Merge pull request #8547 from eska014/html5-pointer-input
HTML5: Add (multi-)touch events, fix inverted scrolling
This commit is contained in:
commit
4759be3c4b
3 changed files with 212 additions and 289 deletions
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@ -43,74 +43,6 @@ static void _gfx_init(void *ud, bool gl2, int w, int h, bool fs) {
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glutCreateWindow("godot");
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}
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static uint32_t _mouse_button_mask = 0;
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static void _glut_mouse_button(int button, int state, int x, int y) {
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InputEvent ev;
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ev.type = InputEvent::MOUSE_BUTTON;
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switch (button) {
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case GLUT_LEFT_BUTTON: ev.mouse_button.button_index = BUTTON_LEFT; break;
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case GLUT_MIDDLE_BUTTON: ev.mouse_button.button_index = BUTTON_MIDDLE; break;
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case GLUT_RIGHT_BUTTON: ev.mouse_button.button_index = BUTTON_RIGHT; break;
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case 3: ev.mouse_button.button_index = BUTTON_WHEEL_UP; break;
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case 4: ev.mouse_button.button_index = BUTTON_WHEEL_DOWN; break;
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}
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ev.mouse_button.pressed = state == GLUT_DOWN;
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ev.mouse_button.x = x;
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ev.mouse_button.y = y;
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ev.mouse_button.global_x = x;
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ev.mouse_button.global_y = y;
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if (ev.mouse_button.button_index < 4) {
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if (ev.mouse_button.pressed) {
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_mouse_button_mask |= 1 << (ev.mouse_button.button_index - 1);
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} else {
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_mouse_button_mask &= ~(1 << (ev.mouse_button.button_index - 1));
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}
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}
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ev.mouse_button.button_mask = _mouse_button_mask;
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uint32_t m = glutGetModifiers();
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ev.mouse_button.mod.alt = (m & GLUT_ACTIVE_ALT) != 0;
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ev.mouse_button.mod.shift = (m & GLUT_ACTIVE_SHIFT) != 0;
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ev.mouse_button.mod.control = (m & GLUT_ACTIVE_CTRL) != 0;
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os->push_input(ev);
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if (ev.mouse_button.button_index == BUTTON_WHEEL_UP || ev.mouse_button.button_index == BUTTON_WHEEL_DOWN) {
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// GLUT doesn't send release events for mouse wheel, so send manually
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ev.mouse_button.pressed = false;
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os->push_input(ev);
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}
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}
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static int _glut_prev_x = 0;
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static int _glut_prev_y = 0;
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static void _glut_mouse_motion(int x, int y) {
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InputEvent ev;
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ev.type = InputEvent::MOUSE_MOTION;
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ev.mouse_motion.button_mask = _mouse_button_mask;
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ev.mouse_motion.x = x;
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ev.mouse_motion.y = y;
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ev.mouse_motion.global_x = x;
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ev.mouse_motion.global_y = y;
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ev.mouse_motion.relative_x = x - _glut_prev_x;
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ev.mouse_motion.relative_y = y - _glut_prev_y;
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_glut_prev_x = x;
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_glut_prev_y = y;
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uint32_t m = glutGetModifiers();
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ev.mouse_motion.mod.alt = (m & GLUT_ACTIVE_ALT) != 0;
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ev.mouse_motion.mod.shift = (m & GLUT_ACTIVE_SHIFT) != 0;
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ev.mouse_motion.mod.control = (m & GLUT_ACTIVE_CTRL) != 0;
