Merge pull request #81523 from KoBeWi/epic_self_roast
Allow contextual plugins to persist temporarily
This commit is contained in:
commit
49e2bd9d5b
8 changed files with 151 additions and 18 deletions
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@ -3391,11 +3391,16 @@ Object *EditorInspector::get_edited_object() {
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return object;
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}
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Object *EditorInspector::get_next_edited_object() {
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return next_object;
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}
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void EditorInspector::edit(Object *p_object) {
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if (object == p_object) {
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return;
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}
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next_object = p_object; // Some plugins need to know the next edited object when clearing the inspector.
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if (object) {
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_clear();
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object->disconnect("property_list_changed", callable_mp(this, &EditorInspector::_changed_callback));
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@ -3412,6 +3417,10 @@ void EditorInspector::edit(Object *p_object) {
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object->connect("property_list_changed", callable_mp(this, &EditorInspector::_changed_callback));
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update_tree();
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}
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// Keep it available until the end so it works with both main and sub inspectors.
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next_object = nullptr;
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emit_signal(SNAME("edited_object_changed"));
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}
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@ -473,6 +473,7 @@ class EditorInspector : public ScrollContainer {
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void _clear(bool p_hide_plugins = true);
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Object *object = nullptr;
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Object *next_object = nullptr;
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//
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@ -576,6 +577,7 @@ public:
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void update_property(const String &p_prop);
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void edit(Object *p_object);
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Object *get_edited_object();
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Object *get_next_edited_object();
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void set_keying(bool p_active);
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void set_read_only(bool p_read_only);
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@ -851,6 +851,10 @@ void EditorNode::_plugin_over_edit(EditorPlugin *p_plugin, Object *p_object) {
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}
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}
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void EditorNode::_plugin_over_self_own(EditorPlugin *p_plugin) {
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active_plugins[p_plugin->get_instance_id()].insert(p_plugin);
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}
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void EditorNode::_resources_changed(const Vector<String> &p_resources) {
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List<Ref<Resource>> changed;
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@ -2135,7 +2139,12 @@ void EditorNode::edit_item(Object *p_object, Object *p_editing_owner) {
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for (EditorPlugin *plugin : active_plugins[owner_id]) {
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if (!available_plugins.has(plugin)) {
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to_remove.push_back(plugin);
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_plugin_over_edit(plugin, nullptr);
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if (plugin->can_auto_hide()) {
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_plugin_over_edit(plugin, nullptr);
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} else {
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// If plugin can't be hidden, make it own itself and become responsible for closing.
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_plugin_over_self_own(plugin);
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}
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}
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}
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@ -2151,6 +2160,12 @@ void EditorNode::edit_item(Object *p_object, Object *p_editing_owner) {
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continue;
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}
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if (active_plugins.has(plugin->get_instance_id())) {
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// Plugin is already active, but as self-owning, so it needs a separate check.
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plugin->edit(p_object);
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continue;
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}
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// If plugin is already associated with another owner, remove it from there first.
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for (KeyValue<ObjectID, HashSet<EditorPlugin *>> &kv : active_plugins) {
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if (kv.key != owner_id) {
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@ -2214,7 +2229,11 @@ void EditorNode::hide_unused_editors(const Object *p_editing_owner) {
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if (p_editing_owner) {
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const ObjectID id = p_editing_owner->get_instance_id();
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for (EditorPlugin *plugin : active_plugins[id]) {
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_plugin_over_edit(plugin, nullptr);
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if (plugin->can_auto_hide()) {
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_plugin_over_edit(plugin, nullptr);
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} else {
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_plugin_over_self_own(plugin);
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}
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}
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active_plugins.erase(id);
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} else {
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@ -2222,10 +2241,23 @@ void EditorNode::hide_unused_editors(const Object *p_editing_owner) {
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// This is to sweep properties that were removed from the inspector.
