Fixing some reports to String's documentation
Closes https://github.com/godotengine/godot-docs/issues/8043 Closes https://github.com/godotengine/godot-docs/issues/8044 Mitigates https://github.com/godotengine/godot-docs/issues/8190 Closes https://github.com/godotengine/godot/issues/86734
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3 changed files with 36 additions and 6 deletions
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@ -96,13 +96,14 @@
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[gdscript]
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"move_local_x".capitalize() # Returns "Move Local X"
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"sceneFile_path".capitalize() # Returns "Scene File Path"
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"2D, FPS, PNG".capitalize() # Returns "2d, Fps, Png"
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[/gdscript]
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[csharp]
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"move_local_x".Capitalize(); // Returns "Move Local X"
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"sceneFile_path".Capitalize(); // Returns "Scene File Path"
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"2D, FPS, PNG".Capitalize(); // Returns "2d, Fps, Png"
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[/csharp]
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[/codeblocks]
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[b]Note:[/b] This method not the same as the default appearance of properties in the Inspector dock, as it does not capitalize acronyms ([code]"2D"[/code], [code]"FPS"[/code], [code]"PNG"[/code], etc.) as you may expect.
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</description>
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</method>
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<method name="casecmp_to" qualifiers="const">
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@ -949,7 +950,7 @@
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<method name="to_lower" qualifiers="const">
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<return type="String" />
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<description>
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Returns the string converted to lowercase.
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Returns the string converted to [code]lowercase[/code].
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</description>
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</method>
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<method name="to_pascal_case" qualifiers="const">
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@ -962,12 +963,25 @@
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<return type="String" />
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<description>
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Returns the string converted to [code]snake_case[/code].
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[b]Note:[/b] Numbers followed by a [i]single[/i] letter are not separated in the conversion to keep some words (such as "2D") together.
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[codeblocks]
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[gdscript]
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"Node2D".to_snake_case() # Returns "node_2d"
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"2nd place".to_snake_case() # Returns "2_nd_place"
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"Texture3DAssetFolder".to_snake_case() # Returns "texture_3d_asset_folder"
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[/gdscript]
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[csharp]
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"Node2D".ToSnakeCase(); // Returns "node_2d"
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"2nd place".ToSnakeCase(); // Returns "2_nd_place"
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"Texture3DAssetFolder".ToSnakeCase(); // Returns "texture_3d_asset_folder"
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[/csharp]
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[/codeblocks]
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</description>
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</method>
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<method name="to_upper" qualifiers="const">
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<return type="String" />
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<description>
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Returns the string converted to uppercase.
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Returns the string converted to [code]UPPERCASE[/code].
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</description>
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</method>
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<method name="to_utf8_buffer" qualifiers="const">
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@ -8,6 +8,7 @@
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You will usually just pass a [String] to methods expecting a [StringName] and it will be automatically converted, but you may occasionally want to construct a [StringName] ahead of time with the [StringName] constructor or, in GDScript, the literal syntax [code]&"example"[/code].
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See also [NodePath], which is a similar concept specifically designed to store pre-parsed scene tree paths.
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All of [String]'s methods are available in this class too. They convert the [StringName] into a string, and they also return a string. This is highly inefficient and should only be used if the string is desired.
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[b]Note:[/b] In C#, an explicit conversion to [code]System.String[/code] is required to use the methods listed on this page. Use the [code]ToString()[/code] method to cast a [StringName] to a string, and then use the equivalent methods in [code]System.String[/code] or [code]StringExtensions[/code].
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[b]Note:[/b] In a boolean context, a [StringName] will evaluate to [code]false[/code] if it is empty ([code]StringName("")[/code]). Otherwise, a [StringName] will always evaluate to [code]true[/code]. The [code]not[/code] operator cannot be used. Instead, [method is_empty] should be used to check for empty [StringName]s.
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</description>
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<tutorials>
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@ -90,13 +91,14 @@
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[gdscript]
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"move_local_x".capitalize() # Returns "Move Local X"
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"sceneFile_path".capitalize() # Returns "Scene File Path"
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"2D, FPS, PNG".capitalize() # Returns "2d, Fps, Png"
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[/gdscript]
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[csharp]
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"move_local_x".Capitalize(); // Returns "Move Local X"
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"sceneFile_path".Capitalize(); // Returns "Scene File Path"
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"2D, FPS, PNG".Capitalize(); // Returns "2d, Fps, Png"
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[/csharp]
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[/codeblocks]
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[b]Note:[/b] This method not the same as the default appearance of properties in the Inspector dock, as it does not capitalize acronyms ([code]"2D"[/code], [code]"FPS"[/code], [code]"PNG"[/code], etc.) as you may expect.
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</description>
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</method>
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<method name="casecmp_to" qualifiers="const">
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@ -856,7 +858,7 @@
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<method name="to_lower" qualifiers="const">
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<return type="String" />
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<description>
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Returns the string converted to lowercase.
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Returns the string converted to [code]lowercase[/code].
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</description>
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</method>
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<method name="to_pascal_case" qualifiers="const">
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@ -869,12 +871,25 @@
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<return type="String" />
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<description>
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Returns the string converted to [code]snake_case[/code].
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[b]Note:[/b] Numbers followed by a [i]single[/i] letter are not separated in the conversion to keep some words (such as "2D") together.
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[codeblocks]
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[gdscript]
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"Node2D".to_snake_case() # Returns "node_2d"
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"2nd place".to_snake_case() # Returns "2_nd_place"
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"Texture3DAssetFolder".to_snake_case() # Returns "texture_3d_asset_folder"
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[/gdscript]
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[csharp]
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"Node2D".ToSnakeCase(); // Returns "node_2d"
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"2nd place".ToSnakeCase(); // Returns "2_nd_place"
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"Texture3DAssetFolder".ToSnakeCase(); // Returns "texture_3d_asset_folder"
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[/csharp]
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[/codeblocks]
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</description>
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</method>
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<method name="to_upper" qualifiers="const">
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<return type="String" />
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<description>
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Returns the string converted to uppercase.
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Returns the string converted to [code]UPPERCASE[/code].
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</description>
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</method>
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<method name="to_utf8_buffer" qualifiers="const">
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@ -105,6 +105,7 @@ EDITOR_CLASSES: List[str] = [
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CLASSES_WITH_CSHARP_DIFFERENCES: List[str] = [
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"@GlobalScope",
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"String",
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"StringName",
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"NodePath",
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"Signal",
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"Callable",
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