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os->push_input(ev);
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}
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static void _gfx_idle() {
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glutPostRedisplay();
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@ -152,10 +84,6 @@ int main(int argc, char *argv[]) {
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ResourceLoader::set_abort_on_missing_resources(false); //ease up compatibility
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glutMouseFunc(_glut_mouse_button);
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glutMotionFunc(_glut_mouse_motion);
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glutPassiveMotionFunc(_glut_mouse_motion);
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/* Set up glut callback functions */
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glutIdleFunc(_gfx_idle);
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// glutReshapeFunc(gears_reshape);
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@ -41,6 +41,21 @@
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#include <emscripten.h>
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#include <stdlib.h>
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#define DOM_BUTTON_LEFT 0
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#define DOM_BUTTON_MIDDLE 1
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#define DOM_BUTTON_RIGHT 2
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template <typename T>
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static InputModifierState dom2godot_mod(T emscripten_event_ptr) {
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InputModifierState mod;
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mod.shift = emscripten_event_ptr->shiftKey;
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mod.alt = emscripten_event_ptr->altKey;
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mod.control = emscripten_event_ptr->ctrlKey;
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mod.meta = emscripten_event_ptr->metaKey;
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return mod;
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}
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int OS_JavaScript::get_video_driver_count() const {
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return 1;
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@ -130,15 +145,188 @@ static EM_BOOL _fullscreen_change_callback(int event_type, const EmscriptenFulls
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return false;
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}
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static InputDefault *_input;
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static EM_BOOL _mousebutton_callback(int event_type, const EmscriptenMouseEvent *mouse_event, void *user_data) {
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ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_MOUSEDOWN && event_type != EMSCRIPTEN_EVENT_MOUSEUP, false);
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InputEvent ev;
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ev.type = InputEvent::MOUSE_BUTTON;
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ev.mouse_button.pressed = event_type == EMSCRIPTEN_EVENT_MOUSEDOWN;
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ev.mouse_button.global_x = ev.mouse_button.x = mouse_event->canvasX;
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ev.mouse_button.global_y = ev.mouse_button.y = mouse_event->canvasY;
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ev.mouse_button.mod = dom2godot_mod(mouse_event);
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switch (mouse_event->button) {
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case DOM_BUTTON_LEFT: ev.mouse_button.button_index = BUTTON_LEFT; break;
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case DOM_BUTTON_MIDDLE: ev.mouse_button.button_index = BUTTON_MIDDLE; break;
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case DOM_BUTTON_RIGHT: ev.mouse_button.button_index = BUTTON_RIGHT; break;
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default: return false;
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}
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ev.mouse_button.button_mask = _input->get_mouse_button_mask();
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if (ev.mouse_button.pressed)
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ev.mouse_button.button_mask |= 1 << ev.mouse_button.button_index;
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else
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ev.mouse_button.button_mask &= ~(1 << ev.mouse_button.button_index);
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ev.mouse_button.button_mask >>= 1;
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_input->parse_input_event(ev);
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return true;
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}
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static EM_BOOL _mousemove_callback(int event_type, const EmscriptenMouseEvent *mouse_event, void *user_data) {
