Merge pull request #61794 from clayjohn/VULKAN-viewport-size
Use RenderBuffer size instead of half extents for VIEWPORT_SIZE
This commit is contained in:
commit
48dcafeed9
2 changed files with 4 additions and 6 deletions
|
@ -1289,9 +1289,8 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
|
|||
|
||||
//scene_state.ubo.subsurface_scatter_width = subsurface_scatter_size;
|
||||
|
||||
Vector2 vp_he = p_render_data->cam_projection.get_viewport_half_extents();
|
||||
scene_state.ubo.viewport_size[0] = vp_he.x;
|
||||
scene_state.ubo.viewport_size[1] = vp_he.y;
|
||||
scene_state.ubo.viewport_size[0] = render_buffer->width;
|
||||
scene_state.ubo.viewport_size[1] = render_buffer->height;
|
||||
scene_state.ubo.directional_light_count = 0;
|
||||
scene_state.ubo.opaque_prepass_threshold = 0.99f;
|
||||
|
||||
|
|
|
@ -485,9 +485,8 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
|
|||
|
||||
RENDER_TIMESTAMP("Setup 3D Scene");
|
||||
|
||||
Vector2 vp_he = p_render_data->cam_projection.get_viewport_half_extents();
|
||||
scene_state.ubo.viewport_size[0] = vp_he.x;
|
||||
scene_state.ubo.viewport_size[1] = vp_he.y;
|
||||
scene_state.ubo.viewport_size[0] = render_buffer->width;
|
||||
scene_state.ubo.viewport_size[1] = render_buffer->height;
|
||||
scene_state.ubo.directional_light_count = 0;
|
||||
scene_state.ubo.opaque_prepass_threshold = 0.0;
|
||||
|
||||
|
|
Loading…
Reference in a new issue