Input: Update mouse position on mouse-button events.
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@ -336,6 +336,11 @@ void InputDefault::parse_input_event(const InputEvent &p_event) {
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ev.screen_touch = touch_event;
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main_loop->input_event(ev);
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}
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Point2 pos = Point2(p_event.mouse_button.global_x, p_event.mouse_button.global_y);
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if (mouse_pos != pos) {
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set_mouse_pos(pos);
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}
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} break;
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case InputEvent::MOUSE_MOTION: {
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