Merge branch 'master' of https://github.com/godotengine/godot
This commit is contained in:
commit
495d059a74
17 changed files with 93 additions and 129 deletions
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@ -12,7 +12,7 @@ os:
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env:
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#- GODOT_TARGET=iphone
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#- GODOT_TARGET=osx
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- GODOT_TARGET=osx
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- GODOT_TARGET=x11
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#- GODOT_TARGET=android
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- GODOT_TARGET=windows
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@ -150,12 +150,26 @@ typedef unsigned int GLhandleARB;
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typedef unsigned short GLhalfARB;
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typedef unsigned short GLhalf;
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typedef GLint GLfixed;
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// Temporary work around for upstream issue: https://github.com/Dav1dde/glad/issues/70
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// Originally fixed by Algorithmus, reapplied in master
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#if defined(__APPLE__)
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typedef long GLintptr;
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typedef long GLsizeiptr;
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#else
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typedef ptrdiff_t GLintptr;
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typedef ptrdiff_t GLsizeiptr;
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#endif
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typedef int64_t GLint64;
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typedef uint64_t GLuint64;
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// Temporary work around for upstream issue: https://github.com/Dav1dde/glad/issues/70
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// Originally fixed by Algorithmus, reapplied in master
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#if defined(__APPLE__)
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typedef long GLintptrARB;
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typedef long GLsizeiptrARB;
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#else
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typedef ptrdiff_t GLintptrARB;
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typedef ptrdiff_t GLsizeiptrARB;
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#endif
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typedef int64_t GLint64EXT;
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typedef uint64_t GLuint64EXT;
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typedef struct __GLsync *GLsync;
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@ -136,9 +136,13 @@ void RasterizerGLES3::initialize() {
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ERR_PRINT("Error initializing GLAD");
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}
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#ifdef __APPLE__
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// FIXME glDebugMessageCallbackARB does not seem to work on Mac OS X and opengl 3, this may be an issue with our opengl canvas..
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#else
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glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
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glDebugMessageCallbackARB(_gl_debug_print, NULL);
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glEnable(_EXT_DEBUG_OUTPUT);
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#endif
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#endif
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@ -35,7 +35,7 @@
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#include "drivers/unix/os_unix.h"
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#include "main/input_default.h"
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#include "servers/visual_server.h"
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#include "servers/visual/visual_server_wrap_mt.h"
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// #include "servers/visual/visual_server_wrap_mt.h"
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#include "servers/visual/rasterizer.h"
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#include "servers/physics_server.h"
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#include "servers/audio/audio_server_sw.h"
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@ -58,7 +58,8 @@
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class OS_OSX : public OS_Unix {
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public:
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bool force_quit;
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Rasterizer *rasterizer;
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// rasterizer seems to no longer be given to visual server, its using GLES3 directly?
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// Rasterizer *rasterizer;
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VisualServer *visual_server;
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List<String> args;
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@ -38,13 +38,14 @@
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#include "servers/visual/visual_server_raster.h"
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//#include "drivers/opengl/rasterizer_gl.h"
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//#include "drivers/gles2/rasterizer_gles2.h"
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#include "drivers/gles3/rasterizer_gles3.h"
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#include "os_osx.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include "print_string.h"
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#include "servers/physics/physics_server_sw.h"
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#include "drivers/gles2/rasterizer_instance_gles2.h"
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#include "servers/visual/visual_server_wrap_mt.h"
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// #include "drivers/gles2/rasterizer_instance_gles2.h"
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// #include "servers/visual/visual_server_wrap_mt.h"
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#include "main/main.h"
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#include "os/keyboard.h"
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#include "dir_access_osx.h"
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@ -986,13 +987,11 @@ void OS_OSX::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi
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window_size.width = p_desired.width;
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window_size.height = p_desired.height;
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
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if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6 && display_scale>1) {
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[window_view setWantsBestResolutionOpenGLSurface:YES];
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//if (current_videomode.resizable)
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[window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
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}
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#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
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// [window_object setTitle:[NSString stringWithUTF8String:"GodotEnginies"]];
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[window_object setContentView:window_view];
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@ -1000,10 +999,8 @@ void OS_OSX::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi
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[window_object setAcceptsMouseMovedEvents:YES];
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[window_object center];
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
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if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
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[window_object setRestorable:NO];
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#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
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unsigned int attributeCount = 0;
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@ -1022,10 +1019,8 @@ void OS_OSX::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi
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ADD_ATTR(NSOpenGLPFADoubleBuffer);
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ADD_ATTR(NSOpenGLPFAClosestPolicy);
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
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if (false/* use gl3*/)
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ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
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#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
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// we now need OpenGL 3 or better, maybe even change this to 3_3Core ?
