Merge pull request #89451 from AThousandShips/emit_fix
[Core] Disconnect one-shot signals before calling callbacks
This commit is contained in:
commit
48cf825839
5 changed files with 76 additions and 41 deletions
|
@ -1100,11 +1100,6 @@ bool Object::_has_user_signal(const StringName &p_name) const {
|
|||
return signal_map[p_name].user.name.length() > 0;
|
||||
}
|
||||
|
||||
struct _ObjectSignalDisconnectData {
|
||||
StringName signal;
|
||||
Callable callable;
|
||||
};
|
||||
|
||||
Error Object::_emit_signal(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
|
||||
if (unlikely(p_argcount < 1)) {
|
||||
r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
|
||||
|
@ -1153,26 +1148,43 @@ Error Object::emit_signalp(const StringName &p_name, const Variant **p_args, int
|
|||
// which is needed in certain edge cases; e.g., https://github.com/godotengine/godot/issues/73889.
|
||||
Ref<RefCounted> rc = Ref<RefCounted>(Object::cast_to<RefCounted>(this));
|
||||
|
||||
List<_ObjectSignalDisconnectData> disconnect_data;
|
||||
|
||||
// Ensure that disconnecting the signal or even deleting the object
|
||||
// will not affect the signal calling.
|
||||
LocalVector<Connection> slot_conns;
|
||||
slot_conns.resize(s->slot_map.size());
|
||||
{
|
||||
uint32_t idx = 0;
|
||||
for (const KeyValue<Callable, SignalData::Slot> &slot_kv : s->slot_map) {
|
||||
slot_conns[idx++] = slot_kv.value.conn;
|
||||
Callable *slot_callables = (Callable *)alloca(sizeof(Callable) * s->slot_map.size());
|
||||
uint32_t *slot_flags = (uint32_t *)alloca(sizeof(uint32_t) * s->slot_map.size());
|
||||
uint32_t slot_count = 0;
|
||||
|
||||
for (const KeyValue<Callable, SignalData::Slot> &slot_kv : s->slot_map) {
|
||||
memnew_placement(&slot_callables[slot_count], Callable(slot_kv.value.conn.callable));
|
||||
slot_flags[slot_count] = slot_kv.value.conn.flags;
|
||||
++slot_count;
|
||||
}
|
||||
|
||||
DEV_ASSERT(slot_count == s->slot_map.size());
|
||||
|
||||
// Disconnect all one-shot connections before emitting to prevent recursion.
|
||||
for (uint32_t i = 0; i < slot_count; ++i) {
|
||||
bool disconnect = slot_flags[i] & CONNECT_ONE_SHOT;
|
||||
#ifdef TOOLS_ENABLED
|
||||
if (disconnect && (slot_flags[i] & CONNECT_PERSIST) && Engine::get_singleton()->is_editor_hint()) {
|
||||
// This signal was connected from the editor, and is being edited. Just don't disconnect for now.
|
||||
disconnect = false;
|
||||
}
|
||||
#endif
|
||||
if (disconnect) {
|
||||
_disconnect(p_name, slot_callables[i]);
|
||||
}
|
||||
DEV_ASSERT(idx == s->slot_map.size());
|
||||
}
|
||||
|
||||
OBJ_DEBUG_LOCK
|
||||
|
||||
Error err = OK;
|
||||
|
||||
for (const Connection &c : slot_conns) {
|
||||
if (!c.callable.is_valid()) {
|
||||
for (uint32_t i = 0; i < slot_count; ++i) {
|
||||
const Callable &callable = slot_callables[i];
|
||||
const uint32_t &flags = slot_flags[i];
|
||||
|
||||
if (!callable.is_valid()) {
|
||||
// Target might have been deleted during signal callback, this is expected and OK.
