Merge pull request #20440 from Chaosus/fixtexturecrash
Fix game crash when you pass invalid or null parameter to ImageTexture.set_data
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1 changed files with 2 additions and 0 deletions
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@ -235,6 +235,8 @@ Error ImageTexture::load(const String &p_path) {
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void ImageTexture::set_data(const Ref<Image> &p_image) {
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ERR_FAIL_COND(p_image.is_null());
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VisualServer::get_singleton()->texture_set_data(texture, p_image);
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_change_notify();
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