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ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
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ADD_ATTR2(NSOpenGLPFAColorSize, colorBits);
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@ -1084,15 +1079,19 @@ void OS_OSX::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi
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AudioDriverManagerSW::add_driver(&audio_driver_osx);
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// only opengl support here...
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RasterizerGLES3::register_config();
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RasterizerGLES3::make_current();
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rasterizer = instance_RasterizerGLES2();
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// rasterizer = instance_RasterizerGLES2();
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// visual_server = memnew( VisualServerRaster(rasterizer) );
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visual_server = memnew( VisualServerRaster(rasterizer) );
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if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) {
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visual_server =memnew(VisualServerWrapMT(visual_server,get_render_thread_mode()==RENDER_SEPARATE_THREAD));
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}
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visual_server = memnew( VisualServerRaster );
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// FIXME: Reimplement threaded rendering? Or remove?
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// if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) {
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//
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// visual_server =memnew(VisualServerWrapMT(visual_server,get_render_thread_mode()==RENDER_SEPARATE_THREAD));
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// }
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visual_server->init();
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visual_server->cursor_set_visible(false, 0);
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@ -1176,7 +1175,7 @@ void OS_OSX::finalize() {
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visual_server->finish();
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memdelete(visual_server);
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memdelete(rasterizer);
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// memdelete(rasterizer);
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physics_server->finish();
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memdelete(physics_server);
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@ -28,6 +28,7 @@
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/*************************************************************************/
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#include <alloca.h>
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#define GLES2_INCLUDE_H "GL/glew.h"
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#define GLES3_INCLUDE_H "GL/glew.h"
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//#define GLES2_INCLUDE_H "GL/glew.h"
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//#define GLES3_INCLUDE_H "GL/glew.h"
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#define GLES3_INCLUDE_H "gl_context/glad/glad.h"
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#define PTHREAD_RENAME_SELF
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@ -1087,13 +1087,15 @@ void OS_Windows::initialize(const VideoMode& p_desired,int p_video_driver,int p_
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RasterizerGLES3::make_current();
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#else
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#ifdef DX9_ENABLED
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// FIXME: Does DX support still work now that rasterizer is no longer used?
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#ifdef DX9_ENABLED
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rasterizer = memnew( RasterizerDX9(hWnd) );
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#endif
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#endif
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#endif
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visual_server = memnew( VisualServerRaster );
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//if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) {
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// FIXME: Reimplement threaded rendering? Or remove?
