fixed interactive_loader() not returning a cached scene

This commit is contained in:
TheoXD 2016-05-30 01:22:00 +02:00
parent e0e52055bc
commit 47bd1e8688

View file

@ -319,7 +319,11 @@ Ref<ResourceInteractiveLoader> ResourceLoader::load_interactive(const String &p_
if (OS::get_singleton()->is_stdout_verbose()) if (OS::get_singleton()->is_stdout_verbose())
print_line("load resource: "+local_path+" (cached)"); print_line("load resource: "+local_path+" (cached)");
return RES( ResourceCache::get(local_path ) ); Ref<Resource> res_cached = ResourceCache::get(local_path);
Ref<ResourceInteractiveLoaderDefault> ril = Ref<ResourceInteractiveLoaderDefault>(memnew(ResourceInteractiveLoaderDefault));
ril->resource = res_cached;
return ril;
} }
if (OS::get_singleton()->is_stdout_verbose()) if (OS::get_singleton()->is_stdout_verbose())