Add a SafeList data structure for future audio server usage.
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375
core/templates/safe_list.h
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core/templates/safe_list.h
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/*************************************************************************/
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/* safe_list.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SAFE_LIST_H
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#define SAFE_LIST_H
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#include "core/os/memory.h"
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#include "core/typedefs.h"
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#include <functional>
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#if !defined(NO_THREADS)
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#include <atomic>
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#include <type_traits>
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// Design goals for these classes:
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// - Accessing this list with an iterator will never result in a use-after free,
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// even if the element being accessed has been logically removed from the list on
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// another thread.
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// - Logical deletion from the list will not result in deallocation at that time,
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// instead the node will be deallocated at a later time when it is safe to do so.
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// - No blocking synchronization primitives will be used.
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// This is used in very specific areas of the engine where it's critical that these guarantees are held.
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template <class T, class A = DefaultAllocator>
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class SafeList {
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struct SafeListNode {
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std::atomic<SafeListNode *> next = nullptr;
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// If the node is logically deleted, this pointer will typically point
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// to the previous list item in time that was also logically deleted.
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std::atomic<SafeListNode *> graveyard_next = nullptr;
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std::function<void(T)> deletion_fn = [](T t) { return; };
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T val;
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};
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static_assert(std::atomic<T>::is_always_lock_free);
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std::atomic<SafeListNode *> head = nullptr;
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std::atomic<SafeListNode *> graveyard_head = nullptr;
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std::atomic_uint active_iterator_count = 0;
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public:
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class Iterator {
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friend class SafeList;
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SafeListNode *cursor;
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SafeList *list;
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Iterator(SafeListNode *p_cursor, SafeList *p_list) :
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cursor(p_cursor), list(p_list) {
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list->active_iterator_count++;
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}
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public:
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Iterator(const Iterator &p_other) :
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cursor(p_other.cursor), list(p_other.list) {
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list->active_iterator_count++;
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}
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~Iterator() {
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list->active_iterator_count--;
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}
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public:
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T &operator*() {
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return cursor->val;
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}
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Iterator &operator++() {
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cursor = cursor->next;
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return *this;
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}
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// These two operators are mostly useful for comparisons to nullptr.
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bool operator==(const void *p_other) const {
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return cursor == p_other;
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}
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bool operator!=(const void *p_other) const {
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return cursor != p_other;
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}
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// These two allow easy range-based for loops.
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bool operator==(const Iterator &p_other) const {
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return cursor == p_other.cursor;
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}
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bool operator!=(const Iterator &p_other) const {
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return cursor != p_other.cursor;
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}
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};
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public:
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// Calling this will cause an allocation.
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void insert(T p_value) {
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SafeListNode *new_node = memnew_allocator(SafeListNode, A);
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new_node->val = p_value;
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SafeListNode *expected_head = nullptr;
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do {
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expected_head = head.load();
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new_node->next.store(expected_head);
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} while (!head.compare_exchange_strong(/* expected= */ expected_head, /* new= */ new_node));
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}
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Iterator find(T p_value) {
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for (Iterator it = begin(); it != end(); ++it) {
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if (*it == p_value) {
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return it;
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}
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}
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return end();
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}
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void erase(T p_value, std::function<void(T)> p_deletion_fn) {
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Iterator tmp = find(p_value);
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erase(tmp, p_deletion_fn);
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}
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void erase(T p_value) {
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Iterator tmp = find(p_value);
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erase(tmp, [](T t) { return; });
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}
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void erase(Iterator &p_iterator, std::function<void(T)> p_deletion_fn) {
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p_iterator.cursor->deletion_fn = p_deletion_fn;
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erase(p_iterator);
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}
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void erase(Iterator &p_iterator) {
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if (find(p_iterator.cursor->val) == nullptr) {
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// Not in the list, nothing to do.
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return;
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}
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// First, remove the node from the list.
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while (true) {
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Iterator prev = begin();
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SafeListNode *expected_head = prev.cursor;
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for (; prev != end(); ++prev) {
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if (prev.cursor && prev.cursor->next == p_iterator.cursor) {
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break;
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}
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}
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if (prev != end()) {
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// There exists a node before this.
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prev.cursor->next.store(p_iterator.cursor->next.load());
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// Done.
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break;
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} else {
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if (head.compare_exchange_strong(/* expected= */ expected_head, /* new= */ p_iterator.cursor->next.load())) {
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// Successfully reassigned the head pointer before another thread changed it to something else.
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break;
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}
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// Fall through upon failure, try again.
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}
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}
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// Then queue it for deletion by putting it in the node graveyard.
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// Don't touch `next` because an iterator might still be pointing at this node.
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SafeListNode *expected_head = nullptr;
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do {
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expected_head = graveyard_head.load();
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p_iterator.cursor->graveyard_next.store(expected_head);
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} while (!graveyard_head.compare_exchange_strong(/* expected= */ expected_head, /* new= */ p_iterator.cursor));
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}
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Iterator begin() {
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return Iterator(head.load(), this);
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}
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Iterator end() {
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return Iterator(nullptr, this);
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}
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// Calling this will cause zero to many deallocations.