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// if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) {
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//
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// visual_server =memnew(VisualServerWrapMT(visual_server,get_render_thread_mode()==RENDER_SEPARATE_THREAD));
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// }
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@ -40,9 +40,7 @@ void ColorPicker::_notification(int p_what) {
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switch(p_what) {
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case NOTIFICATION_THEME_CHANGED: {
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uv_edit->set_texture(get_icon("color_main"));
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w_edit->set_texture(get_icon("color_hue"));
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sample->set_texture(get_icon("color_sample"));
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//sample->set_texture(get_icon("color_sample"));
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_update_controls();
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} break;
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@ -50,8 +48,6 @@ void ColorPicker::_notification(int p_what) {
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case NOTIFICATION_ENTER_TREE: {
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btn_pick->set_icon(get_icon("screen_picker", "ColorPicker"));
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uv_edit->get_child(0)->cast_to<Control>()->update();
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w_edit->get_child(0)->cast_to<Control>()->update();
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_update_color();
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}
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@ -273,14 +269,39 @@ void ColorPicker::_hsv_draw(int p_wich,Control* c)
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if (!c)
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return;
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if (p_wich==0) {
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Vector<Point2> points;
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points.push_back(Vector2());
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points.push_back(Vector2(c->get_size().x,0));
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points.push_back(c->get_size());
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points.push_back(Vector2(0,c->get_size().y));
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Vector<Color> colors;
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colors.push_back(Color(1,1,1));
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colors.push_back(Color(1,1,1));
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colors.push_back(Color());
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colors.push_back(Color());
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c->draw_polygon(points,colors);
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Vector<Color> colors2;
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Color col = color;
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col.set_hsv(color.get_h(),1,1);
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col.a = 0;
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colors2.push_back(col);
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col.a = 1;
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colors2.push_back(col);
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col.set_hsv(color.get_h(),1,0);
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colors2.push_back(col);
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col.a = 0;
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colors2.push_back(col);
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c->draw_polygon(points,colors);
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int x = CLAMP(c->get_size().x * s, 0, c->get_size().x);
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int y = CLAMP(c->get_size().y-c->get_size().y * v, 0, c->get_size().y);
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Color col = color;
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col = color;
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col.a=1;
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c->draw_line(Point2(x,0),Point2(x,c->get_size().y),col.inverted());
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c->draw_line(Point2(0, y),Point2(c->get_size().x, y),col.inverted());
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c->draw_line(Point2(x,y),Point2(x,y),Color(1,1,1),2);
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} else if (p_wich==1) {
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Ref<Texture> hue = get_icon("color_hue","ColorPicker");
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c->draw_texture_rect(hue,Rect2(Point2(),c->get_size()));
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int y=c->get_size().y-c->get_size().y*h;
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Color col=Color();
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col.set_hsv(h,1,1);
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@ -476,35 +497,30 @@ ColorPicker::ColorPicker() :
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HBoxContainer *hb_edit = memnew( HBoxContainer );
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uv_edit= memnew ( TextureFrame );
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uv_edit= memnew ( Control );
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uv_edit->set_ignore_mouse(false);
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uv_edit->connect("input_event", this, "_uv_input");
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Control *c= memnew( Control );
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uv_edit->add_child(c);
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c->set_area_as_parent_rect();
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c->set_stop_mouse(false);
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uv_edit->set_stop_mouse(false);
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uv_edit->set_custom_minimum_size(Size2 (256,256));
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Vector<Variant> args=Vector<Variant>();
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args.push_back(0);
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args.push_back(c);
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c->connect("draw",this,"_hsv_draw",args);
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args.push_back(uv_edit);
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uv_edit->connect("draw",this,"_hsv_draw",args);
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add_child(hb_edit);
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w_edit= memnew( TextureFrame );
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w_edit->set_ignore_mouse(false);
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w_edit= memnew( Control );
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w_edit->set_ignore_mouse(false);
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w_edit->set_custom_minimum_size(Size2(30,256));
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w_edit->connect("input_event", this, "_w_input");
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c= memnew( Control );
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w_edit->add_child(c);
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c->set_area_as_parent_rect();
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c->set_stop_mouse(false);
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args.clear();
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args.push_back(1);
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args.push_back(c);
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c->connect("draw",this,"_hsv_draw",args);
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args.push_back(w_edit);
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w_edit->connect("draw",this,"_hsv_draw",args);
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hb_edit->add_child(uv_edit);
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hb_edit->add_child(memnew( VSeparator ));
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@ -39,7 +39,6 @@
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#include "scene/gui/texture_frame.h"
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#include "scene/gui/tool_button.h"
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#include "scene/gui/check_button.h"
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#include "scene/resources/material.h"
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class ColorPicker : public BoxContainer {
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@ -49,8 +48,8 @@ private:
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Control *screen;
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Image last_capture;
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TextureFrame *uv_edit;
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TextureFrame *w_edit;
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Control *uv_edit;
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Control *w_edit;
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TextureFrame *sample;
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TextureFrame *preset;
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Button *bt_add_preset;
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Binary file not shown.
Before Width: | Height: | Size: 132 B After Width: | Height: | Size: 146 B |
Binary file not shown.