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List<ObjectID> to_remove;
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for (KeyValue<ObjectID, HashSet<EditorPlugin *>> &kv : active_plugins) {
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if (!ObjectDB::get_instance(kv.key)) {
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const Object *context = ObjectDB::get_instance(kv.key);
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if (context) {
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// In case of self-owning plugins, they are disabled here if they can auto hide.
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const EditorPlugin *self_owning = Object::cast_to<EditorPlugin>(context);
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if (self_owning && self_owning->can_auto_hide()) {
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context = nullptr;
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}
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}
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if (!context) {
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to_remove.push_back(kv.key);
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for (EditorPlugin *plugin : kv.value) {
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_plugin_over_edit(plugin, nullptr);
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if (plugin->can_auto_hide()) {
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_plugin_over_edit(plugin, nullptr);
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} else {
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_plugin_over_self_own(plugin);
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}
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}
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}
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}
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@ -550,6 +550,7 @@ private:
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void _remove_plugin_from_enabled(const String &p_name);
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void _plugin_over_edit(EditorPlugin *p_plugin, Object *p_object);
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void _plugin_over_self_own(EditorPlugin *p_plugin);
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void _fs_changed();
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void _resources_reimported(const Vector<String> &p_resources);
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@ -335,6 +335,10 @@ bool EditorPlugin::handles(Object *p_object) const {
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return success;
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}
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bool EditorPlugin::can_auto_hide() const {
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return true;
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}
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Dictionary EditorPlugin::get_state() const {
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Dictionary state;
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GDVIRTUAL_CALL(_get_state, state);
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@ -178,6 +178,7 @@ public:
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virtual void selected_notify() {} //notify that it was raised by the user, not the editor
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virtual void edit(Object *p_object);
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virtual bool handles(Object *p_object) const;
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virtual bool can_auto_hide() const;
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virtual Dictionary get_state() const; //save editor state so it can't be reloaded when reloading scene
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virtual void set_state(const Dictionary &p_state); //restore editor state (likely was saved with the scene)
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virtual void clear(); // clear any temporary data in the editor, reset it (likely new scene or load another scene)
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@ -38,6 +38,7 @@
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#include "editor/editor_string_names.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/gui/editor_file_dialog.h"
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#include "editor/inspector_dock.h"
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#include "editor/progress_dialog.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/color_picker.h"
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@ -3534,6 +3535,16 @@ void ThemeEditor::_theme_edit_button_cbk() {
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theme_edit_dialog->popup_centered(Size2(850, 700) * EDSCALE);
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}
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void ThemeEditor::_theme_close_button_cbk() {
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plugin->make_visible(false); // Enables auto hide.
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if (theme.is_valid() && InspectorDock::get_inspector_singleton()->get_edited_object() == theme.ptr()) {
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EditorNode::get_singleton()->push_item(nullptr);
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} else {
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theme = Ref<Theme>();
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EditorNode::get_singleton()->hide_unused_editors(plugin);
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}
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}
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void ThemeEditor::_add_preview_button_cbk() {
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preview_scene_dialog->popup_file_dialog();
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}
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@ -3651,6 +3662,12 @@ ThemeEditor::ThemeEditor() {
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theme_save_as_button->connect("pressed", callable_mp(this, &ThemeEditor::_theme_save_button_cbk).bind(true));
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top_menu->add_child(theme_save_as_button);
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Button *theme_close_button = memnew(Button);
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theme_close_button->set_text(TTR("Close"));
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theme_close_button->set_flat(true);
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theme_close_button->connect("pressed", callable_mp(this, &ThemeEditor::_theme_close_button_cbk));
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top_menu->add_child(theme_close_button);
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top_menu->add_child(memnew(VSeparator));
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Button *theme_edit_button = memnew(Button);
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@ -3717,20 +3734,12 @@ ThemeEditor::ThemeEditor() {
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///////////////////////
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void ThemeEditorPlugin::edit(Object *p_node) {
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if (Object::cast_to<Theme>(p_node)) {
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theme_editor->edit(Object::cast_to<Theme>(p_node));
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} else {
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// We intentionally keep a reference to the last used theme to work around
