Merge pull request #12842 from ianb96/shader_editor_fix

Shader Editor context menu and line operations and style fix
This commit is contained in:
Rémi Verschelde 2017-11-14 07:33:04 +01:00 committed by GitHub
commit 4685674389
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
5 changed files with 385 additions and 62 deletions

View file

@ -850,7 +850,8 @@ void ScriptTextEditor::_edit_option(int p_op) {
if (line_id == 0 || next_id < 0) if (line_id == 0 || next_id < 0)
return; return;
swap_lines(tx, line_id, next_id); tx->swap_lines(line_id, next_id);
tx->cursor_set_line(next_id);
} }
int from_line_up = from_line > 0 ? from_line - 1 : from_line; int from_line_up = from_line > 0 ? from_line - 1 : from_line;
int to_line_up = to_line > 0 ? to_line - 1 : to_line; int to_line_up = to_line > 0 ? to_line - 1 : to_line;
@ -862,7 +863,8 @@ void ScriptTextEditor::_edit_option(int p_op) {
if (line_id == 0 || next_id < 0) if (line_id == 0 || next_id < 0)
return; return;
swap_lines(tx, line_id, next_id); tx->swap_lines(line_id, next_id);
tx->cursor_set_line(next_id);
} }
tx->end_complex_operation(); tx->end_complex_operation();
tx->update(); tx->update();
@ -889,7 +891,8 @@ void ScriptTextEditor::_edit_option(int p_op) {
if (line_id == tx->get_line_count() - 1 || next_id > tx->get_line_count()) if (line_id == tx->get_line_count() - 1 || next_id > tx->get_line_count())
return; return;
swap_lines(tx, line_id, next_id); tx->swap_lines(line_id, next_id);
tx->cursor_set_line(next_id);
} }
int from_line_down = from_line < tx->get_line_count() ? from_line + 1 : from_line; int from_line_down = from_line < tx->get_line_count() ? from_line + 1 : from_line;
int to_line_down = to_line < tx->get_line_count() ? to_line + 1 : to_line; int to_line_down = to_line < tx->get_line_count() ? to_line + 1 : to_line;
@ -901,7 +904,8 @@ void ScriptTextEditor::_edit_option(int p_op) {
if (line_id == tx->get_line_count() - 1 || next_id > tx->get_line_count()) if (line_id == tx->get_line_count() - 1 || next_id > tx->get_line_count())
return; return;
swap_lines(tx, line_id, next_id); tx->swap_lines(line_id, next_id);
tx->cursor_set_line(next_id);
} }
tx->end_complex_operation(); tx->end_complex_operation();
tx->update(); tx->update();

