Merge pull request #81725 from Rindbee/fix-folder-moving-in-FileSystemDock

Fix folder moving in file system dock
This commit is contained in:
Rémi Verschelde 2023-09-29 19:46:18 +02:00
commit 48ef57d465
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GPG key ID: C3336907360768E1
2 changed files with 52 additions and 27 deletions

View file

@ -1363,15 +1363,15 @@ void FileSystemDock::_get_all_items_in_dir(EditorFileSystemDirectory *p_efsd, Ve
}
}
void FileSystemDock::_find_remaps(EditorFileSystemDirectory *p_efsd, const Vector<String> &r_renames, Vector<String> &r_to_remaps) const {
void FileSystemDock::_find_file_owners(EditorFileSystemDirectory *p_efsd, const Vector<String> &p_renames, Vector<String> &r_file_owners) const {
for (int i = 0; i < p_efsd->get_subdir_count(); i++) {
_find_remaps(p_efsd->get_subdir(i), r_renames, r_to_remaps);
_find_file_owners(p_efsd->get_subdir(i), p_renames, r_file_owners);
}
for (int i = 0; i < p_efsd->get_file_count(); i++) {
Vector<String> deps = p_efsd->get_file_deps(i);
for (int j = 0; j < deps.size(); j++) {
if (r_renames.has(deps[j])) {
r_to_remaps.push_back(p_efsd->get_file_path(i));
if (p_renames.has(deps[j])) {
r_file_owners.push_back(p_efsd->get_file_path(i));
break;
}
}
@ -1562,22 +1562,22 @@ void FileSystemDock::_update_resource_paths_after_move(const HashMap<String, Str
}
}
void FileSystemDock::_update_dependencies_after_move(const HashMap<String, String> &p_renames, const Vector<String> &p_remaps) const {
void FileSystemDock::_update_dependencies_after_move(const HashMap<String, String> &p_renames, const Vector<String> &p_file_owners) const {
// The following code assumes that the following holds:
// 1) EditorFileSystem contains the old paths/folder structure from before the rename/move.
// 2) ResourceLoader can use the new paths without needing to call rescan.
List<String> scenes_to_reload;
for (int i = 0; i < p_remaps.size(); ++i) {
for (int i = 0; i < p_file_owners.size(); ++i) {
// Because we haven't called a rescan yet the found remap might still be an old path itself.
String file = p_renames.has(p_remaps[i]) ? p_renames[p_remaps[i]] : p_remaps[i];
const String file = p_renames.has(p_file_owners[i]) ? p_renames[p_file_owners[i]] : p_file_owners[i];
print_verbose("Remapping dependencies for: " + file);
Error err = ResourceLoader::rename_dependencies(file, p_renames);
const Error err = ResourceLoader::rename_dependencies(file, p_renames);
if (err == OK) {
if (ResourceLoader::get_resource_type(file) == "PackedScene") {
scenes_to_reload.push_back(file);
}
} else {
EditorNode::get_singleton()->add_io_error(TTR("Unable to update dependencies:") + "\n" + p_remaps[i] + "\n");
EditorNode::get_singleton()->add_io_error(TTR("Unable to update dependencies for:") + "\n" + p_file_owners[i] + "\n");
}
}
@ -1773,10 +1773,9 @@ void FileSystemDock::_rename_operation_confirm() {
return;
}
Vector<String> old_paths;
HashMap<String, ResourceUID::ID> uids;
Vector<String> remaps;
_before_move(old_paths, uids, remaps);
Vector<String> file_owners; // The files that use these moved/renamed resource files.
_before_move(uids, file_owners);
HashMap<String, String> file_renames;
HashMap<String, String> folder_renames;
@ -1784,7 +1783,7 @@ void FileSystemDock::_rename_operation_confirm() {
int current_tab = EditorSceneTabs::get_singleton()->get_current_tab();
_update_resource_paths_after_move(file_renames, uids);
_update_dependencies_after_move(file_renames, remaps);
_update_dependencies_after_move(file_renames, file_owners);
_update_project_settings_after_move(file_renames, folder_renames);
_update_favorites_list_after_move(file_renames, folder_renames);
@ -1910,10 +1909,9 @@ void FileSystemDock::_move_operation_confirm(const String &p_to_path, bool p_cop
}
}
Vector<String> old_paths;
HashMap<String, ResourceUID::ID> uids;
Vector<String> remaps;
_before_move(old_paths, uids, remaps);
Vector<String> file_owners; // The files that use these moved/renamed resource files.
_before_move(uids, file_owners);
bool is_moved = false;
HashMap<String, String> file_renames;
@ -1936,7 +1934,7 @@ void FileSystemDock::_move_operation_confirm(const String &p_to_path, bool p_cop
if (is_moved) {
int current_tab = EditorSceneTabs::get_singleton()->get_current_tab();
_update_resource_paths_after_move(file_renames, uids);
_update_dependencies_after_move(file_renames, remaps);
_update_dependencies_after_move(file_renames, file_owners);
_update_project_settings_after_move(file_renames, folder_renames);
_update_favorites_list_after_move(file_renames, folder_renames);
@ -1951,20 +1949,43 @@ void FileSystemDock::_move_operation_confirm(const String &p_to_path, bool p_cop
}
}
void FileSystemDock::_before_move(Vector<String> &r_old_paths, HashMap<String, ResourceUID::ID> &r_uids, Vector<String> &r_remaps) const {
void FileSystemDock::_before_move(HashMap<String, ResourceUID::ID> &r_uids, Vector<String> &r_file_owners) const {
Vector<String> renamed_files;
for (int i = 0; i < to_move.size(); i++) {
r_old_paths.push_back(to_move[i].path);
ResourceUID::ID uid = ResourceLoader::get_resource_uid(to_move[i].path);
if (uid != ResourceUID::INVALID_ID) {
r_uids[to_move[i].path] = uid;
if (to_move[i].is_file) {
renamed_files.push_back(to_move[i].path);
ResourceUID::ID uid = ResourceLoader::get_resource_uid(to_move[i].path);
if (uid != ResourceUID::INVALID_ID) {
r_uids[to_move[i].path] = uid;
}
} else {
EditorFileSystemDirectory *current_folder = EditorFileSystem::get_singleton()->get_filesystem_path(to_move[i].path);
List<EditorFileSystemDirectory *> folders;
folders.push_back(current_folder);
while (folders.front()) {
current_folder = folders.front()->get();
for (int j = 0; j < current_folder->get_file_count(); j++) {
const String file_path = current_folder->get_file_path(j);
renamed_files.push_back(file_path);
ResourceUID::ID uid = ResourceLoader::get_resource_uid(file_path);
if (uid != ResourceUID::INVALID_ID) {
r_uids[file_path] = uid;
}
}
for (int j = 0; j < current_folder->get_subdir_count(); j++) {
folders.push_back(current_folder->get_subdir(j));
}
folders.pop_front();
}
}
}
_find_remaps(EditorFileSystem::get_singleton()->get_filesystem(), r_old_paths, r_remaps);
// Look for files that use these moved/renamed resource files.
_find_file_owners(EditorFileSystem::get_singleton()->get_filesystem(), renamed_files, r_file_owners);
// Open scenes with dependencies on the ones about to be moved will be reloaded,
// so save them first to prevent losing unsaved changes.
EditorNode::get_singleton()->save_scene_list(r_remaps);
EditorNode::get_singleton()->save_scene_list(r_file_owners);
}
Vector<String> FileSystemDock::_tree_get_selected(bool remove_self_inclusion) const {
@ -2201,6 +2222,10 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected
break;
}
// Rename has same logic as move for resource files.
to_move.clear();
to_move.push_back(to_rename);
if (tree->has_focus()) {
// Edit node in Tree.
tree->edit_selected(true);

