Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
12
.gitignore
vendored
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@ -16,12 +16,12 @@ core/method_bind_ext.inc
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core/script_encryption_key.cpp
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core/global_defaults.cpp
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drivers/unix/os_unix_global_settings_path.cpp
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tools/editor/register_exporters.cpp
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tools/editor/doc_data_compressed.h
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tools/editor/certs_compressed.h
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tools/editor/editor_icons.cpp
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tools/editor/translations.h
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tools/editor/builtin_fonts.h
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editor/register_exporters.cpp
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editor/doc_data_compressed.h
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editor/certs_compressed.h
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editor/editor_icons.cpp
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editor/translations.h
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editor/builtin_fonts.h
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.fscache
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make.bat
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log.txt
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@ -179,7 +179,7 @@ Help(opts.GenerateHelpText(env_base)) # generate help
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# add default include paths
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env_base.Append(CPPPATH=['#core', '#core/math', '#tools', '#drivers', '#'])
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env_base.Append(CPPPATH=['#core', '#core/math', '#editor', '#drivers', '#'])
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# configure ENV for platform
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env_base.platform_exporters = platform_exporters
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@ -358,7 +358,7 @@ if selected_platform in platform_list:
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SConscript("core/SCsub")
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SConscript("servers/SCsub")
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SConscript("scene/SCsub")
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SConscript("tools/editor/SCsub")
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SConscript("editor/SCsub")
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SConscript("drivers/SCsub")
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SConscript("modules/SCsub")
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@ -159,18 +159,18 @@ if (env["tools"] == "yes"):
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# API documentation
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docs = ["#doc/base/classes.xml"]
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moduledir = os.path.join(os.getcwd(), "..", "..", "modules")
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moduledir = os.path.join(os.getcwd(), "..", "modules")
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for m in os.listdir(moduledir):
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curmodle = os.path.join(moduledir, m)
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docfile = os.path.join(curmodle, "classes.xml")
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if os.path.isdir(curmodle) and os.path.isfile(docfile):
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docs.append(docfile)
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env.Depends("#tools/editor/doc_data_compressed.h", docs)
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env.Command("#tools/editor/doc_data_compressed.h", docs, make_doc_header)
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env.Depends("#editor/doc_data_compressed.h", docs)
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env.Command("#editor/doc_data_compressed.h", docs, make_doc_header)
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# Certificates
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env.Depends("#tools/editor/certs_compressed.h", "#thirdparty/certs/ca-certificates.crt")
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env.Command("#tools/editor/certs_compressed.h", "#thirdparty/certs/ca-certificates.crt", make_certs_header)
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env.Depends("#editor/certs_compressed.h", "#thirdparty/certs/ca-certificates.crt")
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env.Command("#editor/certs_compressed.h", "#thirdparty/certs/ca-certificates.crt", make_certs_header)
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import glob
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path = env.Dir('.').abspath
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@ -178,15 +178,15 @@ if (env["tools"] == "yes"):
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# Translations
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tlist = glob.glob(path + "/translations/*.po")
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print("translations: ", tlist)
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env.Depends('#tools/editor/translations.h', tlist)
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env.Command('#tools/editor/translations.h', tlist, make_translations_header)
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env.Depends('#editor/translations.h', tlist)
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env.Command('#editor/translations.h', tlist, make_translations_header)
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# Fonts
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flist = glob.glob(path + "/../../thirdparty/fonts/*.ttf")
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flist.append(glob.glob(path + "/../../thirdparty/fonts/*.otf"))
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flist = glob.glob(path + "/../thirdparty/fonts/*.ttf")
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flist.append(glob.glob(path + "/../thirdparty/fonts/*.otf"))
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print("fonts: ", flist)
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env.Depends('#tools/editor/builtin_fonts.h', flist)
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env.Command('#tools/editor/builtin_fonts.h', flist, make_fonts_header)
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env.Depends('#editor/builtin_fonts.h', flist)
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env.Command('#editor/builtin_fonts.h', flist, make_fonts_header)
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env.add_source_files(env.editor_sources, "*.cpp")
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@ -35,7 +35,7 @@
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#include "pair.h"
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#include "scene/gui/separator.h"
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#include "editor_node.h"
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#include "tools/editor/plugins/animation_player_editor_plugin.h"
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#include "editor/plugins/animation_player_editor_plugin.h"
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#include "scene/main/viewport.h"
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/* Missing to fix:
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@ -34,7 +34,7 @@
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#include "scene/gui/tree.h"
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#include "scene/gui/label.h"
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#include "scene/gui/line_edit.h"
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#include "tools/editor/property_editor.h"