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ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_MOUSEMOVE, false);
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InputEvent ev;
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ev.type = InputEvent::MOUSE_MOTION;
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ev.mouse_motion.mod = dom2godot_mod(mouse_event);
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ev.mouse_motion.button_mask = _input->get_mouse_button_mask() >> 1;
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ev.mouse_motion.global_x = ev.mouse_motion.x = mouse_event->canvasX;
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ev.mouse_motion.global_y = ev.mouse_motion.y = mouse_event->canvasY;
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ev.mouse_motion.relative_x = _input->get_mouse_position().x - ev.mouse_motion.x;
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ev.mouse_motion.relative_y = _input->get_mouse_position().y - ev.mouse_motion.y;
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_input->set_mouse_position(Point2(ev.mouse_motion.x, ev.mouse_motion.y));
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ev.mouse_motion.speed_x = _input->get_last_mouse_speed().x;
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ev.mouse_motion.speed_y = _input->get_last_mouse_speed().y;
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_input->parse_input_event(ev);
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return true;
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}
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static EM_BOOL _wheel_callback(int event_type, const EmscriptenWheelEvent *wheel_event, void *user_data) {
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ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_WHEEL, false);
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InputEvent ev;
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ev.type = InputEvent::MOUSE_BUTTON;
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ev.mouse_button.button_mask = _input->get_mouse_button_mask() >> 1;
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ev.mouse_button.global_x = ev.mouse_button.x = _input->get_mouse_position().x;
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ev.mouse_button.global_y = ev.mouse_button.y = _input->get_mouse_position().y;
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ev.mouse_button.mod.shift = _input->is_key_pressed(KEY_SHIFT);
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ev.mouse_button.mod.alt = _input->is_key_pressed(KEY_ALT);
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ev.mouse_button.mod.control = _input->is_key_pressed(KEY_CONTROL);
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ev.mouse_button.mod.meta = _input->is_key_pressed(KEY_META);
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if (wheel_event->deltaY < 0)
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ev.mouse_button.button_index = BUTTON_WHEEL_UP;
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else if (wheel_event->deltaY > 0)
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ev.mouse_button.button_index = BUTTON_WHEEL_DOWN;
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else if (wheel_event->deltaX > 0)
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ev.mouse_button.button_index = BUTTON_WHEEL_LEFT;
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else if (wheel_event->deltaX < 0)
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ev.mouse_button.button_index = BUTTON_WHEEL_RIGHT;
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else
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return false;
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ev.mouse_button.pressed = true;
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_input->parse_input_event(ev);
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ev.mouse_button.pressed = false;
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_input->parse_input_event(ev);
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return true;
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}
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static Point2 _prev_touches[32];
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static EM_BOOL _touchpress_callback(int event_type, const EmscriptenTouchEvent *touch_event, void *user_data) {
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ERR_FAIL_COND_V(
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event_type != EMSCRIPTEN_EVENT_TOUCHSTART &&
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event_type != EMSCRIPTEN_EVENT_TOUCHEND &&
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event_type != EMSCRIPTEN_EVENT_TOUCHCANCEL,
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false);
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InputEvent ev;
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ev.type = InputEvent::SCREEN_TOUCH;
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int lowest_id_index = -1;
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for (int i = 0; i < touch_event->numTouches; ++i) {
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const EmscriptenTouchPoint &touch = touch_event->touches[i];
