void process_hover(int p_type, Point2 p_pos); + void process_mouse_event(int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor, float event_horizontal_factor); + void process_double_tap(int event_android_button_mask, Point2 p_pos); + void process_scroll(Point2 p_pos); + void joy_connection_changed(int p_device, bool p_connected, String p_name); +}; + +#endif diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java index b29afe67dea..1dfd79069b8 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java @@ -75,7 +75,7 @@ public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener final int x = Math.round(event.getX()); final int y = Math.round(event.getY()); final int buttonMask = event.getButtonState(); - queueEvent(() -> GodotLib.doubleTap(buttonMask, x, y)); + GodotLib.doubleTap(buttonMask, x, y); return true; } @@ -84,7 +84,7 @@ public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener //Log.i("GodotGesture", "onScroll"); final int x = Math.round(distanceX); final int y = Math.round(distanceY); - queueEvent(() -> GodotLib.scroll(x, y)); + GodotLib.scroll(x, y); return true; } diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java index e9ea0676cea..d13f4b1a92c 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java @@ -68,10 +68,6 @@ public class GodotInputHandler implements InputDeviceListener { this.inputManager.registerInputDeviceListener(this, null); } - private void queueEvent(Runnable task) { - godotView.queueEvent(task); - } - private boolean isKeyEvent_GameDevice(int source) { // Note that keyboards are often (SOURCE_KEYBOARD | SOURCE_DPAD) if (source == (InputDevice.SOURCE_KEYBOARD | InputDevice.SOURCE_DPAD)) @@ -96,13 +92,12 @@ public class GodotInputHandler implements InputDeviceListener { if (mJoystickIds.indexOfKey(deviceId) >= 0) { final int button = getGodotButton(keyCode); final int godotJoyId = mJoystickIds.get(deviceId); - - queueEvent(() -> GodotLib.joybutton(godotJoyId, button, false)); + GodotLib.joybutton(godotJoyId, button, false); } } else { final int scanCode = event.getScanCode(); final int chr = event.getUnicodeChar(0); - queueEvent(() -> GodotLib.key(keyCode, scanCode, chr, false)); + GodotLib.key(keyCode, scanCode, chr, false); }; return true; @@ -132,13 +127,12 @@ public class GodotInputHandler implements InputDeviceListener { if (mJoystickIds.indexOfKey(deviceId) >= 0) { final int button = getGodotButton(keyCode); final int godotJoyId = mJoystickIds.get(deviceId); - - queueEvent(() -> GodotLib.joybutton(godotJoyId, button, true)); + GodotLib.joybutton(godotJoyId, button, true); } } else { final int scanCode = event.getScanCode(); final int chr = event.getUnicodeChar(0); - queueEvent(() -> GodotLib.key(keyCode, scanCode, chr, true)); + GodotLib.key(keyCode, scanCode, chr, true); } return true; @@ -170,18 +164,16 @@ public class GodotInputHandler implements InputDeviceListener { final int action = event.getActionMasked(); final int pointer_idx = event.getPointerId(event.getActionIndex()); - godotView.queueEvent(() -> { - switch (action) { - case MotionEvent.ACTION_DOWN: - case MotionEvent.ACTION_CANCEL: - case MotionEvent.ACTION_UP: - case MotionEvent.ACTION_MOVE: - case MotionEvent.ACTION_POINTER_UP: - case MotionEvent.ACTION_POINTER_DOWN: { - GodotLib.touch(event.getSource(), action, pointer_idx, evcount, arr); - } break; - } - }); + switch (action) { + case MotionEvent.ACTION_DOWN: + case MotionEvent.ACTION_CANCEL: + case MotionEvent.ACTION_UP: + case MotionEvent.ACTION_MOVE: + case MotionEvent.ACTION_POINTER_UP: + case MotionEvent.ACTION_POINTER_DOWN: { + GodotLib.touch(event.getSource(), action, pointer_idx, evcount, arr); + } break; + } } return true; } @@ -205,7 +197,7 @@ public class GodotInputHandler implements InputDeviceListener { // save value to prevent repeats joystick.axesValues.put(axis, value); final