Remove useless pluginscript godot_pluginscript_script_desc.get_rpc/rset_mode fields
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1 changed files with 0 additions and 3 deletions
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@ -57,9 +57,6 @@ typedef struct {
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int p_argcount, godot_variant_call_error *r_error);
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void (*notification)(godot_pluginscript_instance_data *p_data, int p_notification);
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// TODO: could this rpc mode stuff be moved to the godot_pluginscript_script_manifest ?
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godot_method_rpc_mode (*get_rpc_mode)(godot_pluginscript_instance_data *p_data, const godot_string *p_method);
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godot_method_rpc_mode (*get_rset_mode)(godot_pluginscript_instance_data *p_data, const godot_string *p_variable);
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//this is used by script languages that keep a reference counter of their own
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//you can make make Ref<> not die when it reaches zero, so deleting the reference
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