|
||||
continue;
|
||||
}
|
||||
|
@ -1180,51 +1192,34 @@ Error Object::emit_signalp(const StringName &p_name, const Variant **p_args, int
|
|||
const Variant **args = p_args;
|
||||
int argc = p_argcount;
|
||||
|
||||
if (c.flags & CONNECT_DEFERRED) {
|
||||
MessageQueue::get_singleton()->push_callablep(c.callable, args, argc, true);
|
||||
if (flags & CONNECT_DEFERRED) {
|
||||
MessageQueue::get_singleton()->push_callablep(callable, args, argc, true);
|
||||
} else {
|
||||
Callable::CallError ce;
|
||||
_emitting = true;
|
||||
Variant ret;
|
||||
c.callable.callp(args, argc, ret, ce);
|
||||
callable.callp(args, argc, ret, ce);
|
||||
_emitting = false;
|
||||
|
||||
if (ce.error != Callable::CallError::CALL_OK) {
|
||||
#ifdef DEBUG_ENABLED
|
||||
if (c.flags & CONNECT_PERSIST && Engine::get_singleton()->is_editor_hint() && (script.is_null() || !Ref<Script>(script)->is_tool())) {
|
||||
if (flags & CONNECT_PERSIST && Engine::get_singleton()->is_editor_hint() && (script.is_null() || !Ref<Script>(script)->is_tool())) {
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
Object *target = c.callable.get_object();
|
||||
Object *target = callable.get_object();
|
||||
if (ce.error == Callable::CallError::CALL_ERROR_INVALID_METHOD && target && !ClassDB::class_exists(target->get_class_name())) {
|
||||
//most likely object is not initialized yet, do not throw error.
|
||||
} else {
|
||||
ERR_PRINT("Error calling from signal '" + String(p_name) + "' to callable: " + Variant::get_callable_error_text(c.callable, args, argc, ce) + ".");
|
||||
ERR_PRINT("Error calling from signal '" + String(p_name) + "' to callable: " + Variant::get_callable_error_text(callable, args, argc, ce) + ".");
|
||||
err = ERR_METHOD_NOT_FOUND;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool disconnect = c.flags & CONNECT_ONE_SHOT;
|
||||
#ifdef TOOLS_ENABLED
|
||||
if (disconnect && (c.flags & CONNECT_PERSIST) && Engine::get_singleton()->is_editor_hint()) {
|
||||
//this signal was connected from the editor, and is being edited. just don't disconnect for now
|
||||
disconnect = false;
|
||||
}
|
||||
#endif
|
||||
if (disconnect) {
|
||||
_ObjectSignalDisconnectData dd;
|
||||
dd.signal = p_name;
|
||||
dd.callable = c.callable;
|
||||
disconnect_data.push_back(dd);
|
||||
}
|
||||
}
|
||||
|
||||
while (!disconnect_data.is_empty()) {
|
||||
const _ObjectSignalDisconnectData &dd = disconnect_data.front()->get();
|
||||
|
||||
_disconnect(dd.signal, dd.callable);
|
||||
disconnect_data.pop_front();
|
||||
for (uint32_t i = 0; i < slot_count; ++i) {
|
||||
slot_callables[i].~Callable();
|
||||
}
|
||||
|
||||
return err;
|
||||
|
|
|
@ -0,0 +1,12 @@
|
|||
# https://github.com/godotengine/godot/issues/89439
|
||||
extends Node
|
||||
|
||||
signal my_signal
|
||||
|
||||
func async_func():
|
||||
await my_signal
|
||||
my_signal.emit()
|
||||
|
||||
func test():
|
||||
async_func()
|
||||
my_signal.emit()
|
|
@ -0,0 +1 @@
|
|||
GDTEST_OK
|
|
@ -0,0 +1,22 @@
|
|||
# https://github.com/godotengine/godot/issues/89439
|
||||
|
||||
signal my_signal
|
||||
|
||||
func foo():
|
||||
print("Foo")
|
||||
my_signal.emit()
|
||||
|
||||
func bar():
|
||||
print("Bar")
|
||||
|
||||
func baz():
|
||||
print("Baz")
|
||||
|
||||
func test():
|
||||
@warning_ignore("return_value_discarded")
|
||||
my_signal.connect(foo, CONNECT_ONE_SHOT)
|
||||
@warning_ignore("return_value_discarded")
|
||||
my_signal.connect(bar, CONNECT_ONE_SHOT)
|
||||
@warning_ignore("return_value_discarded")
|
||||
my_signal.connect(baz)
|
||||
my_signal.emit()
|
|
@ -0,0 +1,5 @@
|
|||
GDTEST_OK
|
||||
Foo
|
||||
Baz
|
||||
Bar
|
||||
Baz
|
Loading…
Reference in a new issue