View file

@ -248,6 +248,8 @@ void ShaderTextEditor::_validate_script() {
if (err != OK) { if (err != OK) {
String error_text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text(); String error_text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text();
set_error(error_text); set_error(error_text);
for (int i = 0; i < get_text_edit()->get_line_count(); i++)
get_text_edit()->set_line_as_marked(i, false);
get_text_edit()->set_line_as_marked(sl.get_error_line() - 1, true); get_text_edit()->set_line_as_marked(sl.get_error_line() - 1, true);
} else { } else {
@ -269,55 +271,284 @@ ShaderTextEditor::ShaderTextEditor() {
void ShaderEditor::_menu_option(int p_option) { void ShaderEditor::_menu_option(int p_option) {
ShaderTextEditor *current = shader_editor;
switch (p_option) { switch (p_option) {
case EDIT_UNDO: { case EDIT_UNDO: {
shader_editor->get_text_edit()->undo();
current->get_text_edit()->undo();
} break; } break;
case EDIT_REDO: { case EDIT_REDO: {
current->get_text_edit()->redo(); shader_editor->get_text_edit()->redo();
} break; } break;
case EDIT_CUT: { case EDIT_CUT: {
shader_editor->get_text_edit()->cut();
current->get_text_edit()->cut();
} break; } break;
case EDIT_COPY: { case EDIT_COPY: {
current->get_text_edit()->copy(); shader_editor->get_text_edit()->copy();
} break; } break;
case EDIT_PASTE: { case EDIT_PASTE: {
current->get_text_edit()->paste(); shader_editor->get_text_edit()->paste();
} break; } break;
case EDIT_SELECT_ALL: { case EDIT_SELECT_ALL: {
shader_editor->get_text_edit()->select_all();
} break;
case EDIT_MOVE_LINE_UP: {
current->get_text_edit()->select_all(); TextEdit *tx = shader_editor->get_text_edit();
if (shader.is_null())
return;
tx->begin_complex_operation();
if (tx->is_selection_active()) {
int from_line = tx->get_selection_from_line();
int from_col = tx->get_selection_from_column();
int to_line = tx->get_selection_to_line();
int to_column = tx->get_selection_to_column();
for (int i = from_line; i <= to_line; i++) {
int line_id = i;
int next_id = i - 1;
if (line_id == 0 || next_id < 0)
return;
tx->swap_lines(line_id, next_id);
tx->cursor_set_line(next_id);
}
int from_line_up = from_line > 0 ? from_line - 1 : from_line;
int to_line_up = to_line > 0 ? to_line - 1 : to_line;
tx->select(from_line_up, from_col, to_line_up, to_column);
} else {
int line_id = tx->cursor_get_line();
int next_id = line_id - 1;
if (line_id == 0 || next_id < 0)
return;
tx->swap_lines(line_id, next_id);
tx->cursor_set_line(next_id);
}
tx->end_complex_operation();
tx->update();
} break;
case EDIT_MOVE_LINE_DOWN: {
TextEdit *tx = shader_editor->get_text_edit();
if (shader.is_null())
return;
tx->begin_complex_operation();
if (tx->is_selection_active()) {
int from_line = tx->get_selection_from_line();
int from_col = tx->get_selection_from_column();
int to_line = tx->get_selection_to_line();
int to_column = tx->get_selection_to_column();
for (int i = to_line; i >= from_line; i--) {
int line_id = i;
int next_id = i + 1;
if (line_id == tx->get_line_count() - 1 || next_id > tx->get_line_count())
return;
tx->swap_lines(line_id, next_id);
tx->cursor_set_line(next_id);
}
int from_line_down = from_line < tx->get_line_count() ? from_line + 1 : from_line;
int to_line_down = to_line < tx->get_line_count() ? to_line + 1 : to_line;
tx->select(from_line_down, from_col, to_line_down, to_column);
} else {
int line_id = tx->cursor_get_line();
int next_id = line_id + 1;
if (line_id == tx->get_line_count() - 1 || next_id > tx->get_line_count())
return;
tx->swap_lines(line_id, next_id);
tx->cursor_set_line(next_id);
}
tx->end_complex_operation();
tx->update();
} break;
case EDIT_INDENT_LEFT: {
TextEdit *tx = shader_editor->get_text_edit();
if (shader.is_null())
return;
tx->begin_complex_operation();
if (tx->is_selection_active()) {
tx->indent_selection_left();
} else {
int begin = tx->cursor_get_line();
String line_text = tx->get_line(begin);
// begins with tab
if (line_text.begins_with("\t")) {
line_text = line_text.substr(1, line_text.length());
tx->set_line(begin, line_text);
}
// begins with 4 spaces
else if (line_text.begins_with(" ")) {
line_text = line_text.substr(4, line_text.length());
tx->set_line(begin, line_text);
}
}
tx->end_complex_operation();
tx->update();
//tx->deselect();
} break;
case EDIT_INDENT_RIGHT: {
TextEdit *tx = shader_editor->get_text_edit();