Before Width: | Height: | Size: 310 B |
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@ -835,15 +835,9 @@ void fill_default_theme(Ref<Theme>& t, const Ref<Font> & default_font, const Ref
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t->set_icon("screen_picker","ColorPicker", make_icon( icon_color_pick_png ) );
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t->set_icon("add_preset","ColorPicker", make_icon( icon_add_png ) );
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t->set_icon("color_area", "ColorPicker", make_icon( color_picker_main_png));
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t->set_icon("color_hue", "ColorPicker", make_icon( color_picker_hue_png));
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t->set_icon("color_sample", "ColorPicker", make_icon( color_picker_sample_png));
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t->set_shader("uv_editor", "ColorPicker", make_shader("", uv_editor_shader_code, ""));
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t->set_shader("w_editor", "ColorPicker", make_shader("", w_editor_shader_code, ""));
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// TooltipPanel
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Ref<StyleBoxTexture> style_tt = make_stylebox( tooltip_bg_png,4,4,4,4);
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|
0
scene/resources/default_theme/make_header.py
Normal file → Executable file
0
scene/resources/default_theme/make_header.py
Normal file → Executable file
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@ -70,12 +70,7 @@ static const unsigned char close_hl_png[]={
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|||
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|
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static const unsigned char color_picker_hue_png[]={
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0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0x10,0x0,0x0,0x1,0x0,0x8,0x2,0x0,0x0,0x0,0x35,0x30,0x61,0x19,0x0,0x0,0x0,0x9,0x70,0x48,0x59,0x73,0x0,0x0,0xb,0x13,0x0,0x0,0xb,0x13,0x1,0x0,0x9a,0x9c,0x18,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xe0,0x9,0x18,0xc,0x24,0x18,0xa9,0xb3,0x2c,0xb7,0x0,0x0,0x0,0x23,0x49,0x44,0x41,0x54,0x68,0xde,0xed,0xc1,0x31,0x1,0x0,0x0,0x0,0xc2,0xa0,0xf5,0x4f,0x6d,0xd,0xf,0xa0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xbe,0xd,0x31,0x0,0x0,0x1,0x35,0x84,0x14,0xe2,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82
|
||||
};
|
||||
|
||||
|
||||
static const unsigned char color_picker_main_png[]={
|
||||
0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x1,0x0,0x0,0x0,0x1,0x0,0x8,0x2,0x0,0x0,0x0,0xd3,0x10,0x3f,0x31,0x0,0x0,0x0,0x9,0x70,0x48,0x59,0x73,0x0,0x0,0xb,0x13,0x0,0x0,0xb,0x13,0x1,0x0,0x9a,0x9c,0x18,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xe0,0x9,0x18,0xc,0x23,0x22,0x20,0xfe,0x63,0xc2,0x0,0x0,0x0,0xd5,0x49,0x44,0x41,0x54,0x78,0xda,0xed,0xc1,0x31,0x1,0x0,0x0,0x0,0xc2,0xa0,0xf5,0x4f,0xed,0x65,0xb,0xa0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x80,0x1b,0x1,0x2d,0x0,0x1,0x9e,0xcb,0xc2,0xed,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82
|
||||