View file

@ -262,11 +262,11 @@ private:
void _update_import_dock();
void _get_all_items_in_dir(EditorFileSystemDirectory *p_efsd, Vector<String> &r_files, Vector<String> &r_folders) const;
void _find_remaps(EditorFileSystemDirectory *p_efsd, const Vector<String> &r_renames, Vector<String> &r_to_remaps) const;
void _find_file_owners(EditorFileSystemDirectory *p_efsd, const Vector<String> &p_renames, Vector<String> &r_file_owners) const;
void _try_move_item(const FileOrFolder &p_item, const String &p_new_path, HashMap<String, String> &p_file_renames, HashMap<String, String> &p_folder_renames);
void _try_duplicate_item(const FileOrFolder &p_item, const String &p_new_path) const;
void _before_move(Vector<String> &r_old_paths, HashMap<String, ResourceUID::ID> &r_uids, Vector<String> &r_remaps) const;
void _update_dependencies_after_move(const HashMap<String, String> &p_renames, const Vector<String> &p_remaps) const;
void _before_move(HashMap<String, ResourceUID::ID> &r_uids, Vector<String> &r_file_owners) const;
void _update_dependencies_after_move(const HashMap<String, String> &p_renames, const Vector<String> &p_file_owners) const;
void _update_resource_paths_after_move(const HashMap<String, String> &p_renames, const HashMap<String, ResourceUID::ID> &p_uids) const;
void _update_favorites_list_after_move(const HashMap<String, String> &p_files_renames, const HashMap<String, String> &p_folders_renames) const;
void _update_project_settings_after_move(const HashMap<String, String> &p_renames, const HashMap<String, String> &p_folders_renames);