Fix import and saving related crashes
* Don't add empty mesh to result when importing obj files * Check for null resources in `ResourceSaver`
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4a0160241f
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49ae632b7d
3 changed files with 3 additions and 3 deletions
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@ -152,12 +152,10 @@ void ResourceLoader::_bind_methods() {
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////// ResourceSaver //////
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Error ResourceSaver::save(const Ref<Resource> &p_resource, const String &p_path, BitField<SaverFlags> p_flags) {
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ERR_FAIL_COND_V_MSG(p_resource.is_null(), ERR_INVALID_PARAMETER, "Can't save empty resource to path '" + p_path + "'.");
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return ::ResourceSaver::save(p_resource, p_path, p_flags);
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}
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Vector<String> ResourceSaver::get_recognized_extensions(const Ref<Resource> &p_resource) {
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ERR_FAIL_COND_V_MSG(p_resource.is_null(), Vector<String>(), "It's not a reference to a valid Resource object.");
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List<String> exts;
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::ResourceSaver::get_recognized_extensions(p_resource, &exts);
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Vector<String> ret;
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@ -98,6 +98,7 @@ void ResourceFormatSaver::_bind_methods() {
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}
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Error ResourceSaver::save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags) {
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ERR_FAIL_COND_V_MSG(p_resource.is_null(), ERR_INVALID_PARAMETER, "Can't save empty resource to path '" + p_path + "'.");
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String path = p_path;
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if (path.is_empty()) {
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path = p_resource->get_path();
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@ -174,6 +175,7 @@ void ResourceSaver::set_save_callback(ResourceSavedCallback p_callback) {
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}
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void ResourceSaver::get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) {
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ERR_FAIL_COND_MSG(p_resource.is_null(), "It's not a reference to a valid Resource object.");
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for (int i = 0; i < saver_count; i++) {
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saver[i]->get_recognized_extensions(p_resource, p_extensions);
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}
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@ -497,7 +497,7 @@ static Error _parse_obj(const String &p_path, List<Ref<ImporterMesh>> &r_meshes,
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}
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}
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if (p_single_mesh) {
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if (p_single_mesh && mesh->get_surface_count() > 0) {
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r_meshes.push_back(mesh);
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}
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