0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0x1,0x0,0x0,0x1,0x0,0x8,0x2,0x0,0x0,0x0,0xfd,0x5c,0x8b,0xcf,0x0,0x0,0x0,0x59,0x49,0x44,0x41,0x54,0x28,0x91,0xcd,0xd0,0x31,0xa,0x3,0x31,0x10,0x43,0xd1,0x87,0xc0,0xf6,0xfd,0x8f,0x1b,0xdb,0x30,0x69,0x76,0x21,0x65,0xd8,0x14,0x71,0xf1,0xf9,0x8c,0x84,0x9a,0x51,0x44,0x13,0xfd,0x21,0xe3,0x87,0xed,0xf7,0xa8,0xcd,0x2a,0x99,0x8e,0x46,0x2b,0x94,0xd0,0x43,0xb,0xe3,0x64,0xb3,0x2a,0xa6,0x93,0xb9,0x9f,0x9a,0x4e,0x3a,0x69,0x97,0xc7,0xe5,0x3b,0x1b,0xff,0xef,0x6d,0xa5,0xec,0x30,0xc3,0xeb,0xf2,0xc,0xeb,0xe3,0x5e,0x27,0xf4,0x8a,0x37,0x75,0x7b,0x8a,0xe5,0x90,0x9a,0xab,0x81,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82
|
||||
};
|
||||
|
||||
|
||||
|
@ -577,39 +572,3 @@ static const unsigned char window_resizer_png[]={
|
|||
|
||||
|
||||
|
||||
static const char *uv_editor_shader_code=
|
||||
"vec3 nd1sl2=vec3(UV,0);"
|
||||
"uniform float H=0;"
|
||||
"float nd4sl0=H;"
|
||||
"float nd7sl0=nd1sl2.x;"
|
||||
"float nd7sl1=nd1sl2.y;"
|
||||
"float nd7sl2=nd1sl2.z;"
|
||||
"float nd2sl1def=-1;"
|
||||
"float nd2sl0=nd7sl1*nd2sl1def;"
|
||||
"float nd6sl1def=1;"
|
||||
"float nd6sl0=nd2sl0+nd6sl1def;"
|
||||
"vec3 nd3sl0=vec3(nd4sl0,nd7sl0,nd6sl0);"
|
||||
"vec3 nd5sl0;"
|
||||
"{"
|
||||
" vec3 c = nd3sl0;"
|
||||
" vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);"
|
||||
" vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);"
|
||||
" nd5sl0=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);"
|
||||
"}"
|
||||
"COLOR.rgb=nd5sl0;";
|
||||
|
||||
|
||||
static const char *w_editor_shader_code=
|
||||
"vec3 nd1sl2=vec3(UV,0);"
|
||||
"float nd2sl1=1-nd1sl2.y;"
|
||||
"vec3 nd3sl0=vec3(nd2sl1,1,1);"
|
||||
"vec3 nd6sl0;"
|
||||
"{"
|
||||
" vec3 c = nd3sl0;"
|
||||
" vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);"
|
||||
" vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);"
|
||||
" nd6sl0=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);"
|
||||
"}"
|
||||
"COLOR.rgb=nd6sl0;";
|
||||
|
||||
|
||||
|
|
|
@ -1,19 +0,0 @@
|
|||
vec3 nd1sl2=vec3(UV,0);
|
||||
uniform float H=0;
|
||||
float nd4sl0=H;
|
||||
float nd7sl0=nd1sl2.x;
|
||||
float nd7sl1=nd1sl2.y;
|
||||
float nd7sl2=nd1sl2.z;
|
||||
float nd2sl1def=-1;
|
||||
float nd2sl0=nd7sl1*nd2sl1def;
|
||||
float nd6sl1def=1;
|
||||
float nd6sl0=nd2sl0+nd6sl1def;
|
||||
vec3 nd3sl0=vec3(nd4sl0,nd7sl0,nd6sl0);
|
||||
vec3 nd5sl0;
|
||||
{
|
||||
vec3 c = nd3sl0;
|
||||
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
|
||||
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
|
||||
nd5sl0=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
|
||||
}
|
||||
COLOR.rgb=nd5sl0;
|
|
@ -1,11 +0,0 @@
|
|||
vec3 nd1sl2=vec3(UV,0);
|
||||
float nd2sl1=1-nd1sl2.y;
|
||||
vec3 nd3sl0=vec3(nd2sl1,1,1);
|
||||
vec3 nd6sl0;
|
||||
{
|
||||
vec3 c = nd3sl0;
|
||||
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
|
||||
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
|
||||
nd6sl0=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
|
||||
}
|
||||
COLOR.rgb=nd6sl0;
|
|
@ -151,6 +151,11 @@ public:
|
|||
|
||||
/* COMPILER */
|
||||
|
||||
// lame work around to Apple defining this as a macro in 10.12 SDK
|
||||
#ifdef TYPE_BOOL
|
||||
#undef TYPE_BOOL
|
||||
#endif
|
||||
|
||||
enum DataType {
|
||||
TYPE_VOID,
|
||||
TYPE_BOOL,
|
||||
|
|
Loading…
Reference in a new issue