Input use GetKeyState instead of GetAsyncKeyState
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1 changed files with 5 additions and 5 deletions
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@ -662,19 +662,19 @@ Point2i DisplayServerWindows::mouse_get_position() const {
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BitField<MouseButtonMask> DisplayServerWindows::mouse_get_button_state() const {
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BitField<MouseButtonMask> last_button_state = 0;
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if (GetAsyncKeyState(VK_LBUTTON) & (1 << 15)) {
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if (GetKeyState(VK_LBUTTON) & (1 << 15)) {
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last_button_state.set_flag(MouseButtonMask::LEFT);
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}
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if (GetAsyncKeyState(VK_RBUTTON) & (1 << 15)) {
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if (GetKeyState(VK_RBUTTON) & (1 << 15)) {
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last_button_state.set_flag(MouseButtonMask::RIGHT);
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}
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if (GetAsyncKeyState(VK_MBUTTON) & (1 << 15)) {
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if (GetKeyState(VK_MBUTTON) & (1 << 15)) {
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last_button_state.set_flag(MouseButtonMask::MIDDLE);
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}
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if (GetAsyncKeyState(VK_XBUTTON1) & (1 << 15)) {
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if (GetKeyState(VK_XBUTTON1) & (1 << 15)) {
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last_button_state.set_flag(MouseButtonMask::MB_XBUTTON1);
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}
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if (GetAsyncKeyState(VK_XBUTTON2) & (1 << 15)) {
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if (GetKeyState(VK_XBUTTON2) & (1 << 15)) {
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last_button_state.set_flag(MouseButtonMask::MB_XBUTTON2);
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}
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