Fix heap-use-after-free when converting scene group to global
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fe01776f05
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1 changed files with 7 additions and 3 deletions
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@ -157,10 +157,14 @@ void GroupsEditor::_update_groups() {
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_load_scene_groups(scene_root_node);
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_load_scene_groups(scene_root_node);
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for (const KeyValue<StringName, bool> &E : scene_groups) {
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for (HashMap<StringName, bool>::Iterator E = scene_groups.begin(); E;) {
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if (global_groups.has(E.key)) {
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HashMap<StringName, bool>::Iterator next = E;
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scene_groups.erase(E.key);
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++next;
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if (global_groups.has(E->key)) {
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scene_groups.erase(E->key);
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}
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}
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E = next;
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}
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}
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updating_groups = false;
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updating_groups = false;
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