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if (lowest_id_index == -1 || touch.identifier < touch_event->touches[lowest_id_index].identifier)
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lowest_id_index = i;
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if (!touch.isChanged)
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continue;
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ev.screen_touch.index = touch.identifier;
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_prev_touches[i].x = ev.screen_touch.x = touch.canvasX;
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_prev_touches[i].y = ev.screen_touch.y = touch.canvasY;
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ev.screen_touch.pressed = event_type == EMSCRIPTEN_EVENT_TOUCHSTART;
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_input->parse_input_event(ev);
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}
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if (touch_event->touches[lowest_id_index].isChanged) {
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ev.type = InputEvent::MOUSE_BUTTON;
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ev.mouse_button.mod = dom2godot_mod(touch_event);
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ev.mouse_button.button_mask = _input->get_mouse_button_mask() >> 1;
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ev.mouse_button.global_x = ev.mouse_button.x = touch_event->touches[lowest_id_index].canvasX;
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ev.mouse_button.global_y = ev.mouse_button.y = touch_event->touches[lowest_id_index].canvasY;
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ev.mouse_button.button_index = BUTTON_LEFT;
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ev.mouse_button.pressed = event_type == EMSCRIPTEN_EVENT_TOUCHSTART;
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_input->parse_input_event(ev);
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}
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return true;
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}
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static EM_BOOL _touchmove_callback(int event_type, const EmscriptenTouchEvent *touch_event, void *user_data) {
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ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_TOUCHMOVE, false);
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InputEvent ev;
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ev.type = InputEvent::SCREEN_DRAG;
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int lowest_id_index = -1;
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for (int i = 0; i < touch_event->numTouches; ++i) {
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const EmscriptenTouchPoint &touch = touch_event->touches[i];
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if (lowest_id_index == -1 || touch.identifier < touch_event->touches[lowest_id_index].identifier)
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lowest_id_index = i;
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if (!touch.isChanged)
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continue;
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ev.screen_drag.index = touch.identifier;
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ev.screen_drag.x = touch.canvasX;
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ev.screen_drag.y = touch.canvasY;
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Point2 &prev = _prev_touches[i];
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ev.screen_drag.relative_x = touch.canvasX - prev.x;
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ev.screen_drag.relative_y = touch.canvasY - prev.y;
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prev.x = ev.screen_drag.x;
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prev.y = ev.screen_drag.y;
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_input->parse_input_event(ev);
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}
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if (touch_event->touches[lowest_id_index].isChanged) {
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ev.type = InputEvent::MOUSE_MOTION;
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ev.mouse_motion.mod = dom2godot_mod(touch_event);
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ev.mouse_motion.button_mask = _input->get_mouse_button_mask() >> 1;
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ev.mouse_motion.global_x = ev.mouse_motion.x = touch_event->touches[lowest_id_index].canvasX;
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ev.mouse_motion.global_y = ev.mouse_motion.y = touch_event->touches[lowest_id_index].canvasY;
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ev.mouse_motion.relative_x = _input->get_mouse_position().x - ev.mouse_motion.x;
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ev.mouse_motion.relative_y = _input->get_mouse_position().y - ev.mouse_motion.y;
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_input->set_mouse_position(Point2(ev.mouse_motion.x, ev.mouse_motion.y));
