Merge pull request #36167 from Calinou/project-manager-disable-gles2
Disable the GLES2 renderer option in the Project Manager
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commit
49c08cb4fb
1 changed files with 10 additions and 1 deletions
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@ -891,17 +891,26 @@ public:
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rshb->add_child(memnew(VSeparator));
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const String gles2_unsupported_tooltip =
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TTR("The GLES2 renderer is currently unavailable, as it needs to be reworked for Godot 4.0.\nUse Godot 3.2 if you need GLES2 support.");
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rvb = memnew(VBoxContainer);
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rvb->set_h_size_flags(SIZE_EXPAND_FILL);
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rshb->add_child(rvb);
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rs_button = memnew(CheckBox);
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rs_button->set_button_group(rasterizer_button_group);
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rs_button->set_text(TTR("OpenGL ES 2.0"));
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rs_button->set_text(TTR("OpenGL ES 2.0 (currently unavailable)"));
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rs_button->set_meta("driver_name", "GLES2");
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rs_button->set_disabled(true);
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rs_button->set_tooltip(gles2_unsupported_tooltip);
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rvb->add_child(rs_button);
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l = memnew(Label);
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l->set_text(TTR("- Lower visual quality\n- Some features not available\n- Works on most hardware\n- Recommended for web and mobile games"));
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l->set_modulate(Color(1, 1, 1, 0.7));
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// Also set the tooltip on the label so it appears when hovering either the checkbox or label.
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l->set_tooltip(gles2_unsupported_tooltip);
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// Required for the tooltip to show.
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l->set_mouse_filter(MOUSE_FILTER_STOP);
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rvb->add_child(l);
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l = memnew(Label);
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