int godotAxisIdx = i; - queueEvent(() -> GodotLib.joyaxis(godotJoyId, godotAxisIdx, value)); + GodotLib.joyaxis(godotJoyId, godotAxisIdx, value); } } @@ -215,7 +207,7 @@ public class GodotInputHandler implements InputDeviceListener { if (joystick.hatX != hatX || joystick.hatY != hatY) { joystick.hatX = hatX; joystick.hatY = hatY; - queueEvent(() -> GodotLib.joyhat(godotJoyId, hatX, hatY)); + GodotLib.joyhat(godotJoyId, hatX, hatY); } } return true; @@ -224,7 +216,7 @@ public class GodotInputHandler implements InputDeviceListener { final float x = event.getX(); final float y = event.getY(); final int type = event.getAction(); - queueEvent(() -> GodotLib.hover(type, x, y)); + GodotLib.hover(type, x, y); return true; } else if ((event.isFromSource(InputDevice.SOURCE_MOUSE))) { if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) { @@ -315,7 +307,7 @@ public class GodotInputHandler implements InputDeviceListener { } mJoysticksDevices.put(deviceId, joystick); - queueEvent(() -> GodotLib.joyconnectionchanged(id, true, joystick.name)); + GodotLib.joyconnectionchanged(id, true, joystick.name); } @Override @@ -327,8 +319,7 @@ public class GodotInputHandler implements InputDeviceListener { final int godotJoyId = mJoystickIds.get(deviceId); mJoystickIds.delete(deviceId); mJoysticksDevices.delete(deviceId); - - queueEvent(() -> GodotLib.joyconnectionchanged(godotJoyId, false, "")); + GodotLib.joyconnectionchanged(godotJoyId, false, ""); } @Override @@ -417,7 +408,7 @@ public class GodotInputHandler implements InputDeviceListener { final float x = event.getX(); final float y = event.getY(); final int type = event.getAction(); - queueEvent(() -> GodotLib.hover(type, x, y)); + GodotLib.hover(type, x, y); return true; } case MotionEvent.ACTION_BUTTON_PRESS: @@ -427,7 +418,7 @@ public class GodotInputHandler implements InputDeviceListener { final float y = event.getY(); final int buttonsMask = event.getButtonState(); final int action = event.getAction(); - queueEvent(() -> GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask)); + GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask); return true; } case MotionEvent.ACTION_SCROLL: { @@ -437,7 +428,7 @@ public class GodotInputHandler implements InputDeviceListener { final int action = event.getAction(); final float verticalFactor = event.getAxisValue(MotionEvent.AXIS_VSCROLL); final float horizontalFactor = event.getAxisValue(MotionEvent.AXIS_HSCROLL); - queueEvent(() -> GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask, verticalFactor, horizontalFactor)); + GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask, verticalFactor, horizontalFactor); } } return false; diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java index 0a252fb78c9..eec17f18348 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java @@ -94,17 +94,15 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene public void beforeTextChanged(final CharSequence pCharSequence, final int start, final int count, final int after) { //Log.d(TAG, "beforeTextChanged(" + pCharSequence + ")start: " + start + ",count: " + count + ",after: " + after); - mView.queueEvent(() -> { - for (int i = 0; i < count; ++i) { - GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, true); - GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, false); + for (int i = 0; i < count; ++i) { + GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, true); + GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, false); - if (mHasSelection) { - mHasSelection = false; - break; - } + if (mHasSelection) { + mHasSelection = false; + break; } - }); + } } @Override @@ -115,17 +113,15 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene for (int i = start; i < start + count; ++i) { newChars[i - start] = pCharSequence.charAt(i); } - mView.queueEvent(() -> { - for (int i = 0; i < count; ++i) { - int key = newChars[i]; - if ((key == '\n') && !mEdit.isMultiline()) { - // Return keys are handled through action events - continue; - } - GodotLib.key(0, 0, key, true); - GodotLib.key(0, 0, key, false); + for (int i = 0; i < count; ++i) { + int key = newChars[i]; + if ((key == '\n') && !mEdit.isMultiline()) { + // Return keys are handled through action events + continue; } - }); + GodotLib.key(0, 0, key, true); + GodotLib.key(0, 0, key, false); + } } @Override @@ -133,13 +129,11 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene if (this.mEdit == pTextView && this.isFullScreenEdit()) { final String characters = pKeyEvent.getCharacters(); - mView.queueEvent(() -> { - for (int i = 0; i < characters.length(); i++) { - final int ch = characters.codePointAt(i); - GodotLib.key(0, 0, ch, true); - GodotLib.key(0, 0, ch, false); - } - }); + for (int i = 0; i < characters.length(); i++) { + final int ch = characters.codePointAt(i); + GodotLib.key(0, 0, ch, true); + GodotLib.key(0, 0, ch, false); + } } if (pActionID == EditorInfo.IME_ACTION_DONE) { diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp index 682020de8e2..c03d52ee119 100644 --- a/platform/android/java_godot_lib_jni.cpp +++ b/platform/android/java_godot_lib_jni.cpp @@ -33,7 +33,7 @@ #include "java_godot_wrapper.h" #include "android/asset_manager_jni.h" -#include "android_keys_utils.h" +#include "android_input_handler.h" #include "api/java_class_wrapper.h" #include "api/jni_singleton.h" #include "core/engine.h" @@ -50,14 +50,16 @@ #include #include +#include static JavaClassWrapper *java_class_wrapper = NULL; static OS_Android *os_android = NULL; +static AndroidInputHandler *input_handler = NULL; static GodotJavaWrapper *godot_java = NULL; static GodotIOJavaWrapper *godot_io_java = NULL; static bool initialized = false; -static int step = 0; +static std::atomic step; // Shared between UI and render threads static Size2 new_size; static Vector3 accelerometer; @@ -153,6 +155,9 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env if (godot_java) { delete godot_java; } + if (input_handler) { + delete input_handler; + } if (os_android) { delete os_android; } @@ -215,9 +220,9 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *en os_android->set_context_is_16_bits(!p_32_bits); } else { // GL context recreated because it was lost; restart app to let it reload everything + step = -1; // Ensure no further steps are attempted and no further events are sent os_android->main_loop_end(); godot_java->restart(env); - step = -1; // Ensure no further steps are attempted } } } @@ -226,7 +231,9 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jcl if (step == 0) return; - os_android->main_loop_request_go_back(); + if (os_android->get_main_loop()) { + os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_GO_BACK_REQUEST); + } } JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) { @@ -237,6 +244,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jcl // Since Godot is initialized on the UI thread, _main_thread_id was set to that thread's id, // but for Godot purposes, the main thread is the one running the game loop Main::setup2(Thread::get_caller_id()); + input_handler = new AndroidInputHandler(); ++step; return; } @@ -263,92 +271,101 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jcl } void touch_preprocessing(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) { - if (step == 0) + if (step <= 0) return; - Vector points; + Vector points; for (int i = 0; i < pointer_count; i++) { jfloat p[3]; env->GetFloatArrayRegion(positions, i * 3, 3, p); - OS_Android::TouchPos tp; + AndroidInputHandler::TouchPos tp; tp.pos = Point2(p[1], p[2]); tp.id = (int)p[0]; points.push_back(tp); } if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) { - os_android->process_mouse_event(ev, buttons_mask, points[0].pos, vertical_factor, horizontal_factor); + input_handler->process_mouse_event(ev, buttons_mask, points[0].pos, vertical_factor, horizontal_factor); } else { - os_android->process_touch(ev, pointer, points); + input_handler->process_touch(ev, pointer, points); } } +// Called on the UI thread JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3F(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position) { touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position); } +// Called on the UI thread JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FI(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask) { touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask); } +// Called on the UI thread JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FIFF(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) { touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask, vertical_factor, horizontal_factor); } +// Called on the UI thread JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jfloat p_x, jfloat p_y) { - if (step == 0) + if (step <= 0) return; - os_android->process_hover(p_type, Point2(p_x, p_y)); + input_handler->process_hover(p_type, Point2(p_x, p_y)); } +// Called on the UI thread JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubleTap(JNIEnv *env, jclass clazz, jint p_button_mask, jint p_x, jint p_y) { - if (step == 0) + if (step <= 0) return; - os_android->process_double_tap(p_button_mask, Point2(p_x, p_y)); + input_handler->process_double_tap(p_button_mask, Point2(p_x, p_y)); } +// Called on the UI thread JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jclass clazz, jint p_x, jint p_y) { - if (step == 0) + if (step <= 0) return; - os_android->process_scroll(Point2(p_x, p_y)); + input_handler->process_scroll(Point2(p_x, p_y)); } +// Called on the UI thread JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) { - if (step == 0) + if (step <= 0) return; - OS_Android::JoypadEvent jevent; + AndroidInputHandler::JoypadEvent jevent; jevent.device = p_device; - jevent.type = OS_Android::JOY_EVENT_BUTTON; + jevent.type = AndroidInputHandler::JOY_EVENT_BUTTON; jevent.index = p_button; jevent.pressed = p_pressed; - os_android->process_joy_event(jevent); + input_handler->process_joy_event(jevent); } +// Called on the UI thread JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) { - if (step == 0) + if (step <= 0) return; - OS_Android::JoypadEvent jevent; + AndroidInputHandler::JoypadEvent jevent; jevent.device = p_device; - jevent.type = OS_Android::JOY_EVENT_AXIS; + jevent.type = AndroidInputHandler::JOY_EVENT_AXIS; jevent.index = p_axis; jevent.value = p_value; - os_android->process_joy_event(jevent); + input_handler->process_joy_event(jevent); } +// Called on the UI thread JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) { - if (step == 0) + if (step <= 0) return; - OS_Android::JoypadEvent jevent; + AndroidInputHandler::JoypadEvent jevent; jevent.device = p_device; - jevent.type = OS_Android::JOY_EVENT_HAT; + jevent.type = AndroidInputHandler::JOY_EVENT_HAT; int hat = 0; if (p_hat_x != 0) { if (p_hat_x < 0) @@ -364,21 +381,24 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, j } jevent.hat = hat; - os_android->process_joy_event(jevent); + input_handler->process_joy_event(jevent); } +// Called on the UI thread JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name) { - if (os_android) { - String name = jstring_to_string(p_name, env); - os_android->joy_connection_changed(p_device, p_connected, name); - } -} - -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_keycode, jint p_scancode, jint p_unicode_char, jboolean p_pressed) { - if (step == 0) + if (step <= 0) return; - os_android->process_key_event(p_keycode, p_scancode, p_unicode_char, p_pressed); + String