Surface normal is not correct

This commit is contained in:
Gamepro5 2024-04-09 19:30:57 -07:00
parent 6c57928063
commit 4799459e15
2 changed files with 6 additions and 3 deletions

View file

@ -30,7 +30,8 @@
<method name="get_floor_normal" qualifiers="const">
<return type="Vector2" />
<description>
Returns the surface normal of the floor at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code].
Returns the collision normal of the floor at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code].
[b]Warning:[/b] The collision normal is not always the same as the surface normal.
</description>
</method>
<method name="get_last_motion" qualifiers="const">
@ -94,7 +95,8 @@
<method name="get_wall_normal" qualifiers="const">
<return type="Vector2" />
<description>
Returns the surface normal of the wall at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_wall] returns [code]true[/code].
Returns the collision normal of the wall at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_wall] returns [code]true[/code].
[b]Warning:[/b] The collision normal is not always the same as the surface normal.
</description>
</method>
<method name="is_on_ceiling" qualifiers="const">

View file

@ -87,7 +87,8 @@
<method name="get_wall_normal" qualifiers="const">
<return type="Vector3" />
<description>
Returns the surface normal of the wall at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_wall] returns [code]true[/code].
Returns the collision normal of the wall at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_wall] returns [code]true[/code].
[b]Warning:[/b] The collision normal is not always the same as the surface normal.
</description>
</method>
<method name="is_on_ceiling" qualifiers="const">