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void maybe_cleanup() {
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SafeListNode *cursor = nullptr;
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SafeListNode *new_graveyard_head = nullptr;
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do {
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// The access order here is theoretically important.
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cursor = graveyard_head.load();
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if (active_iterator_count.load() != 0) {
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// It's not safe to clean up with an active iterator, because that iterator
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// could be pointing to an element that we want to delete.
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return;
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}
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// Any iterator created after this point will never point to a deleted node.
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// Swap it out with the current graveyard head.
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} while (!graveyard_head.compare_exchange_strong(/* expected= */ cursor, /* new= */ new_graveyard_head));
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// Our graveyard list is now unreachable by any active iterators,
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// detached from the main graveyard head and ready for deletion.
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while (cursor) {
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SafeListNode *tmp = cursor;
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cursor = cursor->graveyard_next;
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tmp->deletion_fn(tmp->val);
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memdelete_allocator<SafeListNode, A>(tmp);
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}
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}
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};
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#else // NO_THREADS
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// Effectively the same structure without the atomics. It's probably possible to simplify it but the semantics shouldn't differ greatly.
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template <class T, class A = DefaultAllocator>
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class SafeList {
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struct SafeListNode {
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SafeListNode *next = nullptr;
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// If the node is logically deleted, this pointer will typically point to the previous list item in time that was also logically deleted.
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SafeListNode *graveyard_next = nullptr;
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std::function<void(T)> deletion_fn = [](T t) { return; };
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T val;
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};
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SafeListNode *head = nullptr;
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SafeListNode *graveyard_head = nullptr;
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unsigned int active_iterator_count = 0;
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public:
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class Iterator {
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friend class SafeList;
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SafeListNode *cursor;
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SafeList *list;
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public:
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Iterator(SafeListNode *p_cursor, SafeList *p_list) :
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cursor(p_cursor), list(p_list) {
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list->active_iterator_count++;
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}
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~Iterator() {
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list->active_iterator_count--;
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}
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T &operator*() {
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return cursor->val;
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}
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Iterator &operator++() {
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cursor = cursor->next;
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return *this;
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}
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// These two operators are mostly useful for comparisons to nullptr.
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bool operator==(const void *p_other) const {
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return cursor == p_other;
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}
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bool operator!=(const void *p_other) const {
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return cursor != p_other;
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}
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// These two allow easy range-based for loops.
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bool operator==(const Iterator &p_other) const {
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return cursor == p_other.cursor;
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}
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bool operator!=(const Iterator &p_other) const {
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return cursor != p_other.cursor;
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}
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};
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public:
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// Calling this will cause an allocation.
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void insert(T p_value) {
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SafeListNode *new_node = memnew_allocator(SafeListNode, A);
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new_node->val = p_value;
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new_node->next = head;
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head = new_node;
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}
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Iterator find(T p_value) {
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for (Iterator it = begin(); it != end(); ++it) {
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if (*it == p_value) {
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return it;
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}
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}
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return end();
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}
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void erase(T p_value, std::function<void(T)> p_deletion_fn) {
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erase(find(p_value), p_deletion_fn);
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}
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void erase(T p_value) {
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erase(find(p_value), [](T t) { return; });
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}
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void erase(Iterator p_iterator, std::function<void(T)> p_deletion_fn) {
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p_iterator.cursor->deletion_fn = p_deletion_fn;
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erase(p_iterator);
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}
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void erase(Iterator p_iterator) {
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Iterator prev = begin();
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for (; prev != end(); ++prev) {
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if (prev.cursor && prev.cursor->next == p_iterator.cursor) {
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break;
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}
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}
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if (prev == end()) {
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// Not in the list, nothing to do.
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return;
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}
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// First, remove the node from the list.
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prev.cursor->next = p_iterator.cursor->next;
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// Then queue it for deletion by putting it in the node graveyard. Don't touch `next` because an iterator might still be pointing at this node.
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p_iterator.cursor->graveyard_next = graveyard_head;
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graveyard_head = p_iterator.cursor;
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}
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Iterator begin() {
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return Iterator(head, this);
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}
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Iterator end() {
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return Iterator(nullptr, this);
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}
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// Calling this will cause zero to many deallocations.
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void maybe_cleanup() {
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SafeListNode *cursor = graveyard_head;
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if (active_iterator_count != 0) {
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// It's not safe to clean up with an active iterator, because that iterator could be pointing to an element that we want to delete.
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return;
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}
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graveyard_head = nullptr;
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// Our graveyard list is now unreachable by any active iterators, detached from the main graveyard head and ready for deletion.
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while (cursor) {
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SafeListNode *tmp = cursor;
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cursor = cursor->next;
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tmp->deletion_fn(tmp->val);
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memdelete_allocator<SafeListNode, A>(tmp);
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}
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}
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};
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#endif
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#endif // SAFE_LIST_H
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