name = jstring_to_string(p_name, env); + input_handler->joy_connection_changed(p_device, p_connected, name); +} + +// Called on the UI thread +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_keycode, jint p_scancode, jint p_unicode_char, jboolean p_pressed) { + if (step <= 0) + return; + + input_handler->process_key_event(p_keycode, p_scancode, p_unicode_char, p_pressed); } JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) { @@ -398,14 +418,14 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env } JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) { - if (step == 0) + if (step <= 0) return; os_android->main_loop_focusin(); } JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) { - if (step == 0) + if (step <= 0) return; os_android->main_loop_focusout(); @@ -483,7 +503,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResu } JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) { - if (step == 0) + if (step <= 0) return; if (os_android->get_main_loop()) { @@ -492,7 +512,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNI } JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) { - if (step == 0) + if (step <= 0) return; if (os_android->get_main_loop()) { diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp index 8686934b3a5..36a2c7cd6ab 100644 --- a/platform/android/os_android.cpp +++ b/platform/android/os_android.cpp @@ -47,7 +47,6 @@ #include #include -#include "android_keys_utils.h" #include "java_godot_io_wrapper.h" #include "java_godot_wrapper.h" @@ -181,6 +180,7 @@ Error OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int AudioDriverManager::initialize(p_audio_driver); input = memnew(InputDefault); + input->set_use_input_buffering(true); // Needed because events will come directly from the UI thread input->set_fallback_mapping(godot_java->get_input_fallback_mapping()); //power_manager = memnew(PowerAndroid); @@ -246,11 +246,11 @@ bool OS_Android::is_mouse_grab_enabled() const { } Point2 OS_Android::get_mouse_position() const { - return hover_prev_pos; + return input->get_mouse_position(); } int OS_Android::get_mouse_button_state() const { - return buttons_state; + return input->get_mouse_button_mask(); } void OS_Android::set_window_title(const String &p_title) { @@ -327,337 +327,6 @@ void OS_Android::main_loop_focusin() { audio_driver_android.set_pause(false); } -void OS_Android::process_joy_event(OS_Android::JoypadEvent p_event) { - switch (p_event.type) { - case JOY_EVENT_BUTTON: - input->joy_button(p_event.device, p_event.index, p_event.pressed); - break; - case JOY_EVENT_AXIS: - InputDefault::JoyAxis value; - value.min = -1; - value.value = p_event.value; - input->joy_axis(p_event.device, p_event.index, value); - break; - case JOY_EVENT_HAT: - input->joy_hat(p_event.device, p_event.hat); - break; - default: - return; - } -} - -void OS_Android::_set_key_modifier_state(Ref ev) const { - ev->set_shift(shift_mem); - ev->set_alt(alt_mem); - ev->set_metakey(meta_mem); - ev->set_control(control_mem); -} - -void OS_Android::process_event(Ref p_event) { - input->parse_input_event(p_event); -} - -void OS_Android::process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed) { - Ref ev; - ev.instance(); - int val = p_unicode_char; - unsigned int scancode = android_get_keysym(p_keycode); - unsigned int phy_scancode = android_get_keysym(p_scancode); - - switch (scancode) { - case KEY_SHIFT: { - shift_mem = p_pressed; - } break; - case KEY_ALT: { - alt_mem = p_pressed; - } break; - case KEY_CONTROL: { - control_mem = p_pressed; - } break; - case KEY_META: { - meta_mem = p_pressed; - } break; - } - - ev->set_scancode(scancode); - ev->set_physical_scancode(phy_scancode); - - ev->set_unicode(val); - ev->set_pressed(p_pressed); - - _set_key_modifier_state(ev); - - if (val == '\n') { - ev->set_scancode(KEY_ENTER); - } else if (val == 61448) { - ev->set_scancode(KEY_BACKSPACE); - ev->set_unicode(KEY_BACKSPACE); - } else if (val == 61453) { - ev->set_scancode(KEY_ENTER); - ev->set_unicode(KEY_ENTER); - } else if (p_scancode == 4) { - main_loop_request_go_back(); - } - - input->parse_input_event(ev); -} - -void OS_Android::process_touch(int p_event, int p_pointer, const Vector &p_points) { - switch (p_event) { - case AMOTION_EVENT_ACTION_DOWN: { //gesture begin - if (touch.size()) { - //end all if exist - for (int i = 0; i < touch.size(); i++) { - Ref ev; - ev.instance(); - ev->set_index(touch[i].id); - ev->set_pressed(false); - ev->set_position(touch[i].pos); - input->parse_input_event(ev); - } - } - - touch.resize(p_points.size()); - for (int i = 0; i < p_points.size(); i++) { - touch.write[i].id = p_points[i].id; - touch.write[i].pos = p_points[i].pos; - } - - //send touch - for (int i = 0; i < touch.size(); i++) { - Ref ev; - ev.instance(); - ev->set_index(touch[i].id); - ev->set_pressed(true); - ev->set_position(touch[i].pos); - input->parse_input_event(ev); - } - - } break; - case AMOTION_EVENT_ACTION_MOVE: { //motion - ERR_FAIL_COND(touch.size() != p_points.size()); - - for (int i = 0; i < touch.size(); i++) { - int idx = -1; - for (int j = 0; j < p_points.size(); j++) { - if (touch[i].id == p_points[j].id) { - idx = j; - break; - } - } - - ERR_CONTINUE(idx == -1); - - if (touch[i].pos == p_points[idx].pos) - continue; //no move unncesearily - - Ref ev; - ev.instance(); - ev->set_index(touch[i].id); - ev->set_position(p_points[idx].pos); - ev->set_relative(p_points[idx].pos - touch[i].pos); - input->parse_input_event(ev); - touch.write[i].pos = p_points[idx].pos; - } - - } break; - case AMOTION_EVENT_ACTION_CANCEL: - case AMOTION_EVENT_ACTION_UP: { //release - if (touch.size()) { - //end all if exist - for (int i = 0; i < touch.size(); i++) { - Ref ev; - ev.instance(); - ev->set_index(touch[i].id); - ev->set_pressed(false); - ev->set_position(touch[i].pos); - input->parse_input_event(ev); - } - touch.clear(); - } - } break; - case AMOTION_EVENT_ACTION_POINTER_DOWN: { // add touch - for (int i = 0; i < p_points.size(); i++) { - if (p_points[i].id == p_pointer) { - TouchPos tp = p_points[i]; - touch.push_back(tp); - - Ref ev; - ev.instance(); - - ev->set_index(tp.id); - ev->set_pressed(true); - ev->set_position(tp.pos); - input->parse_input_event(ev); - - break; - } - } - } break; - case AMOTION_EVENT_ACTION_POINTER_UP: { // remove touch - for (int i = 0; i < touch.size(); i++) { - if (touch[i].id == p_pointer) { - Ref ev; - ev.instance(); - ev->set_index(touch[i].id); - ev->set_pressed(false); - ev->set_position(touch[i].pos); - input->parse_input_event(ev); - touch.remove(i); - - break; - } - } - } break; - } -} - -void OS_Android::process_hover(int p_type, Point2 p_pos) { - // https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER - switch (p_type) { - case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move - case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter - case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit - Ref ev; - ev.instance(); - _set_key_modifier_state(ev); - ev->set_position(p_pos); - ev->set_global_position(p_pos); - ev->set_relative(p_pos - hover_prev_pos); - input->parse_input_event(ev); - hover_prev_pos = p_pos; - } break; - } -} - -void OS_Android::process_mouse_event(int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor, float event_horizontal_factor) { - int event_buttons_mask = _android_button_mask_to_godot_button_mask(event_android_buttons_mask); - switch (event_action) { - case AMOTION_EVENT_ACTION_BUTTON_PRESS: - case AMOTION_EVENT_ACTION_BUTTON_RELEASE: { - Ref ev; - ev.instance(); - _set_key_modifier_state(ev); - ev->set_position(event_pos); - ev->set_global_position(event_pos); - ev->set_pressed(event_action == AMOTION_EVENT_ACTION_BUTTON_PRESS); - int changed_button_mask = buttons_state ^ event_buttons_mask; - - buttons_state = event_buttons_mask; - - ev->set_button_index(_button_index_from_mask(changed_button_mask)); - ev->set_button_mask(event_buttons_mask); - input->parse_input_event(ev); - } break; - - case AMOTION_EVENT_ACTION_MOVE: { - Ref ev; - ev.instance(); - _set_key_modifier_state(ev); - ev->set_position(event_pos); - ev->set_global_position(event_pos); - ev->set_relative(event_pos - hover_prev_pos); - ev->set_button_mask(event_buttons_mask); - input->parse_input_event(ev); - hover_prev_pos = event_pos; - } break; - case AMOTION_EVENT_ACTION_SCROLL: { - Ref ev; - ev.instance(); - _set_key_modifier_state(ev); - ev->set_position(event_pos); - ev->set_global_position(event_pos); - ev->set_pressed(true); - buttons_state = event_buttons_mask; - if (event_vertical_factor > 0) { - _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_UP, event_vertical_factor); - } else if (event_vertical_factor < 0) { - _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_DOWN, -event_vertical_factor); - } - - if (event_horizontal_factor > 0) { - _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_RIGHT, event_horizontal_factor); - } else if (event_horizontal_factor < 0) { - _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_LEFT, -event_horizontal_factor); - } - } break; - } -} - -void OS_Android::_wheel_button_click(int event_buttons_mask, const Ref &ev, int wheel_button, float factor) { - Ref evd = ev->duplicate(); - evd->set_button_index(wheel_button); - evd->set_button_mask(event_buttons_mask ^ (1 << (wheel_button - 1))); - evd->set_factor(factor); - input->parse_input_event(evd); - Ref evdd = evd->duplicate(); - evdd->set_pressed(false); - evdd->set_button_mask(event_buttons_mask); - input->parse_input_event(evdd); -} - -void OS_Android::process_double_tap(int event_android_button_mask, Point2 p_pos) { - int event_button_mask = _android_button_mask_to_godot_button_mask(event_android_button_mask); - Ref ev; - ev.instance(); - _set_key_modifier_state(ev); - ev->set_position(p_pos); - ev->set_global_position(p_pos); - ev->set_pressed(event_button_mask != 0); - ev->set_button_index(_button_index_from_mask(event_button_mask)); - ev->set_button_mask(event_button_mask); - ev->set_doubleclick(true); - input->parse_input_event(ev); -} - -void OS_Android::process_scroll(Point2 p_pos) { - Ref ev; - ev.instance(); - _set_key_modifier_state(ev); - ev->set_position(p_pos); - ev->set_delta(p_pos - scroll_prev_pos); - input->parse_input_event(ev); - scroll_prev_pos = p_pos; -} - -int OS_Android::_button_index_from_mask(int button_mask) { - switch (button_mask) { - case BUTTON_MASK_LEFT: - return BUTTON_LEFT; - case BUTTON_MASK_RIGHT: - return BUTTON_RIGHT; - case BUTTON_MASK_MIDDLE: - return BUTTON_MIDDLE; - case BUTTON_MASK_XBUTTON1: - return BUTTON_XBUTTON1; - case BUTTON_MASK_XBUTTON2: - return BUTTON_XBUTTON2; - default: - return 0; - } -} - -int OS_Android::_android_button_mask_to_godot_button_mask(int android_button_mask) { - int godot_button_mask = 0; - if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) { - godot_button_mask |= BUTTON_MASK_LEFT; - } - if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) { - godot_button_mask |= BUTTON_MASK_RIGHT; - } - if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) { - godot_button_mask |= BUTTON_MASK_MIDDLE; - } - if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) { - godot_button_mask |= BUTTON_MASK_XBUTTON1; - } - if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) { - godot_button_mask |= BUTTON_MASK_XBUTTON2; - } - - return godot_button_mask; -} - void OS_Android::process_accelerometer(const Vector3 &p_accelerometer) { input->set_accelerometer(p_accelerometer); } @@ -712,11 +381,6 @@ void OS_Android::init_video_mode(int p_video_width, int p_video_height) { default_videomode.resizable = false; } -void OS_Android::main_loop_request_go_back() { - if (main_loop) - main_loop->notification(MainLoop::NOTIFICATION_WM_GO_BACK_REQUEST); -} - void OS_Android::set_display_size(Size2 p_size) { default_videomode.width = p_size.x; default_videomode.height = p_size.y; @@ -817,10 +481,6 @@ void OS_Android::set_context_is_16_bits(bool p_is_16) { // rasterizer->set_force_16_bits_fbo(p_is_16); } -void OS_Android::joy_connection_changed(int p_device, bool p_connected, String p_name) { - return input->joy_connection_changed(p_device, p_connected, p_name, ""); -} - bool OS_Android::is_joy_known(int p_device) { return input->is_joy_mapped(p_device); } @@ -860,7 +520,6 @@ OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_god default_videomode.height = 600; default_videomode.fullscreen = true; default_videomode.resizable = false; - buttons_state = 0; main_loop = NULL; gl_extensions = NULL; diff --git a/platform/android/os_android.h b/platform/android/os_android.h index 0e979d19a83..1c659fd0dd3 100644 --- a/platform/android/os_android.h +++ b/platform/android/os_android.h @@ -32,7 +32,6 @@ #define OS_ANDROID_H #include "audio_driver_opensl.h" -#include "core/os/input.h" #include "core/os/main_loop.h" #include "drivers/unix/os_unix.h" #include "main/input_default.h" @@ -43,32 +42,6 @@ class GodotJavaWrapper; class GodotIOJavaWrapper; class OS_Android : public OS_Unix { -public: - struct TouchPos { - int id; - Point2 pos; - }; - - enum { - JOY_EVENT_BUTTON = 0, - JOY_EVENT_AXIS = 1, - JOY_EVENT_HAT = 2 - }; - - struct JoypadEvent { - int device; - int type; - int index; - bool pressed; - float value; - int hat; - }; - -private: - Vector touch; - Point2 hover_prev_pos; // needed to calculate the relative position on hover events - Point2 scroll_prev_pos; // needed to calculate the relative position on scroll events - bool use_gl2; bool use_apk_expansion; @@ -93,21 +66,6 @@ private: int video_driver_index; - bool alt_mem = false; - bool shift_mem = false; - bool control_mem = false; - bool meta_mem = false; - - int buttons_state; - - void _set_key_modifier_state(Ref ev) const; - - static int _button_index_from_mask(int button_mask); - - static int _android_button_mask_to_godot_button_mask(int android_button_mask); - - void _wheel_button_click(int event_buttons_mask, const Ref &ev, int wheel_button, float factor); - public: // functions used by main to initialize/deinitialize the OS virtual int get_video_driver_count() const; @@ -162,7 +120,6 @@ public: void main_loop_begin(); bool main_loop_iterate(); - void main_loop_request_go_back(); void main_loop_end(); void main_loop_focusout(); void main_loop_focusin(); @@ -200,19 +157,10 @@ public: void process_gravity(const Vector3 &p_gravity); void process_magnetometer(const Vector3 &p_magnetometer); void process_gyroscope(const Vector3 &p_gyroscope); - void process_touch(int p_event, int p_pointer, const Vector &p_points); - void process_hover(int p_type, Point2 p_pos); - void process_mouse_event(int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor = 0, float event_horizontal_factor = 0); - void process_double_tap(int event_android_button_mask, Point2 p_pos); - void process_scroll(Point2 p_pos); - void process_joy_event(JoypadEvent p_event); - void process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed); - void process_event(Ref p_event); void init_video_mode(int p_video_width, int p_video_height); virtual bool is_joy_known(int p_device); virtual String get_joy_guid(int p_device) const; - void joy_connection_changed(int p_device, bool p_connected, String p_name); void vibrate_handheld(int p_duration_ms); virtual bool _check_internal_feature_support(const String &p_feature);