Update the logic to calculate the screen scale on Android
Takes into account the ratio between the screen size and the default window dimensions.
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2 changed files with 16 additions and 4 deletions
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@ -150,7 +150,6 @@ public class GodotIO {
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} else {
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selectedScaledDensity = 0.75f;
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}
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Log.d(TAG, "Selected scaled density: " + selectedScaledDensity);
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return selectedScaledDensity;
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}
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@ -55,6 +55,8 @@
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#include "tts_android.h"
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const char *OS_Android::ANDROID_EXEC_PATH = "apk";
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static const int DEFAULT_WINDOW_WIDTH = 800;
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static const int DEFAULT_WINDOW_HEIGHT = 600;
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String _remove_symlink(const String &dir) {
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// Workaround for Android 6.0+ using a symlink.
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@ -530,7 +532,18 @@ int OS_Android::get_screen_dpi(int p_screen) const {
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}
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float OS_Android::get_screen_scale(int p_screen) const {
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return godot_io_java->get_scaled_density();
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float screen_scale = godot_io_java->get_scaled_density();
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// Update the scale to avoid cropping.
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Vector2 screen_size = get_window_size();
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if (screen_size != Vector2()) {
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float width_scale = screen_size.width / (float)DEFAULT_WINDOW_WIDTH;
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float height_scale = screen_size.height / (float)DEFAULT_WINDOW_HEIGHT;
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screen_scale = MIN(screen_scale, MIN(width_scale, height_scale));
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}
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print_line("Selected screen scale: " + rtos(screen_scale));
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return screen_scale;
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}
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float OS_Android::get_screen_max_scale() const {
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@ -679,8 +692,8 @@ bool OS_Android::_check_internal_feature_support(const String &p_feature) {
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OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion) {
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use_apk_expansion = p_use_apk_expansion;
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default_videomode.width = 800;
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default_videomode.height = 600;
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default_videomode.width = DEFAULT_WINDOW_WIDTH;
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default_videomode.height = DEFAULT_WINDOW_HEIGHT;
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default_videomode.fullscreen = true;
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default_videomode.resizable = false;
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