diff --git a/doc/classes/Sprite.xml b/doc/classes/Sprite.xml
index 90ebe79666d..c0c491140f9 100644
--- a/doc/classes/Sprite.xml
+++ b/doc/classes/Sprite.xml
@@ -4,7 +4,7 @@
General purpose Sprite node.
- General purpose Sprite node. This Sprite node can show any texture as a sprite. The texture can be used as a spritesheet for animation, or only a region from a bigger texture can referenced, like an atlas.
+ A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
@@ -202,37 +202,49 @@
+ If [code]true[/code] texture will be centered. Default value: [code]true[/code].
+ If [code]true[/code] texture is flipped horizontally. Default value: [code]false[/code].
+ If [code]true[/code] texture is flipped vertically. Default value: [code]false[/code].
+ Current frame to display from sprite sheet. [code]vframes[/code] or [code]hframes[/code] must be greater than 1.
+ The number of horizontal frames in the sprite sheet.
+ The texture's drawing offset.
+ If [code]true[/code] texture will be cut from a larger atlas texture. See [code]region_rect[/code]. Default value: [code]false[/code].
+ The region of the atlas texture to display. [code]region_enabled[/code] must be [code]true[/code].
+ [Texture] object to draw.
+ The number of vertical frames in the sprite sheet.
+ Emitted when the [code]frame[/code] changes.
+ Emitted when the [code]texture[/code] changes.