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#include "editor/property_editor.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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@ -33,7 +33,7 @@
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#include "scene/gui/separator.h"
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#include "scene/resources/dynamic_font.h"
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#include "os/keyboard.h"
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#include "tools/editor/editor_scale.h"
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#include "editor/editor_scale.h"
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void GotoLineDialog::popup_find_line(TextEdit *p_edit) {
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@ -29,7 +29,7 @@
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#ifndef CODE_EDITOR_H
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#define CODE_EDITOR_H
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#include "tools/editor/editor_plugin.h"
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#include "editor/editor_plugin.h"
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#include "scene/gui/text_edit.h"
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#include "scene/gui/dialogs.h"
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#include "scene/main/timer.h"
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@ -36,8 +36,8 @@
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#include "scene/gui/dialogs.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/line_edit.h"
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#include "tools/editor/scene_tree_editor.h"
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#include "tools/editor/property_editor.h"
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#include "editor/scene_tree_editor.h"
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#include "editor/property_editor.h"
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#include "undo_redo.h"
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/**
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@ -14,7 +14,7 @@
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#include "scene/gui/tree.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/panel.h"
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#include "tools/editor/editor_file_dialog.h"
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#include "editor/editor_file_dialog.h"
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#include "editor_plugin.h"
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class EditorAudioBuses;
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@ -29,7 +29,7 @@
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#ifndef EDITOR_DATA_H
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#define EDITOR_DATA_H
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#include "tools/editor/editor_plugin.h"
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#include "editor/editor_plugin.h"
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#include "scene/resources/texture.h"
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#include "list.h"
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#include "undo_redo.h"
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@ -30,8 +30,8 @@
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#include "os/os.h"
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#include "os/keyboard.h"
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#include "tools/editor/editor_settings.h"
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#include "tools/editor/editor_file_system.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_file_system.h"
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void EditorDirDialog::_update_dir(TreeItem* p_item) {
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@ -32,14 +32,14 @@
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#include "global_config.h"
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#include "os/file_access.h"
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#include "os/dir_access.h"
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#include "tools/editor/editor_file_system.h"
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#include "editor/editor_file_system.h"
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#include "io/resource_loader.h"
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#include "editor_node.h"
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#include "editor_settings.h"
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#include "io/config_file.h"
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#include "io/resource_saver.h"
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#include "io/md5.h"
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#include "tools/editor/plugins/script_editor_plugin.h"
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#include "editor/plugins/script_editor_plugin.h"
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#include "io/zip_io.h"
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static int _get_pad(int p_alignment, int p_n) {
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@ -959,7 +959,7 @@ EditorExportPlatformPC::EditorExportPlatformPC() {
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#include "global_config.h"
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#include "os/file_access.h"
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#include "os/dir_access.h"
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#include "tools/editor/editor_file_system.h"
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#include "editor/editor_file_system.h"
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#include "io/resource_loader.h"
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#include "editor_node.h"
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#include "editor_settings.h"
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@ -967,7 +967,7 @@ EditorExportPlatformPC::EditorExportPlatformPC() {
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#include "io/resource_saver.h"
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#include "io/md5.h"
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#include "io_plugins/editor_texture_import_plugin.h"
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#include "tools/editor/plugins/script_editor_plugin.h"
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#include "editor/plugins/script_editor_plugin.h"
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#include "io/zip_io.h"
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@ -32,7 +32,7 @@
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#include "editor_settings.h"
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#include "os/keyboard.h"
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#include "doc_data_compressed.h"
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#include "tools/editor/plugins/script_editor_plugin.h"
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#include "editor/plugins/script_editor_plugin.h"
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void EditorHelpSearch::popup() {
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popup_centered_ratio(0.6);
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@ -29,7 +29,7 @@
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#ifndef EDITOR_HELP_H
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#define EDITOR_HELP_H
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#include "tools/editor/editor_plugin.h"
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#include "editor/editor_plugin.h"
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#include "scene/gui/tab_container.h"
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#include "scene/gui/text_edit.h"
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#include "scene/gui/split_container.h"
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@ -39,8 +39,8 @@
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#include "scene/gui/tree.h"
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#include "scene/main/timer.h"