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ev.mouse_motion.speed_x = _input->get_last_mouse_speed().x;
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ev.mouse_motion.speed_y = _input->get_last_mouse_speed().y;
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_input->parse_input_event(ev);
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}
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return true;
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}
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static InputEvent _setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) {
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InputEvent ev;
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ev.type = InputEvent::KEY;
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ev.key.echo = emscripten_event->repeat;
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ev.key.mod.alt = emscripten_event->altKey;
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ev.key.mod.shift = emscripten_event->shiftKey;
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ev.key.mod.control = emscripten_event->ctrlKey;
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ev.key.mod.meta = emscripten_event->metaKey;
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ev.key.mod = dom2godot_mod(emscripten_event);
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ev.key.scancode = dom2godot_scancode(emscripten_event->keyCode);
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String unicode = String::utf8(emscripten_event->key);
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@ -167,7 +355,7 @@ static EM_BOOL _keydown_callback(int event_type, const EmscriptenKeyboardEvent *
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deferred_key_event = ev;
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return false; // do not suppress keypress event
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}
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static_cast<OS_JavaScript *>(user_data)->push_input(ev);
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_input->parse_input_event(ev);
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return true;
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}
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@ -176,7 +364,7 @@ static EM_BOOL _keypress_callback(int event_type, const EmscriptenKeyboardEvent
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ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYPRESS, false);
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deferred_key_event.key.unicode = key_event->charCode;
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static_cast<OS_JavaScript *>(user_data)->push_input(deferred_key_event);
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_input->parse_input_event(deferred_key_event);
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return true;
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}
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@ -186,7 +374,7 @@ static EM_BOOL _keyup_callback(int event_type, const EmscriptenKeyboardEvent *ke
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InputEvent ev = _setup_key_event(key_event);
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ev.key.pressed = false;
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static_cast<OS_JavaScript *>(user_data)->push_input(ev);
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_input->parse_input_event(ev);
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return ev.key.scancode != KEY_UNKNOWN && ev.key.scancode != 0;
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}
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@ -257,25 +445,34 @@ void OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, i
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physics_2d_server->init();
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input = memnew(InputDefault);
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_input = input;
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power_manager = memnew(PowerJavascript);
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#define EM_CHECK(ev) \
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if (result != EMSCRIPTEN_RESULT_SUCCESS) \
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ERR_PRINTS("Error while setting " #ev " callback: Code " + itos(result))
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#define SET_EM_CALLBACK(ev, cb) \
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result = emscripten_set_##ev##_callback(NULL, this, true, &cb); \
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#define SET_EM_CALLBACK(target, ev, cb) \
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result = emscripten_set_##ev##_callback(target, this, true, &cb); \
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EM_CHECK(ev)
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#define SET_EM_CALLBACK_NODATA(ev, cb) \
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result = emscripten_set_##ev##_callback(NULL, true, &cb); \
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EM_CHECK(ev)
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EMSCRIPTEN_RESULT result;
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SET_EM_CALLBACK(keydown, _keydown_callback)
