fix un-scaling in Spatial::look_at_from_position

As mentioned in
https://github.com/godotengine/godot/pull/26897#issuecomment-491178089

the look-at scaling issue solved by PR #26897 happens also in another
look-at method.

Spatial::look_at_from_position() also does not have same input checking
Spatial::look_at() has. Therefore, I fixed it too at same time.
This commit is contained in:
Rodolfo Ribeiro Gomes 2019-05-23 09:49:50 -03:00
parent 9742d0c323
commit 48e4d62554

View file

@ -675,28 +675,29 @@ void Spatial::set_identity() {
void Spatial::look_at(const Vector3 &p_target, const Vector3 &p_up) {
Transform lookat(get_global_transform());
if (lookat.origin == p_target) {
ERR_EXPLAIN("Node origin and target are in the same position, look_at() failed");
ERR_FAIL();
}
if (p_up.cross(p_target - lookat.origin) == Vector3()) {
ERR_EXPLAIN("Up vector and direction between node origin and target are aligned, look_at() failed");
ERR_FAIL();
}
Vector3 original_scale(lookat.basis.get_scale());
lookat = lookat.looking_at(p_target, p_up);
// as basis was normalized, we just need to apply original scale back
lookat.basis.scale(original_scale);
set_global_transform(lookat);
Vector3 origin(get_global_transform().origin);
look_at_from_position(origin, p_target, p_up);
}
void Spatial::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) {
if (p_pos == p_target) {
ERR_EXPLAIN("Node origin and target are in the same position, look_at() failed");
ERR_FAIL();
}
if (p_up.cross(p_target - p_pos) == Vector3()) {
ERR_EXPLAIN("Up vector and direction between node origin and target are aligned, look_at() failed");
ERR_FAIL();
}
Transform lookat;
lookat.origin = p_pos;
Vector3 original_scale(get_global_transform().basis.get_scale());
lookat = lookat.looking_at(p_target, p_up);
// as basis was normalized, we just need to apply original scale back
lookat.basis.scale(original_scale);
set_global_transform(lookat);
}