Prevent dragging from SceneTree buttons

This commit is contained in:
Haoyu Qiu 2019-12-13 13:13:47 +08:00
parent b65ebfc7e7
commit 45d0799b5b
3 changed files with 46 additions and 0 deletions

View file

@ -902,6 +902,10 @@ Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from
return Variant(); //not editable tree
}
if (tree->get_button_id_at_position(p_point) != -1) {
return Variant(); //dragging from button
}
Vector<Node *> selected;
Vector<Ref<Texture2D>> icons;
TreeItem *next = tree->get_next_selected(nullptr);

View file

@ -3623,6 +3623,47 @@ TreeItem *Tree::get_item_at_position(const Point2 &p_pos) const {
return nullptr;
}
int Tree::get_button_id_at_position(const Point2 &p_pos) const {
if (root) {
Point2 pos = p_pos;
pos -= cache.bg->get_offset();
pos.y -= _get_title_button_height();
if (pos.y < 0) {
return -1;
}
if (h_scroll->is_visible_in_tree()) {
pos.x += h_scroll->get_value();
}
if (v_scroll->is_visible_in_tree()) {
pos.y += v_scroll->get_value();
}
int col, h, section;
TreeItem *it = _find_item_at_pos(root, pos, col, h, section);
if (it) {
const TreeItem::Cell &c = it->cells[col];
int col_width = get_column_width(col);
for (int i = 0; i < col; i++) {
pos.x -= get_column_width(i);
}
for (int j = c.buttons.size() - 1; j >= 0; j--) {
Ref<Texture2D> b = c.buttons[j].texture;
Size2 size = b->get_size() + cache.button_pressed->get_minimum_size();
if (pos.x > col_width - size.width) {
return c.buttons[j].id;
}
col_width -= size.width;
}
}
}
return -1;
}
String Tree::get_tooltip(const Point2 &p_pos) const {
if (root) {
Point2 pos = p_pos;

View file

@ -535,6 +535,7 @@ public:
TreeItem *get_item_at_position(const Point2 &p_pos) const;
int get_column_at_position(const Point2 &p_pos) const;
int get_drop_section_at_position(const Point2 &p_pos) const;
int get_button_id_at_position(const Point2 &p_pos) const;
void clear();