Add depth and color formats to get OpenXR with OpenGL working on SteamVR

This commit is contained in:
David Snopek 2022-12-04 17:47:10 -06:00
parent d93b66ad4d
commit 481369760b

View file

@ -158,12 +158,14 @@ void *OpenXROpenGLExtension::set_session_create_and_get_next_pointer(void *p_nex
void OpenXROpenGLExtension::get_usable_swapchain_formats(Vector<int64_t> &p_usable_swap_chains) { void OpenXROpenGLExtension::get_usable_swapchain_formats(Vector<int64_t> &p_usable_swap_chains) {
p_usable_swap_chains.push_back(GL_RGBA8); p_usable_swap_chains.push_back(GL_RGBA8);
p_usable_swap_chains.push_back(GL_SRGB8_ALPHA8);
} }
void OpenXROpenGLExtension::get_usable_depth_formats(Vector<int64_t> &p_usable_depth_formats) { void OpenXROpenGLExtension::get_usable_depth_formats(Vector<int64_t> &p_usable_depth_formats) {
p_usable_depth_formats.push_back(GL_DEPTH_COMPONENT32F); p_usable_depth_formats.push_back(GL_DEPTH_COMPONENT32F);
p_usable_depth_formats.push_back(GL_DEPTH24_STENCIL8); p_usable_depth_formats.push_back(GL_DEPTH24_STENCIL8);
p_usable_depth_formats.push_back(GL_DEPTH32F_STENCIL8); p_usable_depth_formats.push_back(GL_DEPTH32F_STENCIL8);
p_usable_depth_formats.push_back(GL_DEPTH_COMPONENT24);
} }
bool OpenXROpenGLExtension::get_swapchain_image_data(XrSwapchain p_swapchain, int64_t p_swapchain_format, uint32_t p_width, uint32_t p_height, uint32_t p_sample_count, uint32_t p_array_size, void **r_swapchain_graphics_data) { bool OpenXROpenGLExtension::get_swapchain_image_data(XrSwapchain p_swapchain, int64_t p_swapchain_format, uint32_t p_width, uint32_t p_height, uint32_t p_sample_count, uint32_t p_array_size, void **r_swapchain_graphics_data) {