diff --git a/doc/classes/InputEventKey.xml b/doc/classes/InputEventKey.xml
index 42ac7e58d95..c8d0769b90c 100644
--- a/doc/classes/InputEventKey.xml
+++ b/doc/classes/InputEventKey.xml
@@ -31,9 +31,6 @@
If [code]true[/code], the key was already pressed before this event. It means the user is holding the key down.
-
- If [code]true[/code], the key's state is pressed. If [code]false[/code], the key's state is released.
-
The key keycode, which corresponds to one of the [enum KeyList] constants. Represent key in the current keyboard layout.
To get a human-readable representation of the [InputEventKey], use [code]OS.get_keycode_string(event.keycode)[/code] where [code]event[/code] is the [InputEventKey].
@@ -42,6 +39,9 @@
Key physical keycode, which corresponds to one of the [enum KeyList] constants. Represent the physical location of a key on the 101/102-key US QWERTY keyboard.
To get a human-readable representation of the [InputEventKey], use [code]OS.get_keycode_string(event.keycode)[/code] where [code]event[/code] is the [InputEventKey].
+
+ If [code]true[/code], the key's state is pressed. If [code]false[/code], the key's state is released.
+
The key Unicode identifier (when relevant). Unicode identifiers for the composite characters and complex scripts may not be available unless IME input mode is active. See [method OS.set_ime_active] for more information.
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index 6d950a4175d..d43c395433f 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -242,6 +242,16 @@
[b]Note:[/b] This method is implemented on macOS.
+
+
+
+
+
+
+ Returns the given keycode as a string (e.g. Return values: [code]"Escape"[/code], [code]"Shift+Escape"[/code]).
+ See also [member InputEventKey.keycode] and [method InputEventKey.get_keycode_with_modifiers].
+
+
@@ -295,16 +305,6 @@
Returns the window size including decorations like window borders.
-
-
-
-
-
-
- Returns the given keycode as a string (e.g. Return values: [code]"Escape"[/code], [code]"Shift+Escape"[/code]).
- See also [member InputEventKey.keycode] and [method InputEventKey.get_keycode_with_modifiers].
-
-
@@ -588,13 +588,6 @@
To check whether the Godot binary used to run the project is an export template (debug or release), use [code]OS.has_feature("standalone")[/code] instead.
-
-
-
-
- Returns [code]true[/code] if the [b]OK[/b] button should appear on the left and [b]Cancel[/b] on the right.
-
-
@@ -604,6 +597,13 @@
Returns [code]true[/code] if the input keycode corresponds to a Unicode character.
+
+
+
+
+ Returns [code]true[/code] if the [b]OK[/b] button should appear on the left and [b]Cancel[/b] on the right.
+
+
diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml
index dbf461cdf15..5bc55c9ce3c 100644
--- a/doc/classes/Rect2.xml
+++ b/doc/classes/Rect2.xml
@@ -143,7 +143,7 @@
-
+
Returns [code]true[/code] if the [Rect2] overlaps with [code]b[/code] (i.e. they have at least one point in common).
diff --git a/doc/classes/Semaphore.xml b/doc/classes/Semaphore.xml
index 19719eea93a..c9745acfcd7 100644
--- a/doc/classes/Semaphore.xml
+++ b/doc/classes/Semaphore.xml
@@ -17,13 +17,6 @@
Lowers the [Semaphore], allowing one more thread in.
-
-
-
-
- Waits for the [Semaphore], if its value is zero, blocks until non-zero.
-
-
@@ -31,6 +24,13 @@
Like [method wait], but won't block, so if the value is zero, fails immediately and returns [constant ERR_BUSY]. If non-zero, it returns [constant OK] to report success.
+
+
+
+
+ Waits for the [Semaphore], if its value is zero, blocks until non-zero.
+
+