Fix Variant leak in call_native
This commit is contained in:
parent
4a98b1575b
commit
474eda9e30
1 changed files with 3 additions and 1 deletions
|
@ -469,7 +469,9 @@ Variant GDNative::call_native(StringName p_native_call_type, StringName p_proced
|
|||
|
||||
godot_variant result = E->get()(procedure_handle, (godot_array *)&p_arguments);
|
||||
|
||||
return *(Variant *)&result;
|
||||
Variant res = *(Variant *)&result;
|
||||
godot_variant_destroy(&result);
|
||||
return res;
|
||||
}
|
||||
|
||||
Error GDNative::get_symbol(StringName p_procedure_name, void *&r_handle, bool p_optional) {
|
||||
|
|
Loading…
Reference in a new issue