Remove debug_symbols=full in favor of debug_symbols=yes

`debug_symbols=yes` will now behave like `debug_symbols=full` did
before. The difference in compressed file sizes is not that large,
which means there isn't much point in having two different values.

This helps make the buildsystem easier to understand.

(cherry picked from commit ff1f0d2cb5)
This commit is contained in:
Hugo Locurcio 2020-08-20 21:55:46 +02:00 committed by Rémi Verschelde
parent 969e60f6b2
commit 4907911bf8
No known key found for this signature in database
GPG key ID: C3336907360768E1
7 changed files with 8 additions and 24 deletions

View file

@ -17,5 +17,5 @@ files = [
prog = env.add_program("#bin/godot", files)
if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
if env["debug_symbols"] == "yes" and env["separate_debug_symbols"]:
env.AddPostAction(prog, run_in_subprocess(platform_osx_builders.make_debug_osx))

View file

@ -25,7 +25,7 @@ def get_opts():
return [
("osxcross_sdk", "OSXCross SDK version", "darwin14"),
("MACOS_SDK_PATH", "Path to the macOS SDK", ""),
EnumVariable("debug_symbols", "Add debugging symbols to release builds", "yes", ("yes", "no", "full")),
EnumVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", "yes", ("yes", "no")),
BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
BoolVariable("use_ubsan", "Use LLVM/GCC compiler undefined behavior sanitizer (UBSAN)", False),
BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN))", False),
@ -50,8 +50,6 @@ def configure(env):
env.Prepend(CCFLAGS=["-Os", "-ftree-vectorize", "-msse2"])
if env["debug_symbols"] == "yes":
env.Prepend(CCFLAGS=["-g1"])
if env["debug_symbols"] == "full":
env.Prepend(CCFLAGS=["-g2"])
elif env["target"] == "release_debug":
@ -64,8 +62,6 @@ def configure(env):
env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
if env["debug_symbols"] == "yes":
env.Prepend(CCFLAGS=["-g1"])
if env["debug_symbols"] == "full":
env.Prepend(CCFLAGS=["-g2"])
elif env["target"] == "debug":

View file

@ -38,7 +38,7 @@ def get_opts():
BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN))", False),
BoolVariable("use_lsan", "Use LLVM/GCC compiler leak sanitizer (LSAN))", False),
BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN))", False),
EnumVariable("debug_symbols", "Add debugging symbols to release builds", "yes", ("yes", "no", "full")),
EnumVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", "yes", ("yes", "no")),
BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
BoolVariable("execinfo", "Use libexecinfo on systems where glibc is not available", False),
]
@ -60,8 +60,6 @@ def configure(env):
env.Prepend(CCFLAGS=["-Os"])
if env["debug_symbols"] == "yes":
env.Prepend(CCFLAGS=["-g1"])
if env["debug_symbols"] == "full":
env.Prepend(CCFLAGS=["-g2"])
elif env["target"] == "release_debug":
@ -72,8 +70,6 @@ def configure(env):
env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
if env["debug_symbols"] == "yes":
env.Prepend(CCFLAGS=["-g1"])
if env["debug_symbols"] == "full":
env.Prepend(CCFLAGS=["-g2"])
elif env["target"] == "debug":

View file

@ -31,5 +31,5 @@ if env["vsproj"]:
env.vs_srcs += ["platform/windows/" + str(x)]
if not os.getenv("VCINSTALLDIR"):
if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
if env["debug_symbols"] == "yes" and env["separate_debug_symbols"]:
env.AddPostAction(prog, run_in_subprocess(platform_windows_builders.make_debug_mingw))

View file

@ -64,7 +64,7 @@ def get_opts():
# XP support dropped after EOL due to missing API for IPv6 and other issues
# Vista support dropped after EOL due to GH-10243
("target_win_version", "Targeted Windows version, >= 0x0601 (Windows 7)", "0x0601"),
EnumVariable("debug_symbols", "Add debugging symbols to release builds", "yes", ("yes", "no", "full")),
EnumVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", "yes", ("yes", "no")),
BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
("msvc_version", "MSVC version to use. Ignored if VCINSTALLDIR is set in shell env.", None),
BoolVariable("use_mingw", "Use the Mingw compiler, even if MSVC is installed. Only used on Windows.", False),
@ -202,7 +202,7 @@ def configure_msvc(env, manual_msvc_config):
env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
env.Append(LINKFLAGS=["/DEBUG"])
if env["debug_symbols"] == "full" or env["debug_symbols"] == "yes":
if env["debug_symbols"] == "yes":
env.AppendUnique(CCFLAGS=["/Z7"])
env.AppendUnique(LINKFLAGS=["/DEBUG"])
@ -309,16 +309,12 @@ def configure_mingw(env):
env.Append(LINKFLAGS=["-Wl,--subsystem,windows"])
if env["debug_symbols"] == "yes":
env.Prepend(CCFLAGS=["-g1"])
if env["debug_symbols"] == "full":
env.Prepend(CCFLAGS=["-g2"])
elif env["target"] == "release_debug":
env.Append(CCFLAGS=["-O2"])
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
if env["debug_symbols"] == "yes":
env.Prepend(CCFLAGS=["-g1"])
if env["debug_symbols"] == "full":
env.Prepend(CCFLAGS=["-g2"])
if env["optimize"] == "speed": # optimize for speed (default)
env.Append(CCFLAGS=["-O2"])

View file

@ -17,5 +17,5 @@ common_x11 = [
prog = env.add_program("#bin/godot", ["godot_x11.cpp"] + common_x11)
if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
if env["debug_symbols"] == "yes" and env["separate_debug_symbols"]:
env.AddPostAction(prog, run_in_subprocess(platform_x11_builders.make_debug_x11))

View file

@ -73,7 +73,7 @@ def get_opts():
BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN))", False),
BoolVariable("pulseaudio", "Detect and use PulseAudio", True),
BoolVariable("udev", "Use udev for gamepad connection callbacks", False),
EnumVariable("debug_symbols", "Add debugging symbols to release builds", "yes", ("yes", "no", "full")),
EnumVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", "yes", ("yes", "no")),
BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
BoolVariable("touch", "Enable touch events", True),
BoolVariable("execinfo", "Use libexecinfo on systems where glibc is not available", False),
@ -97,8 +97,6 @@ def configure(env):
env.Prepend(CCFLAGS=["-Os"])
if env["debug_symbols"] == "yes":
env.Prepend(CCFLAGS=["-g1"])
if env["debug_symbols"] == "full":
env.Prepend(CCFLAGS=["-g2"])
elif env["target"] == "release_debug":
@ -111,8 +109,6 @@ def configure(env):
env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
if env["debug_symbols"] == "yes":
env.Prepend(CCFLAGS=["-g1"])
if env["debug_symbols"] == "full":
env.Prepend(CCFLAGS=["-g2"])
elif env["target"] == "debug":