GDScript: Allow access to outer constant and enum values

This commit is contained in:
George Marques 2021-08-24 13:58:06 -03:00
parent 6609ce1944
commit 4918df4527
No known key found for this signature in database
GPG key ID: 046BD46A3201E43D
7 changed files with 81 additions and 9 deletions

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@ -607,8 +607,9 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas
specified_type.is_meta_type = false;
}
GDScriptParser::DataType datatype = member.constant->get_datatype();
GDScriptParser::DataType datatype;
if (member.constant->initializer) {
datatype = member.constant->initializer->get_datatype();
if (member.constant->initializer->type == GDScriptParser::Node::ARRAY) {
GDScriptParser::ArrayNode *array = static_cast<GDScriptParser::ArrayNode *>(member.constant->initializer);
const_fold_array(array);
@ -2432,14 +2433,29 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
while (outer != nullptr) {
if (outer->has_member(name)) {
const GDScriptParser::ClassNode::Member &member = outer->get_member(name);
if (member.type == GDScriptParser::ClassNode::Member::CONSTANT) {
// TODO: Make sure loops won't cause problem. And make special error message for those.
// For out-of-order resolution:
reduce_expression(member.constant->initializer);
p_identifier->set_datatype(member.get_datatype());
p_identifier->is_constant = true;
p_identifier->reduced_value = member.constant->initializer->reduced_value;
return;
switch (member.type) {
case GDScriptParser::ClassNode::Member::CONSTANT: {
// TODO: Make sure loops won't cause problem. And make special error message for those.
// For out-of-order resolution:
reduce_expression(member.constant->initializer);
p_identifier->set_datatype(member.get_datatype());
p_identifier->is_constant = true;
p_identifier->reduced_value = member.constant->initializer->reduced_value;
return;
} break;
case GDScriptParser::ClassNode::Member::ENUM_VALUE: {
p_identifier->set_datatype(member.get_datatype());
p_identifier->is_constant = true;
p_identifier->reduced_value = member.enum_value.value;
return;
} break;
case GDScriptParser::ClassNode::Member::ENUM: {
p_identifier->set_datatype(member.get_datatype());
p_identifier->is_constant = false;
return;
} break;
default:
break;
}
}
outer = outer->outer;

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@ -0,0 +1,16 @@
extends Node
const NO_TYPE_CONST = 0
const TYPE_CONST: int = 1
const GUESS_TYPE_CONST := 2
class Test:
var a = NO_TYPE_CONST
var b = TYPE_CONST
var c = GUESS_TYPE_CONST
func test():
var test_instance = Test.new()
prints("a", test_instance.a, test_instance.a == NO_TYPE_CONST)
prints("b", test_instance.b, test_instance.b == TYPE_CONST)
prints("c", test_instance.c, test_instance.c == GUESS_TYPE_CONST)

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@ -0,0 +1,4 @@
GDTEST_OK
a 0 True
b 1 True
c 2 True

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@ -0,0 +1,14 @@
extends Node
enum Named { VALUE_A, VALUE_B, VALUE_C = 42 }
class Test:
var a = Named.VALUE_A
var b = Named.VALUE_B
var c = Named.VALUE_C
func test():
var test_instance = Test.new()
prints("a", test_instance.a, test_instance.a == Named.VALUE_A)
prints("b", test_instance.b, test_instance.b == Named.VALUE_B)
prints("c", test_instance.c, test_instance.c == Named.VALUE_C)

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@ -0,0 +1,4 @@
GDTEST_OK
a 0 True
b 1 True
c 42 True

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@ -0,0 +1,14 @@
extends Node
enum { VALUE_A, VALUE_B, VALUE_C = 42 }
class Test:
var a = VALUE_A
var b = VALUE_B
var c = VALUE_C
func test():
var test_instance = Test.new()
prints("a", test_instance.a, test_instance.a == VALUE_A)
prints("b", test_instance.b, test_instance.b == VALUE_B)
prints("c", test_instance.c, test_instance.c == VALUE_C)

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@ -0,0 +1,4 @@
GDTEST_OK
a 0 True
b 1 True
c 42 True