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#include "tools/editor/code_editor.h"
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#include "tools/editor/doc/doc_data.h"
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#include "editor/code_editor.h"
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#include "editor/doc/doc_data.h"
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class EditorNode;
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@ -42,41 +42,41 @@
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#include "scene/gui/split_container.h"
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#include "scene/gui/center_container.h"
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#include "scene/gui/texture_progress.h"
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#include "tools/editor/filesystem_dock.h"
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#include "tools/editor/scene_tree_editor.h"
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#include "tools/editor/property_editor.h"
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#include "tools/editor/create_dialog.h"
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#include "tools/editor/call_dialog.h"
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#include "tools/editor/reparent_dialog.h"
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#include "tools/editor/connections_dialog.h"
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#include "tools/editor/node_dock.h"
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#include "tools/editor/import_dock.h"
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#include "tools/editor/settings_config_dialog.h"
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#include "tools/editor/groups_editor.h"
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#include "tools/editor/editor_data.h"
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#include "tools/editor/editor_path.h"
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#include "tools/editor/editor_run.h"
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#include "editor/filesystem_dock.h"
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#include "editor/scene_tree_editor.h"
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#include "editor/property_editor.h"
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#include "editor/create_dialog.h"
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#include "editor/call_dialog.h"
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#include "editor/reparent_dialog.h"
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#include "editor/connections_dialog.h"
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#include "editor/node_dock.h"
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#include "editor/import_dock.h"
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#include "editor/settings_config_dialog.h"
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#include "editor/groups_editor.h"
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#include "editor/editor_data.h"
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#include "editor/editor_path.h"
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#include "editor/editor_run.h"
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#include "tools/editor/pane_drag.h"
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#include "editor/pane_drag.h"
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#include "tools/editor/script_create_dialog.h"
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#include "tools/editor/run_settings_dialog.h"
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#include "tools/editor/project_settings.h"
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#include "tools/editor/project_export.h"
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#include "tools/editor/editor_log.h"
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#include "tools/editor/scene_tree_dock.h"
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#include "tools/editor/resources_dock.h"
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#include "tools/editor/editor_run_script.h"
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#include "editor/script_create_dialog.h"
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#include "editor/run_settings_dialog.h"
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#include "editor/project_settings.h"
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#include "editor/project_export.h"
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#include "editor/editor_log.h"
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#include "editor/scene_tree_dock.h"
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#include "editor/resources_dock.h"
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#include "editor/editor_run_script.h"
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#include "tools/editor/editor_run_native.h"
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#include "editor/editor_run_native.h"
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#include "scene/gui/tabs.h"
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#include "tools/editor/quick_open.h"
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#include "tools/editor/project_export.h"
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#include "tools/editor/editor_sub_scene.h"
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#include "editor/quick_open.h"
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#include "editor/project_export.h"
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#include "editor/editor_sub_scene.h"
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#include "editor_export.h"
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#include "editor_reimport_dialog.h"
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#include "tools/editor/editor_plugin.h"
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#include "tools/editor/editor_name_dialog.h"
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#include "editor/editor_plugin.h"
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#include "editor/editor_name_dialog.h"
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#include "fileserver/editor_file_server.h"
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#include "editor_resource_preview.h"
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@ -32,8 +32,8 @@
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#include "scene/3d/camera.h"
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#include "plugins/canvas_item_editor_plugin.h"
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#include "plugins/spatial_editor_plugin.h"
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#include "tools/editor/editor_node.h"
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#include "tools/editor/editor_settings.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor_resource_preview.h"
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void EditorPlugin::add_custom_type(const String& p_type, const String& p_base,const Ref<Script>& p_script, const Ref<Texture>& p_icon) {
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@ -31,7 +31,7 @@
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#include "scene/gui/dialogs.h"
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#include "scene/gui/tree.h"
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#include "tools/editor/editor_file_dialog.h"
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#include "editor/editor_file_dialog.h"
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class EditorSubScene : public ConfirmationDialog {
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Before Width: | Height: | Size: 581 B After Width: | Height: | Size: 581 B |
Before Width: | Height: | Size: 151 B After Width: | Height: | Size: 151 B |
Before Width: | Height: | Size: 151 B After Width: | Height: | Size: 151 B |
Before Width: | Height: | Size: 828 B After Width: | Height: | Size: 828 B |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |