diff --git a/core/color.cpp b/core/color.cpp index 88e57ec6e24..fcfcf20355a 100644 --- a/core/color.cpp +++ b/core/color.cpp @@ -49,6 +49,7 @@ uint32_t Color::to_argb32() const { } uint32_t Color::to_abgr32() const { + uint32_t c = (uint8_t)Math::round(a * 255); c <<= 8; c |= (uint8_t)Math::round(b * 255); @@ -73,6 +74,45 @@ uint32_t Color::to_rgba32() const { return c; } +uint64_t Color::to_abgr64() const { + + uint64_t c = (uint16_t)Math::round(a * 65535); + c <<= 16; + c |= (uint16_t)Math::round(b * 65535); + c <<= 16; + c |= (uint16_t)Math::round(g * 65535); + c <<= 16; + c |= (uint16_t)Math::round(r * 65535); + + return c; +} + +uint64_t Color::to_argb64() const { + + uint64_t c = (uint16_t)Math::round(a * 65535); + c <<= 16; + c |= (uint16_t)Math::round(r * 65535); + c <<= 16; + c |= (uint16_t)Math::round(g * 65535); + c <<= 16; + c |= (uint16_t)Math::round(b * 65535); + + return c; +} + +uint64_t Color::to_rgba64() const { + + uint64_t c = (uint16_t)Math::round(r * 65535); + c <<= 16; + c |= (uint16_t)Math::round(g * 65535); + c <<= 16; + c |= (uint16_t)Math::round(b * 65535); + c <<= 16; + c |= (uint16_t)Math::round(a * 65535); + + return c; +} + float Color::get_h() const { float min = MIN(r, g); @@ -200,6 +240,19 @@ Color Color::hex(uint32_t p_hex) { return Color(r, g, b, a); } +Color Color::hex64(uint64_t p_hex) { + + float a = (p_hex & 0xFFFF) / 65535.0; + p_hex >>= 16; + float b = (p_hex & 0xFFFF) / 65535.0; + p_hex >>= 16; + float g = (p_hex & 0xFFFF) / 65535.0; + p_hex >>= 16; + float r = (p_hex & 0xFFFF) / 65535.0; + + return Color(r, g, b, a); +} + static float _parse_col(const String &p_str, int p_ofs) { int ig = 0; diff --git a/core/color.h b/core/color.h index a2015a34d68..c0516e55fea 100644 --- a/core/color.h +++ b/core/color.h @@ -55,6 +55,9 @@ struct Color { uint32_t to_rgba32() const; uint32_t to_argb32() const; uint32_t to_abgr32() const; + uint64_t to_rgba64() const; + uint64_t to_argb64() const; + uint64_t to_abgr64() const; float gray() const; float get_h() const; float get_s() const; @@ -186,6 +189,7 @@ struct Color { } static Color hex(uint32_t p_hex); + static Color hex64(uint64_t p_hex); static Color html(const String &p_color); static bool html_is_valid(const String &p_color); static Color named(const String &p_name); diff --git a/core/variant_call.cpp b/core/variant_call.cpp index c150ea9c006..20a2929dc07 100644 --- a/core/variant_call.cpp +++ b/core/variant_call.cpp @@ -446,8 +446,12 @@ struct _VariantCall { VCALL_LOCALMEM1(Quat, set_euler); VCALL_LOCALMEM2(Quat, set_axis_angle); - VCALL_LOCALMEM0R(Color, to_rgba32); VCALL_LOCALMEM0R(Color, to_argb32); + VCALL_LOCALMEM0R(Color, to_abgr32); + VCALL_LOCALMEM0R(Color, to_rgba32); + VCALL_LOCALMEM0R(Color, to_argb64); + VCALL_LOCALMEM0R(Color, to_abgr64); + VCALL_LOCALMEM0R(Color, to_rgba64); VCALL_LOCALMEM0R(Color, gray); VCALL_LOCALMEM0R(Color, inverted); VCALL_LOCALMEM0R(Color, contrasted); @@ -1613,8 +1617,12 @@ void register_variant_methods() { ADDFUNC1(QUAT, NIL, Quat, set_euler, VECTOR3, "euler", varray()); ADDFUNC2(QUAT, NIL, Quat, set_axis_angle, VECTOR3, "axis", REAL, "angle", varray()); - ADDFUNC0R(COLOR, INT, Color, to_rgba32, varray()); ADDFUNC0R(COLOR, INT, Color, to_argb32, varray()); + ADDFUNC0R(COLOR, INT, Color, to_abgr32, varray()); + ADDFUNC0R(COLOR, INT, Color, to_rgba32, varray()); + ADDFUNC0R(COLOR, INT, Color, to_argb64, varray()); + ADDFUNC0R(COLOR, INT, Color, to_abgr64, varray()); + ADDFUNC0R(COLOR, INT, Color, to_rgba64, varray()); ADDFUNC0R(COLOR, REAL, Color, gray, varray()); ADDFUNC0R(COLOR, COLOR, Color, inverted, varray()); ADDFUNC0R(COLOR, COLOR, Color, contrasted, varray()); diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index 104c9e0a98a..f3b0b9baabd 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -187,17 +187,6 @@ [/codeblock] - - - - - Returns the color's 32-bit integer in ARGB format (each byte represents a component of the ARGB profile). More compatible with DirectX. - [codeblock] - var c = Color(1, .5, .2) - print(str(c.to_32())) # prints 4294934323 - [/codeblock] - - @@ -213,16 +202,70 @@ [/codeblock] + + + + + Returns the color's 32-bit integer in ARGB format (each byte represents a component of the ARGB profile). ARGB is more compatible with DirectX. + [codeblock] + var c = Color(1, .5, .2) + print(c.to_argb32()) # Prints 4294934323 + [/codeblock] + + + + + + + Returns the color's 32-bit integer in ABGR format (each byte represents a component of the ABGR profile). ABGR is the reversed version of the default format. + [codeblock] + var c = Color(1, .5, .2) + print(c.to_abgr32()) # Prints 4281565439 + [/codeblock] + + - Returns the color's 32-bit integer in ARGB format (each byte represents a component of the ARGB profile). + Returns the color's 32-bit integer in RGBA format (each byte represents a component of the RGBA profile). RGBA is the format that Godot uses by default. [codeblock] var c = Color(1, .5, .2) - print(str(c.to_32())) # prints 4294934323 + print(c.to_rgba32()) # Prints 4286526463 + [/codeblock] + + + + + + + Returns the color's 64-bit integer in ARGB format (each word represents a component of the ARGB profile). ARGB is more compatible with DirectX. + [codeblock] + var c = Color(1, .5, .2) + print(c.to_argb64()) # Prints -2147470541 + [/codeblock] + + + + + + + Returns the color's 64-bit integer in ABGR format (each word represents a component of the ABGR profile). ABGR is the reversed version of the default format. + [codeblock] + var c = Color(1, .5, .2) + print(c.to_abgr64()) # Prints -225178692812801 + [/codeblock] + + + + + + + Returns the color's 64-bit integer in RGBA format (each word represents a component of the RGBA profile). RGBA is the format that Godot uses by default. + [codeblock] + var c = Color(1, .5, .2) + print(c.to_rgba64()) # Prints -140736629309441 [/codeblock] - [i]This is same as [method to_argb32] but may be changed later to support RGBA format instead[/i]. diff --git a/modules/mono/glue/cs_files/Color.cs b/modules/mono/glue/cs_files/Color.cs index e0d6d278400..1195071bd37 100644 --- a/modules/mono/glue/cs_files/Color.cs +++ b/modules/mono/glue/cs_files/Color.cs @@ -293,28 +293,80 @@ namespace Godot return res; } - public int ToRgba32() + public int ToAbgr32() { - int c = (byte)(r * 255); + int c = (byte)Math.Round(a * 255); c <<= 8; - c |= (byte)(g * 255); + c |= (byte)Math.Round(b * 255); c <<= 8; - c |= (byte)(b * 255); + c |= (byte)Math.Round(g * 255); c <<= 8; - c |= (byte)(a * 255); + c |= (byte)Math.Round(r * 255); + + return c; + } + + public long ToAbgr64() + { + long c = (ushort)Math.Round(a * 65535); + c <<= 16; + c |= (ushort)Math.Round(b * 65535); + c <<= 16; + c |= (ushort)Math.Round(g * 65535); + c <<= 16; + c |= (ushort)Math.Round(r * 65535); return c; } public int ToArgb32() { - int c = (byte)(a * 255); + int c = (byte)Math.Round(a * 255); c <<= 8; - c |= (byte)(r * 255); + c |= (byte)Math.Round(r * 255); c <<= 8; - c |= (byte)(g * 255); + c |= (byte)Math.Round(g * 255); c <<= 8; - c |= (byte)(b * 255); + c |= (byte)Math.Round(b * 255); + + return c; + } + + public long ToArgb64() + { + long c = (ushort)Math.Round(a * 65535); + c <<= 16; + c |= (ushort)Math.Round(r * 65535); + c <<= 16; + c |= (ushort)Math.Round(g * 65535); + c <<= 16; + c |= (ushort)Math.Round(b * 65535); + + return c; + } + + public int ToRgba32() + { + int c = (byte)Math.Round(r * 255); + c <<= 8; + c |= (byte)Math.Round(g * 255); + c <<= 8; + c |= (byte)Math.Round(b * 255); + c <<= 8; + c |= (byte)Math.Round(a * 255); + + return c; + } + + public long ToRgba64() + { + long c = (ushort)Math.Round(r * 65535); + c <<= 16; + c |= (ushort)Math.Round(g * 65535); + c <<= 16; + c |= (ushort)Math.Round(b * 65535); + c <<= 16; + c |= (ushort)Math.Round(a * 65535); return c; } @@ -353,6 +405,17 @@ namespace Godot r = (rgba & 0xFF) / 255.0f; } + public Color(long rgba) + { + a = (rgba & 0xFFFF) / 65535.0f; + rgba >>= 16; + b = (rgba & 0xFFFF) / 65535.0f; + rgba >>= 16; + g = (rgba & 0xFFFF) / 65535.0f; + rgba >>= 16; + r = (rgba & 0xFFFF) / 65535.0f; + } + private static int _parse_col(string str, int ofs) { int ig = 0; @@ -392,7 +455,7 @@ namespace Godot private String _to_hex(float val) { - var v = (int) Mathf.Clamp(val * 255.0f, 0, 255); + int v = Mathf.RoundToInt(Mathf.Clamp(val * 255, 0, 255)); var ret = string.Empty; diff --git a/modules/mono/glue/cs_files/VERSION.txt b/modules/mono/glue/cs_files/VERSION.txt index 7ed6ff82de6..1e8b3149621 100755 --- a/modules/mono/glue/cs_files/VERSION.txt +++ b/modules/mono/glue/cs_files/VERSION.txt @@ -1 +1 @@ -5 +6