Add "4D" to EditorPropertyNameProcessor
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@ -148,6 +148,7 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
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// https://github.com/godotengine/godot-editor-l10n/blob/main/scripts/common.py
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// https://github.com/godotengine/godot-editor-l10n/blob/main/scripts/common.py
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capitalize_string_remaps["2d"] = "2D";
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capitalize_string_remaps["2d"] = "2D";
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capitalize_string_remaps["3d"] = "3D";
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capitalize_string_remaps["3d"] = "3D";
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capitalize_string_remaps["4d"] = "4D";
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capitalize_string_remaps["aa"] = "AA";
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capitalize_string_remaps["aa"] = "AA";
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capitalize_string_remaps["aabb"] = "AABB";
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capitalize_string_remaps["aabb"] = "AABB";
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capitalize_string_remaps["adb"] = "ADB";
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capitalize_string_remaps["adb"] = "ADB";
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