Fix lightmap capture not applied in one octant
GI from probe captures was not applied to dynamic objects in the (-,-,-) octant of the lightmap. If the object had traveled from a different part of the lightmap, it would simply not update anymore and kept whatever ambient light it had from before. If the object on the other hand came from outside of the lightmap into this octant, it would receive no ambient light at all.
This commit is contained in:
parent
aef11a1427
commit
46610117d3
1 changed files with 1 additions and 1 deletions
|
@ -2053,7 +2053,7 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance)
|
|||
|
||||
Vector3 inner_pos = ((lm_pos - bounds.position) / bounds.size) * 2.0 - Vector3(1.0, 1.0, 1.0);
|
||||
|
||||
real_t blend = MAX(inner_pos.x, MAX(inner_pos.y, inner_pos.z));
|
||||
real_t blend = MAX(ABS(inner_pos.x), MAX(ABS(inner_pos.y), ABS(inner_pos.z)));
|
||||
//make blend more rounded
|
||||
blend = Math::lerp(inner_pos.length(), blend, blend);
|
||||
blend *= blend;
|
||||
|
|
Loading…
Reference in a new issue