doc: Sync classref with current source
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4 changed files with 28 additions and 28 deletions
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@ -31,9 +31,6 @@
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<member name="echo" type="bool" setter="set_echo" getter="is_echo" default="false">
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If [code]true[/code], the key was already pressed before this event. It means the user is holding the key down.
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</member>
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<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
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If [code]true[/code], the key's state is pressed. If [code]false[/code], the key's state is released.
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</member>
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<member name="keycode" type="int" setter="set_keycode" getter="get_keycode" default="0">
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The key keycode, which corresponds to one of the [enum KeyList] constants. Represent key in the current keyboard layout.
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To get a human-readable representation of the [InputEventKey], use [code]OS.get_keycode_string(event.keycode)[/code] where [code]event[/code] is the [InputEventKey].
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@ -42,6 +39,9 @@
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Key physical keycode, which corresponds to one of the [enum KeyList] constants. Represent the physical location of a key on the 101/102-key US QWERTY keyboard.
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To get a human-readable representation of the [InputEventKey], use [code]OS.get_keycode_string(event.keycode)[/code] where [code]event[/code] is the [InputEventKey].
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</member>
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<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
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If [code]true[/code], the key's state is pressed. If [code]false[/code], the key's state is released.
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</member>
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<member name="unicode" type="int" setter="set_unicode" getter="get_unicode" default="0">
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The key Unicode identifier (when relevant). Unicode identifiers for the composite characters and complex scripts may not be available unless IME input mode is active. See [method OS.set_ime_active] for more information.
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</member>
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@ -242,6 +242,16 @@
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[b]Note:[/b] This method is implemented on macOS.
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</description>
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</method>
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<method name="get_keycode_string" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="code" type="int">
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</argument>
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<description>
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Returns the given keycode as a string (e.g. Return values: [code]"Escape"[/code], [code]"Shift+Escape"[/code]).
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See also [member InputEventKey.keycode] and [method InputEventKey.get_keycode_with_modifiers].
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</description>
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</method>
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<method name="get_latin_keyboard_variant" qualifiers="const">
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<return type="String">
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</return>
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@ -295,16 +305,6 @@
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Returns the window size including decorations like window borders.
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</description>
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</method>
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<method name="get_keycode_string" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="code" type="int">
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</argument>
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<description>
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Returns the given keycode as a string (e.g. Return values: [code]"Escape"[/code], [code]"Shift+Escape"[/code]).
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See also [member InputEventKey.keycode] and [method InputEventKey.get_keycode_with_modifiers].
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</description>
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</method>
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<method name="get_screen_count" qualifiers="const">
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<return type="int">
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</return>
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@ -588,13 +588,6 @@
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To check whether the Godot binary used to run the project is an export template (debug or release), use [code]OS.has_feature("standalone")[/code] instead.
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</description>
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</method>
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<method name="is_ok_left_and_cancel_right" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if the [b]OK[/b] button should appear on the left and [b]Cancel[/b] on the right.
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</description>
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</method>
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<method name="is_keycode_unicode" qualifiers="const">
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<return type="bool">
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</return>
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Returns [code]true[/code] if the input keycode corresponds to a Unicode character.
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</description>
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</method>
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<method name="is_ok_left_and_cancel_right" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if the [b]OK[/b] button should appear on the left and [b]Cancel[/b] on the right.
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</description>
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</method>
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<method name="is_stdout_verbose" qualifiers="const">
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<return type="bool">
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</return>
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@ -143,7 +143,7 @@
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</return>
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<argument index="0" name="b" type="Rect2">
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</argument>
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<argument index="1" name="include_borders" type="bool" default="false">
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<argument index="1" name="include_borders" type="bool" default="False">
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</argument>
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<description>
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Returns [code]true[/code] if the [Rect2] overlaps with [code]b[/code] (i.e. they have at least one point in common).
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@ -17,13 +17,6 @@
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Lowers the [Semaphore], allowing one more thread in.
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</description>
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</method>
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<method name="wait">
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<return type="void">
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</return>
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<description>
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Waits for the [Semaphore], if its value is zero, blocks until non-zero.
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</description>
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</method>
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<method name="try_wait">
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<return type="int" enum="Error">
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</return>
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@ -31,6 +24,13 @@
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Like [method wait], but won't block, so if the value is zero, fails immediately and returns [constant ERR_BUSY]. If non-zero, it returns [constant OK] to report success.
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</description>
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</method>
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<method name="wait">
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<return type="void">
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</return>
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<description>
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Waits for the [Semaphore], if its value is zero, blocks until non-zero.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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