diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml
index 08e473097bf..65bfe08717b 100644
--- a/doc/classes/Object.xml
+++ b/doc/classes/Object.xml
@@ -127,7 +127,7 @@
Connects a [code]signal[/code] to a [code]method[/code] on a [code]target[/code] object. Pass optional [code]binds[/code] to the call as an [Array] of parameters. These parameters will be passed to the method after any parameter used in the call to [method emit_signal]. Use [code]flags[/code] to set deferred or one-shot connections. See [enum ConnectFlags] constants.
- A [code]signal[/code] can only be connected once to a [code]method[/code]. It will throw an error if already connected, unless the signal was connected with [constant CONNECT_REFERENCE_COUNTED]. To avoid this, first, use [method is_connected] to check for existing connections.
+ A [code]signal[/code] can only be connected once to a [code]method[/code]. It will print an error if already connected, unless the signal was connected with [constant CONNECT_REFERENCE_COUNTED]. To avoid this, first, use [method is_connected] to check for existing connections.
If the [code]target[/code] is destroyed in the game's lifecycle, the connection will be lost.
Examples:
[codeblock]
@@ -151,7 +151,7 @@
Disconnects a [code]signal[/code] from a [code]method[/code] on the given [code]target[/code].
- If you try to disconnect a connection that does not exist, the method will throw an error. Use [method is_connected] to ensure that the connection exists.
+ If you try to disconnect a connection that does not exist, the method will print an error. Use [method is_connected] to ensure that the connection exists.