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SET_EM_CALLBACK(keypress, _keypress_callback)
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SET_EM_CALLBACK(keyup, _keyup_callback)
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SET_EM_CALLBACK(resize, _browser_resize_callback)
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SET_EM_CALLBACK(fullscreenchange, _fullscreen_change_callback)
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SET_EM_CALLBACK("#canvas", mousemove, _mousemove_callback)
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SET_EM_CALLBACK("#canvas", mousedown, _mousebutton_callback)
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SET_EM_CALLBACK("#canvas", mouseup, _mousebutton_callback)
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SET_EM_CALLBACK("#canvas", wheel, _wheel_callback)
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SET_EM_CALLBACK("#canvas", touchstart, _touchpress_callback)
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SET_EM_CALLBACK("#canvas", touchmove, _touchmove_callback)
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SET_EM_CALLBACK("#canvas", touchend, _touchpress_callback)
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SET_EM_CALLBACK("#canvas", touchcancel, _touchpress_callback)
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SET_EM_CALLBACK("#canvas", keydown, _keydown_callback)
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SET_EM_CALLBACK("#canvas", keypress, _keypress_callback)
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SET_EM_CALLBACK("#canvas", keyup, _keyup_callback)
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SET_EM_CALLBACK(NULL, resize, _browser_resize_callback)
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SET_EM_CALLBACK(NULL, fullscreenchange, _fullscreen_change_callback)
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SET_EM_CALLBACK_NODATA(gamepadconnected, joy_callback_func)
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SET_EM_CALLBACK_NODATA(gamepaddisconnected, joy_callback_func)
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@ -339,7 +536,7 @@ Point2 OS_JavaScript::get_mouse_position() const {
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int OS_JavaScript::get_mouse_button_state() const {
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return last_button_mask;
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return input->get_mouse_button_mask();
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}
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void OS_JavaScript::set_window_title(const String &p_title) {
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@ -518,197 +715,6 @@ void OS_JavaScript::main_loop_focusin() {
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//audio_driver_javascript.set_pause(false);
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}
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void OS_JavaScript::push_input(const InputEvent &p_ev) {
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InputEvent ev = p_ev;
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if (ev.type == InputEvent::MOUSE_MOTION) {
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input->set_mouse_position(Point2(ev.mouse_motion.x, ev.mouse_motion.y));
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} else if (ev.type == InputEvent::MOUSE_BUTTON) {
|
||||
last_button_mask = ev.mouse_button.button_mask;
|
||||
}
|
||||
input->parse_input_event(p_ev);
|
||||
}
|
||||
|
||||
void OS_JavaScript::process_touch(int p_what, int p_pointer, const Vector<TouchPos> &p_points) {
|
||||
|
||||
//print_line("ev: "+itos(p_what)+" pnt: "+itos(p_pointer)+" pointc: "+itos(p_points.size()));
|
||||
|
||||
switch (p_what) {
|
||||
case 0: { //gesture begin
|
||||
|
||||
if (touch.size()) {
|
||||
//end all if exist
|
||||
InputEvent ev;
|
||||
ev.type = InputEvent::MOUSE_BUTTON;
|
||||
ev.mouse_button.button_index = BUTTON_LEFT;
|
||||
ev.mouse_button.button_mask = BUTTON_MASK_LEFT;
|
||||
ev.mouse_button.pressed = false;
|
||||
ev.mouse_button.x = touch[0].pos.x;
|
||||
ev.mouse_button.y = touch[0].pos.y;
|
||||
ev.mouse_button.global_x = touch[0].pos.x;
|
||||
ev.mouse_button.global_y = touch[0].pos.y;
|
||||
input->parse_input_event(ev);
|
||||
|
||||
for (int i = 0; i < touch.size(); i++) {
|
||||
|
||||
InputEvent ev;
|
||||
ev.type = InputEvent::SCREEN_TOUCH;
|
||||
ev.screen_touch.index = touch[i].id;
|
||||
ev.screen_touch.pressed = false;
|
||||
ev.screen_touch.x = touch[i].pos.x;
|
||||
ev.screen_touch.y = touch[i].pos.y;
|
||||
input->parse_input_event(ev);
|
||||
}
|
||||
}
|
||||
|
||||
touch.resize(p_points.size());
|
||||
for (int i = 0; i < p_points.size(); i++) {
|
||||
touch[i].id = p_points[i].id;
|
||||
touch[i].pos = p_points[i].pos;
|
||||
}
|
||||
|
||||
{
|
||||
//send mouse
|
||||
InputEvent ev;
|
||||
ev.type = InputEvent::MOUSE_BUTTON;
|
||||
ev.mouse_button.button_index = BUTTON_LEFT;
|
||||
ev.mouse_button.button_mask = BUTTON_MASK_LEFT;
|
||||
ev.mouse_button.pressed = true;
|
||||
ev.mouse_button.x = touch[0].pos.x;
|
||||
ev.mouse_button.y = touch[0].pos.y;
|
||||
ev.mouse_button.global_x = touch[0].pos.x;
|
||||
ev.mouse_button.global_y = touch[0].pos.y;
|
