Modify allocation process of the PhysicalBoneSimulator in Skeleton3D
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b9e022302a
commit
4900dddb88
2 changed files with 5 additions and 12 deletions
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@ -271,16 +271,15 @@ void Skeleton3D::_update_process_order() {
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#ifndef DISABLE_DEPRECATED
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void Skeleton3D::setup_simulator() {
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if (simulator && simulator->get_parent() == this) {
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remove_child(simulator);
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simulator->queue_free();
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}
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PhysicalBoneSimulator3D *sim = memnew(PhysicalBoneSimulator3D);
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simulator = sim;
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sim->is_compat = true;
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sim->set_active(false); // Don't run unneeded process.
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add_child(sim);
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}
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void Skeleton3D::remove_simulator() {
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remove_child(simulator);
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memdelete(simulator);
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add_child(simulator);
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}
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#endif // _DISABLE_DEPRECATED
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@ -294,11 +293,6 @@ void Skeleton3D::_notification(int p_what) {
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setup_simulator();
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#endif // _DISABLE_DEPRECATED
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} break;
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#ifndef DISABLE_DEPRECATED
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case NOTIFICATION_EXIT_TREE: {
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remove_simulator();
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} break;
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#endif // _DISABLE_DEPRECATED
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case NOTIFICATION_UPDATE_SKELETON: {
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// Update bone transforms to apply unprocessed poses.
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force_update_all_dirty_bones();
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@ -69,7 +69,6 @@ class Skeleton3D : public Node3D {
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#ifndef DISABLE_DEPRECATED
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Node *simulator = nullptr;
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void setup_simulator();
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void remove_simulator();
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#endif // _DISABLE_DEPRECATED
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public:
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