if (shader.is_null())
return;
tx->begin_complex_operation();
if (tx->is_selection_active()) {
tx->indent_selection_right();
} else {
int begin = tx->cursor_get_line();
String line_text = tx->get_line(begin);
line_text = '\t' + line_text;
tx->set_line(begin, line_text);
}
tx->end_complex_operation();
tx->update();
//tx->deselect();
} break;
case EDIT_DELETE_LINE: {
TextEdit *tx = shader_editor->get_text_edit();
if (shader.is_null())
return;
tx->begin_complex_operation();
int line = tx->cursor_get_line();
tx->set_line(tx->cursor_get_line(), "");
tx->backspace_at_cursor();
tx->cursor_set_line(line);
tx->end_complex_operation();
} break;
case EDIT_CLONE_DOWN: {
TextEdit *tx = shader_editor->get_text_edit();
if (shader.is_null())
return;
int from_line = tx->cursor_get_line();
int to_line = tx->cursor_get_line();
int column = tx->cursor_get_column();
if (tx->is_selection_active()) {
from_line = tx->get_selection_from_line();
to_line = tx->get_selection_to_line();
column = tx->cursor_get_column();
}
int next_line = to_line + 1;
tx->begin_complex_operation();
for (int i = from_line; i <= to_line; i++) {
if (i >= tx->get_line_count() - 1) {
tx->set_line(i, tx->get_line(i) + "\n");
}
String line_clone = tx->get_line(i);
tx->insert_at(line_clone, next_line);
next_line++;
}
tx->cursor_set_column(column);
if (tx->is_selection_active()) {
tx->select(to_line + 1, tx->get_selection_from_column(), next_line - 1, tx->get_selection_to_column());
}
tx->end_complex_operation();
tx->update();
} break;
case EDIT_TOGGLE_COMMENT: {
TextEdit *tx = shader_editor->get_text_edit();
if (shader.is_null())
return;
tx->begin_complex_operation();
if (tx->is_selection_active()) {
int begin = tx->get_selection_from_line();
int end = tx->get_selection_to_line();
// End of selection ends on the first column of the last line, ignore it.
if (tx->get_selection_to_column() == 0)
end -= 1;
// Check if all lines in the selected block are commented
bool is_commented = true;
for (int i = begin; i <= end; i++) {
if (!tx->get_line(i).begins_with("//")) {
is_commented = false;
break;
}
}
for (int i = begin; i <= end; i++) {
String line_text = tx->get_line(i);
if (line_text.strip_edges().empty()) {
line_text = "//";
} else {
if (is_commented) {
line_text = line_text.substr(2, line_text.length());
} else {
line_text = "//" + line_text;
}
}
tx->set_line(i, line_text);
}
} else {
int begin = tx->cursor_get_line();
String line_text = tx->get_line(begin);
if (line_text.begins_with("//"))
line_text = line_text.substr(2, line_text.length());
else
line_text = "//" + line_text;
tx->set_line(begin, line_text);
}
tx->end_complex_operation();
tx->update();
//tx->deselect();
} break;
case EDIT_COMPLETE: {
shader_editor->get_text_edit()->query_code_comple();
} break; } break;
case SEARCH_FIND: { case SEARCH_FIND: {
current->get_find_replace_bar()->popup_search(); shader_editor->get_find_replace_bar()->popup_search();
} break; } break;
case SEARCH_FIND_NEXT: { case SEARCH_FIND_NEXT: {
current->get_find_replace_bar()->search_next(); shader_editor->get_find_replace_bar()->search_next();
} break; } break;
case SEARCH_FIND_PREV: { case SEARCH_FIND_PREV: {
current->get_find_replace_bar()->search_prev(); shader_editor->get_find_replace_bar()->search_prev();
} break; } break;
case SEARCH_REPLACE: { case SEARCH_REPLACE: {
current->get_find_replace_bar()->popup_replace(); shader_editor->get_find_replace_bar()->popup_replace();
} break; } break;
case SEARCH_GOTO_LINE: { case SEARCH_GOTO_LINE: {
goto_line_dialog->popup_find_line(current->get_text_edit()); goto_line_dialog->popup_find_line(shader_editor->get_text_edit());
} break; } break;
} }
if (p_option != SEARCH_FIND && p_option != SEARCH_REPLACE && p_option != SEARCH_GOTO_LINE) {
shader_editor->get_text_edit()->call_deferred("grab_focus");
}
} }
void ShaderEditor::_notification(int p_what) { void ShaderEditor::_notification(int p_what) {
@ -325,10 +556,6 @@ void ShaderEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) { if (p_what == NOTIFICATION_ENTER_TREE) {
} }
if (p_what == NOTIFICATION_DRAW) { if (p_what == NOTIFICATION_DRAW) {
RID ci = get_canvas_item();
Ref<StyleBox> style = get_stylebox("panel", "Panel");
style->draw(ci, Rect2(Point2(), get_size()));
} }
} }
@ -360,6 +587,7 @@ void ShaderEditor::_editor_settings_changed() {
