Added missed bracket to VisualShaderNodeCubeMap
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@ -815,6 +815,7 @@ String VisualShaderNodeCubeMap::generate_code(Shader::Mode p_mode, VisualShader:
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code += "\t\tvec4 " + id + "_read = vec4(0.0);\n";
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code += "\t\t" + p_output_vars[0] + " = " + id + "_read.rgb;\n";
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code += "\t\t" + p_output_vars[1] + " = " + id + "_read.a;\n";
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code += "\t}\n";
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return code;
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}
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