-fixed a crash when closing scene with animationplayer open
-removed item checked print, closes #3564
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b91b89cf60
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2 changed files with 6 additions and 2 deletions
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@ -621,10 +621,11 @@ void AnimationPlayerEditor::ensure_visibility() {
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Dictionary AnimationPlayerEditor::get_state() const {
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Dictionary AnimationPlayerEditor::get_state() const {
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Dictionary d;
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Dictionary d;
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d["visible"]=is_visible();
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d["visible"]=is_visible();
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if (is_visible() && player) {
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if (EditorNode::get_singleton()->get_edited_scene() && is_visible() && player) {
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d["player"]=EditorNode::get_singleton()->get_edited_scene()->get_path_to(player);
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d["player"]=EditorNode::get_singleton()->get_edited_scene()->get_path_to(player);
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d["animation"]=player->get_current_animation();
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d["animation"]=player->get_current_animation();
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@ -637,6 +638,9 @@ void AnimationPlayerEditor::set_state(const Dictionary& p_state) {
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if (p_state.has("visible") && p_state["visible"]) {
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if (p_state.has("visible") && p_state["visible"]) {
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if (!EditorNode::get_singleton()->get_edited_scene())
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return;
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Node *n = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["player"]);
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Node *n = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["player"]);
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if (n && n->cast_to<AnimationPlayer>()) {
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if (n && n->cast_to<AnimationPlayer>()) {
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player=n->cast_to<AnimationPlayer>();
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player=n->cast_to<AnimationPlayer>();
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@ -609,7 +609,7 @@ void ScriptEditor::_breaked(bool p_breaked,bool p_can_debug) {
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void ScriptEditor::_show_debugger(bool p_show) {
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void ScriptEditor::_show_debugger(bool p_show) {
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debug_menu->get_popup()->set_item_checked( debug_menu->get_popup()->get_item_index(DEBUG_SHOW), p_show);
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// debug_menu->get_popup()->set_item_checked( debug_menu->get_popup()->get_item_index(DEBUG_SHOW), p_show);
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}
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}
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void ScriptEditor::_script_created(Ref<Script> p_script) {
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void ScriptEditor::_script_created(Ref<Script> p_script) {
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