void ShaderEditor::_bind_methods() { void ShaderEditor::_bind_methods() {
ClassDB::bind_method("_editor_settings_changed", &ShaderEditor::_editor_settings_changed); ClassDB::bind_method("_editor_settings_changed", &ShaderEditor::_editor_settings_changed);
ClassDB::bind_method("_text_edit_gui_input", &ShaderEditor::_text_edit_gui_input);
ClassDB::bind_method("_menu_option", &ShaderEditor::_menu_option); ClassDB::bind_method("_menu_option", &ShaderEditor::_menu_option);
ClassDB::bind_method("_params_changed", &ShaderEditor::_params_changed); ClassDB::bind_method("_params_changed", &ShaderEditor::_params_changed);
@ -413,49 +641,122 @@ void ShaderEditor::apply_shaders() {
} }
} }
ShaderEditor::ShaderEditor() { void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
HBoxContainer *hbc = memnew(HBoxContainer); Ref<InputEventMouseButton> mb = ev;
add_child(hbc); if (mb.is_valid()) {
edit_menu = memnew(MenuButton); if (mb->get_button_index() == BUTTON_RIGHT && !mb->is_pressed()) {
hbc->add_child(edit_menu);
edit_menu->set_position(Point2(5, -1));
edit_menu->set_text(TTR("Edit"));
edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/undo", TTR("Undo"), KEY_MASK_CMD | KEY_Z), EDIT_UNDO);
edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/redo", TTR("Redo"), KEY_MASK_CMD | KEY_Y), EDIT_REDO);
edit_menu->get_popup()->add_separator();
edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/cut", TTR("Cut"), KEY_MASK_CMD | KEY_X), EDIT_CUT);
edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/copy", TTR("Copy"), KEY_MASK_CMD | KEY_C), EDIT_COPY);
edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/paste", TTR("Paste"), KEY_MASK_CMD | KEY_V), EDIT_PASTE);
edit_menu->get_popup()->add_separator();
edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/select_all", TTR("Select All"), KEY_MASK_CMD | KEY_A), EDIT_SELECT_ALL);
edit_menu->get_popup()->connect("id_pressed", this, "_menu_option");
search_menu = memnew(MenuButton); int col, row;
hbc->add_child(search_menu); TextEdit *tx = shader_editor->get_text_edit();
search_menu->set_position(Point2(38, -1)); tx->_get_mouse_pos(mb->get_global_position() - tx->get_global_position(), row, col);
search_menu->set_text(TTR("Search")); Vector2 mpos = mb->get_global_position() - tx->get_global_position();
search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find", TTR("Find.."), KEY_MASK_CMD | KEY_F), SEARCH_FIND); bool have_selection = (tx->get_selection_text().length() > 0);
search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_next", TTR("Find Next"), KEY_F3), SEARCH_FIND_NEXT); _make_context_menu(have_selection);
search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_previous", TTR("Find Previous"), KEY_MASK_SHIFT | KEY_F3), SEARCH_FIND_PREV); }
search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/replace", TTR("Replace.."), KEY_MASK_CMD | KEY_R), SEARCH_REPLACE); }
search_menu->get_popup()->add_separator(); }
//search_menu->get_popup()->add_item("Locate Symbol..",SEARCH_LOCATE_SYMBOL,KEY_MASK_CMD|KEY_K);
search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/goto_line", TTR("Goto Line.."), KEY_MASK_CMD | KEY_L), SEARCH_GOTO_LINE);
search_menu->get_popup()->connect("id_pressed", this, "_menu_option");
goto_line_dialog = memnew(GotoLineDialog); void ShaderEditor::_make_context_menu(bool p_selection) {
add_child(goto_line_dialog);
context_menu->clear();
if (p_selection) {
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/cut"), EDIT_CUT);
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/copy"), EDIT_COPY);
}
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/paste"), EDIT_PASTE);
context_menu->add_separator();
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/select_all"), EDIT_SELECT_ALL);
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/undo"), EDIT_UNDO);
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/redo"), EDIT_REDO);
context_menu->add_separator();
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_left"), EDIT_INDENT_LEFT);
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_right"), EDIT_INDENT_RIGHT);
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT);
context_menu->set_position(get_global_transform().xform(get_local_mouse_position()));
context_menu->set_size(Vector2(1, 1));
context_menu->popup();
}
ShaderEditor::ShaderEditor(EditorNode *p_node) {
