Merge pull request #76728 from RedworkDE/signal-disconnect-loop

Prevent infinite loop when signal disconnection fails during object deletion
This commit is contained in:
Rémi Verschelde 2023-05-08 12:20:41 +02:00
commit 466e99d57c
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2 changed files with 21 additions and 12 deletions

View file

@ -1323,28 +1323,28 @@ void Object::disconnect(const StringName &p_signal, const Callable &p_callable)
_disconnect(p_signal, p_callable);
}
void Object::_disconnect(const StringName &p_signal, const Callable &p_callable, bool p_force) {
ERR_FAIL_COND_MSG(p_callable.is_null(), "Cannot disconnect from '" + p_signal + "': the provided callable is null.");
bool Object::_disconnect(const StringName &p_signal, const Callable &p_callable, bool p_force) {
ERR_FAIL_COND_V_MSG(p_callable.is_null(), false, "Cannot disconnect from '" + p_signal + "': the provided callable is null.");
Object *target_object = p_callable.get_object();
ERR_FAIL_COND_MSG(!target_object, "Cannot disconnect '" + p_signal + "' from callable '" + p_callable + "': the callable object is null.");
ERR_FAIL_COND_V_MSG(!target_object, false, "Cannot disconnect '" + p_signal + "' from callable '" + p_callable + "': the callable object is null.");
SignalData *s = signal_map.getptr(p_signal);
if (!s) {
bool signal_is_valid = ClassDB::has_signal(get_class_name(), p_signal) ||
(!script.is_null() && Ref<Script>(script)->has_script_signal(p_signal));
ERR_FAIL_COND_MSG(signal_is_valid, "Attempt to disconnect a nonexistent connection from '" + to_string() + "'. Signal: '" + p_signal + "', callable: '" + p_callable + "'.");
ERR_FAIL_COND_V_MSG(signal_is_valid, false, "Attempt to disconnect a nonexistent connection from '" + to_string() + "'. Signal: '" + p_signal + "', callable: '" + p_callable + "'.");
}
ERR_FAIL_COND_MSG(!s, vformat("Disconnecting nonexistent signal '%s' in %s.", p_signal, to_string()));
ERR_FAIL_COND_V_MSG(!s, false, vformat("Disconnecting nonexistent signal '%s' in %s.", p_signal, to_string()));
ERR_FAIL_COND_MSG(!s->slot_map.has(*p_callable.get_base_comparator()), "Disconnecting nonexistent signal '" + p_signal + "', callable: " + p_callable + ".");
ERR_FAIL_COND_V_MSG(!s->slot_map.has(*p_callable.get_base_comparator()), false, "Disconnecting nonexistent signal '" + p_signal + "', callable: " + p_callable + ".");
SignalData::Slot *slot = &s->slot_map[*p_callable.get_base_comparator()];
if (!p_force) {
slot->reference_count--; // by default is zero, if it was not referenced it will go below it
if (slot->reference_count > 0) {
return;
return false;
}
}
@ -1355,6 +1355,8 @@ void Object::_disconnect(const StringName &p_signal, const Callable &p_callable,
//not user signal, delete
signal_map.erase(p_signal);
}
return true;
}
void Object::_set_bind(const StringName &p_set, const Variant &p_value) {
@ -1802,23 +1804,30 @@ Object::~Object() {
ERR_PRINT("Object " + to_string() + " was freed or unreferenced while a signal is being emitted from it. Try connecting to the signal using 'CONNECT_DEFERRED' flag, or use queue_free() to free the object (if this object is a Node) to avoid this error and potential crashes.");
}
// Drop all connections to the signals of this object.
while (signal_map.size()) {
// Avoid regular iteration so erasing is safe.
KeyValue<StringName, SignalData> &E = *signal_map.begin();
SignalData *s = &E.value;
//brute force disconnect for performance
for (const KeyValue<Callable, SignalData::Slot> &slot_kv : s->slot_map) {
slot_kv.value.conn.callable.get_object()->connections.erase(slot_kv.value.cE);
Object *target = slot_kv.value.conn.callable.get_object();
if (likely(target)) {
target->connections.erase(slot_kv.value.cE);
}
}
signal_map.erase(E.key);
}
//signals from nodes that connect to this node
// Disconnect signals that connect to this object.
while (connections.size()) {
Connection c = connections.front()->get();
c.signal.get_object()->_disconnect(c.signal.get_name(), c.callable, true);
bool disconnected = c.signal.get_object()->_disconnect(c.signal.get_name(), c.callable, true);
if (unlikely(!disconnected)) {
// If the disconnect has failed, abandon the connection to avoid getting trapped in an infinite loop here.
connections.pop_front();
}
}
if (_instance_id != ObjectID()) {

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@ -724,7 +724,7 @@ protected:
friend class ClassDB;
void _disconnect(const StringName &p_signal, const Callable &p_callable, bool p_force = false);
bool _disconnect(const StringName &p_signal, const Callable &p_callable, bool p_force = false);
public: // Should be protected, but bug in clang++.
static void initialize_class();