C#: Add global namespace to grouping property info
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1 changed files with 3 additions and 3 deletions
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@ -328,15 +328,15 @@ namespace Godot.SourceGenerators
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private static void AppendGroupingPropertyInfo(StringBuilder source, PropertyInfo propertyInfo)
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{
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source.Append(" properties.Add(new(type: (Godot.Variant.Type)")
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source.Append(" properties.Add(new(type: (global::Godot.Variant.Type)")
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.Append((int)VariantType.Nil)
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.Append(", name: \"")
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.Append(propertyInfo.Name)
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.Append("\", hint: (Godot.PropertyHint)")
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.Append("\", hint: (global::Godot.PropertyHint)")
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.Append((int)PropertyHint.None)
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.Append(", hintString: \"")
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.Append(propertyInfo.HintString)
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.Append("\", usage: (Godot.PropertyUsageFlags)")
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.Append("\", usage: (global::Godot.PropertyUsageFlags)")
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.Append((int)propertyInfo.Usage)
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.Append(", exported: true));\n");
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}
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