||||
last_mouse = touch[0].pos;
|
||||
input->parse_input_event(ev);
|
||||
}
|
||||
|
||||
//send touch
|
||||
for (int i = 0; i < touch.size(); i++) {
|
||||
|
||||
InputEvent ev;
|
||||
ev.type = InputEvent::SCREEN_TOUCH;
|
||||
ev.screen_touch.index = touch[i].id;
|
||||
ev.screen_touch.pressed = true;
|
||||
ev.screen_touch.x = touch[i].pos.x;
|
||||
ev.screen_touch.y = touch[i].pos.y;
|
||||
input->parse_input_event(ev);
|
||||
}
|
||||
|
||||
} break;
|
||||
case 1: { //motion
|
||||
|
||||
if (p_points.size()) {
|
||||
//send mouse, should look for point 0?
|
||||
InputEvent ev;
|
||||
ev.type = InputEvent::MOUSE_MOTION;
|
||||
ev.mouse_motion.button_mask = BUTTON_MASK_LEFT;
|
||||
ev.mouse_motion.x = p_points[0].pos.x;
|
||||
ev.mouse_motion.y = p_points[0].pos.y;
|
||||
input->set_mouse_position(Point2(ev.mouse_motion.x, ev.mouse_motion.y));
|
||||
ev.mouse_motion.speed_x = input->get_last_mouse_speed().x;
|
||||
ev.mouse_motion.speed_y = input->get_last_mouse_speed().y;
|
||||
ev.mouse_motion.relative_x = p_points[0].pos.x - last_mouse.x;
|
||||
ev.mouse_motion.relative_y = p_points[0].pos.y - last_mouse.y;
|
||||
last_mouse = p_points[0].pos;
|
||||
input->parse_input_event(ev);
|
||||
}
|
||||
|
||||
ERR_FAIL_COND(touch.size() != p_points.size());
|
||||
|
||||
for (int i = 0; i < touch.size(); i++) {
|
||||
|
||||
int idx = -1;
|
||||
for (int j = 0; j < p_points.size(); j++) {
|
||||
|
||||
if (touch[i].id == p_points[j].id) {
|
||||
idx = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ERR_CONTINUE(idx == -1);
|
||||
|
||||
if (touch[i].pos == p_points[idx].pos)
|
||||
continue; //no move unncesearily
|
||||
|
||||
InputEvent ev;
|
||||
ev.type = InputEvent::SCREEN_DRAG;
|
||||
ev.screen_drag.index = touch[i].id;
|
||||
ev.screen_drag.x = p_points[idx].pos.x;
|
||||
ev.screen_drag.y = p_points[idx].pos.y;
|
||||
ev.screen_drag.relative_x = p_points[idx].pos.x - touch[i].pos.x;
|
||||
ev.screen_drag.relative_y = p_points[idx].pos.y - touch[i].pos.y;
|
||||
input->parse_input_event(ev);
|
||||
touch[i].pos = p_points[idx].pos;
|
||||
}
|
||||
|
||||
} break;
|
||||
case 2: { //release
|
||||
|
||||
if (touch.size()) {
|
||||
//end all if exist
|
||||
InputEvent ev;
|
||||
ev.type = InputEvent::MOUSE_BUTTON;
|
||||
ev.mouse_button.button_index = BUTTON_LEFT;
|
||||
ev.mouse_button.button_mask = BUTTON_MASK_LEFT;
|
||||
ev.mouse_button.pressed = false;
|
||||
ev.mouse_button.x = touch[0].pos.x;
|
||||
ev.mouse_button.y = touch[0].pos.y;
|
||||
ev.mouse_button.global_x = touch[0].pos.x;
|
||||
ev.mouse_button.global_y = touch[0].pos.y;
|
||||
input->parse_input_event(ev);
|
||||
|
||||
for (int i = 0; i < touch.size(); i++) {
|
||||
|
||||
InputEvent ev;
|
||||
ev.type = InputEvent::SCREEN_TOUCH;
|
||||
ev.screen_touch.index = touch[i].id;
|
||||
ev.screen_touch.pressed = false;
|
||||
ev.screen_touch.x = touch[i].pos.x;
|
||||
ev.screen_touch.y = touch[i].pos.y;
|
||||
input->parse_input_event(ev);
|
||||
}
|
||||
touch.clear();
|
||||
}
|
||||
|
||||
} break;
|
||||
case 3: { // add tuchi
|
||||
|
||||
ERR_FAIL_INDEX(p_pointer, p_points.size());
|
||||
|
||||
TouchPos tp = p_points[p_pointer];
|
||||
touch.push_back(tp);
|
||||
|
||||
InputEvent ev;
|
||||
ev.type = InputEvent::SCREEN_TOUCH;
|
||||
ev.screen_touch.index = tp.id;
|
||||
ev.screen_touch.pressed = true;
|
||||
ev.screen_touch.x = tp.pos.x;
|
||||
ev.screen_touch.y = tp.pos.y;
|
||||
input->parse_input_event(ev);
|
||||
|
||||
} break;
|
||||
case 4: {
|
||||
|
||||
for (int i = 0; i < touch.size(); i++) {
|
||||
if (touch[i].id == p_pointer) {
|
||||
|
||||
InputEvent ev;
|
||||
ev.type = InputEvent::SCREEN_TOUCH;
|
||||
ev.screen_touch.index = touch[i].id;
|
||||
ev.screen_touch.pressed = false;
|
||||
ev.screen_touch.x = touch[i].pos.x;
|
||||
ev.screen_touch.y = touch[i].pos.y;
|
||||
input->parse_input_event(ev);
|
||||
touch.remove(i);
|
||||
i--;
|
||||
}
|
||||
}
|
||||
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
void OS_JavaScript::process_accelerometer(const Vector3 &p_accelerometer) {
|
||||
|
||||
input->set_accelerometer(p_accelerometer);
|
||||
|
@ -833,7 +839,6 @@ OS_JavaScript::OS_JavaScript(const char *p_execpath, GFXInitFunc p_gfx_init_func
|
|||
set_cmdline(p_execpath, get_cmdline_args());
|
||||
gfx_init_func = p_gfx_init_func;
|
||||
gfx_init_ud = p_gfx_init_ud;
|
||||
last_button_mask = 0;
|
||||
main_loop = NULL;
|
||||
gl_extensions = NULL;
|
||||
window_maximized = false;
|
||||
|
|
|
@ -49,16 +49,7 @@ typedef void (*GFXInitFunc)(void *ud, bool gl2, int w, int h, bool fs);
|
|||
typedef String (*GetDataDirFunc)();
|
||||
|
||||
class OS_JavaScript : public OS_Unix {
|
||||
public:
|
||||
struct TouchPos {
|
||||
int id;
|
||||
Point2 pos;
|
||||
};
|
||||
|
||||
private:
|
||||
Vector<TouchPos> touch;
|
||||
Point2 last_mouse;
|
||||
int last_button_mask;
|
||||
GFXInitFunc gfx_init_func;
|
||||
void *gfx_init_ud;
|
||||
|
||||
|
@ -166,7 +157,6 @@ public:
|
|||
virtual String get_resource_dir() const;
|
||||
|
||||
void process_accelerometer(const Vector3 &p_accelerometer);
|
||||
void process_touch(int p_what, int p_pointer, const Vector<TouchPos> &p_points);
|
||||
void push_input(const InputEvent &p_ev);
|
||||
|
||||
virtual bool is_joy_known(int p_device);
|
||||
|
|
Loading…
Reference in a new issue