shader_editor = memnew(ShaderTextEditor); shader_editor = memnew(ShaderTextEditor);
add_child(shader_editor);
shader_editor->set_v_size_flags(SIZE_EXPAND_FILL); shader_editor->set_v_size_flags(SIZE_EXPAND_FILL);
shader_editor->add_constant_override("separation", 0);
shader_editor->set_anchors_and_margins_preset(Control::PRESET_WIDE);
shader_editor->connect("script_changed", this, "apply_shaders"); shader_editor->connect("script_changed", this, "apply_shaders");
EditorSettings::get_singleton()->connect("settings_changed", this, "_editor_settings_changed"); EditorSettings::get_singleton()->connect("settings_changed", this, "_editor_settings_changed");
shader_editor->get_text_edit()->set_callhint_settings(
EditorSettings::get_singleton()->get("text_editor/completion/put_callhint_tooltip_below_current_line"),
EditorSettings::get_singleton()->get("text_editor/completion/callhint_tooltip_offset"));
shader_editor->get_text_edit()->set_select_identifiers_on_hover(true);
shader_editor->get_text_edit()->set_context_menu_enabled(false);
shader_editor->get_text_edit()->connect("gui_input", this, "_text_edit_gui_input");
shader_editor->update_editor_settings();
context_menu = memnew(PopupMenu);
add_child(context_menu);
context_menu->connect("id_pressed", this, "_menu_option");
VBoxContainer *main_container = memnew(VBoxContainer);
HBoxContainer *hbc = memnew(HBoxContainer);
edit_menu = memnew(MenuButton);
//edit_menu->set_position(Point2(5, -1));
edit_menu->set_text(TTR("Edit"));
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/undo"), EDIT_UNDO);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/redo"), EDIT_REDO);
edit_menu->get_popup()->add_separator();
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/cut"), EDIT_CUT);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/copy"), EDIT_COPY);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/paste"), EDIT_PASTE);
edit_menu->get_popup()->add_separator();
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/select_all"), EDIT_SELECT_ALL);
edit_menu->get_popup()->add_separator();
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_up"), EDIT_MOVE_LINE_UP);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_down"), EDIT_MOVE_LINE_DOWN);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_left"), EDIT_INDENT_LEFT);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_right"), EDIT_INDENT_RIGHT);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/delete_line"), EDIT_DELETE_LINE);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/clone_down"), EDIT_CLONE_DOWN);
edit_menu->get_popup()->add_separator();
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/complete_symbol"), EDIT_COMPLETE);
edit_menu->get_popup()->connect("id_pressed", this, "_menu_option");
search_menu = memnew(MenuButton);
//search_menu->set_position(Point2(38, -1));
search_menu->set_text(TTR("Search"));
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find"), SEARCH_FIND);
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_next"), SEARCH_FIND_NEXT);
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_previous"), SEARCH_FIND_PREV);
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/replace"), SEARCH_REPLACE);
search_menu->get_popup()->add_separator();
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_line"), SEARCH_GOTO_LINE);
search_menu->get_popup()->connect("id_pressed", this, "_menu_option");
add_child(main_container);
main_container->add_child(hbc);
hbc->add_child(search_menu);
hbc->add_child(edit_menu);
hbc->add_style_override("panel", p_node->get_gui_base()->get_stylebox("ScriptEditorPanel", "EditorStyles"));
main_container->add_child(shader_editor);
goto_line_dialog = memnew(GotoLineDialog);
add_child(goto_line_dialog);
_editor_settings_changed(); _editor_settings_changed();
} }
@ -504,7 +805,7 @@ void ShaderEditorPlugin::apply_changes() {
ShaderEditorPlugin::ShaderEditorPlugin(EditorNode *p_node) { ShaderEditorPlugin::ShaderEditorPlugin(EditorNode *p_node) {
editor = p_node; editor = p_node;
shader_editor = memnew(ShaderEditor); shader_editor = memnew(ShaderEditor(p_node));
shader_editor->set_custom_minimum_size(Size2(0, 300)); shader_editor->set_custom_minimum_size(Size2(0, 300));
button = editor->add_bottom_panel_item(TTR("Shader"), shader_editor); button = editor->add_bottom_panel_item(TTR("Shader"), shader_editor);

View file

@ -33,6 +33,7 @@
#include "editor/code_editor.h" #include "editor/code_editor.h"
#include "editor/editor_plugin.h" #include "editor/editor_plugin.h"
#include "scene/gui/menu_button.h" #include "scene/gui/menu_button.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/tab_container.h" #include "scene/gui/tab_container.h"
#include "scene/gui/text_edit.h" #include "scene/gui/text_edit.h"
#include "scene/main/timer.h" #include "scene/main/timer.h"
@ -61,9 +62,9 @@ public:
ShaderTextEditor(); ShaderTextEditor();
}; };
class ShaderEditor : public VBoxContainer { class ShaderEditor : public PanelContainer {
GDCLASS(ShaderEditor, VBoxContainer); GDCLASS(ShaderEditor, PanelContainer);
enum { enum {
@ -73,6 +74,14 @@ class ShaderEditor : public VBoxContainer {
EDIT_COPY, EDIT_COPY,
EDIT_PASTE, EDIT_PASTE,
EDIT_SELECT_ALL, EDIT_SELECT_ALL,
EDIT_MOVE_LINE_UP,
EDIT_MOVE_LINE_DOWN,
EDIT_INDENT_LEFT,
EDIT_INDENT_RIGHT,
EDIT_DELETE_LINE,
EDIT_CLONE_DOWN,
EDIT_TOGGLE_COMMENT,
EDIT_COMPLETE,
SEARCH_FIND, SEARCH_FIND,
SEARCH_FIND_NEXT, SEARCH_FIND_NEXT,
SEARCH_FIND_PREV, SEARCH_FIND_PREV,
@ -84,6 +93,7 @@ class ShaderEditor : public VBoxContainer {
MenuButton *edit_menu; MenuButton *edit_menu;
MenuButton *search_menu; MenuButton *search_menu;
MenuButton *settings_menu; MenuButton *settings_menu;
PopupMenu *context_menu;
uint64_t idle; uint64_t idle;
GotoLineDialog *goto_line_dialog; GotoLineDialog *goto_line_dialog;
@ -100,6 +110,8 @@ class ShaderEditor : public VBoxContainer {
protected: protected:
void _notification(int p_what); void _notification(int p_what);
static void _bind_methods(); static void _bind_methods();
void _make_context_menu(bool p_selection);
void _text_edit_gui_input(const Ref<InputEvent> &ev);
public: public:
void apply_shaders(); void apply_shaders();
@ -110,7 +122,7 @@ public:
virtual Size2 get_minimum_size() const { return Size2(0, 200); } virtual Size2 get_minimum_size() const { return Size2(0, 200); }
void save_external_data(); void save_external_data();
ShaderEditor(); ShaderEditor(EditorNode *p_node);
}; };
class ShaderEditorPlugin : public EditorPlugin { class ShaderEditorPlugin : public EditorPlugin {

View file

@ -3905,7 +3905,12 @@ void TextEdit::select(int p_from_line, int p_from_column, int p_to_line, int p_t
update(); update();
} }
void TextEdit::swap_lines(int line1, int line2) {
String tmp = get_line(line1);
String tmp2 = get_line(line2);
set_line(line2, tmp);
set_line(line1, tmp2);
}
bool TextEdit::is_selection_active() const { bool TextEdit::is_selection_active() const {
return selection.active; return selection.active;

View file

@ -464,6 +464,7 @@ public:
void select_all(); void select_all();
void select(int p_from_line, int p_from_column, int p_to_line, int p_to_column); void select(int p_from_line, int p_from_column, int p_to_line, int p_to_column);
void deselect(); void deselect();
void swap_lines(int line1, int line2);
void set_search_text(const String &p_search_text); void set_search_text(const String &p_search_text);
void set_search_flags(uint32_t p_flags); void set_search_flags(uint32_t p_flags);