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// the the editor being hidden while base resources are edited. Uncomment
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// the following line again and remove this comment once that bug has been
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// fixed (scheduled for Godot 4.1 in PR 73098):
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// theme_editor->edit(Ref<Theme>());
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}
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void ThemeEditorPlugin::edit(Object *p_object) {
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theme_editor->edit(Ref<Theme>(p_object));
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}
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bool ThemeEditorPlugin::handles(Object *p_node) const {
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return Object::cast_to<Theme>(p_node) != nullptr;
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bool ThemeEditorPlugin::handles(Object *p_object) const {
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return Object::cast_to<Theme>(p_object) != nullptr;
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}
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void ThemeEditorPlugin::make_visible(bool p_visible) {
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@ -3746,8 +3755,77 @@ void ThemeEditorPlugin::make_visible(bool p_visible) {
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}
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}
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bool ThemeEditorPlugin::can_auto_hide() const {
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Ref<Theme> edited_theme = theme_editor->theme;
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if (edited_theme.is_null()) {
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return true;
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}
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Ref<Resource> edited_resource = Ref<Resource>(InspectorDock::get_inspector_singleton()->get_next_edited_object());
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if (edited_resource.is_null()) {
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return true;
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}
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// Don't hide if edited resource used by this theme.
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Ref<StyleBox> sbox = edited_resource;
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if (sbox.is_valid()) {
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List<StringName> type_list;
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edited_theme->get_stylebox_type_list(&type_list);
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for (const StringName &E : type_list) {
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List<StringName> list;
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edited_theme->get_stylebox_list(E, &list);
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for (const StringName &F : list) {
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if (edited_theme->get_stylebox(F, E) == sbox) {
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return false;
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}
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}
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}
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return true;
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}
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Ref<Texture2D> tex = edited_resource;
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if (tex.is_valid()) {
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List<StringName> type_list;
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edited_theme->get_icon_type_list(&type_list);
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for (const StringName &E : type_list) {
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List<StringName> list;
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edited_theme->get_icon_list(E, &list);
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for (const StringName &F : list) {
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if (edited_theme->get_icon(F, E) == tex) {
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return false;
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}
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}
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}
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return true;
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}
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Ref<Font> fnt = edited_resource;
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if (fnt.is_valid()) {
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List<StringName> type_list;
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edited_theme->get_font_type_list(&type_list);
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for (const StringName &E : type_list) {
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List<StringName> list;
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edited_theme->get_font_list(E, &list);
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for (const StringName &F : list) {
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if (edited_theme->get_font(F, E) == fnt) {
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return false;
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}
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}
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}
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return true;
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}
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return true;
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}
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ThemeEditorPlugin::ThemeEditorPlugin() {
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theme_editor = memnew(ThemeEditor);
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theme_editor->plugin = this;
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theme_editor->set_custom_minimum_size(Size2(0, 200) * EDSCALE);
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button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Theme"), theme_editor);
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@ -47,6 +47,7 @@ class OptionButton;
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class PanelContainer;
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class TabBar;
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class TabContainer;
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class ThemeEditorPlugin;
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class TextureRect;
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class ThemeItemImportTree : public VBoxContainer {
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@ -424,6 +425,9 @@ public:
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class ThemeEditor : public VBoxContainer {
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GDCLASS(ThemeEditor, VBoxContainer);
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friend class ThemeEditorPlugin;
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ThemeEditorPlugin *plugin = nullptr;
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Ref<Theme> theme;
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TabBar *preview_tabs = nullptr;
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@ -438,6 +442,7 @@ class ThemeEditor : public VBoxContainer {
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void _theme_save_button_cbk(bool p_save_as);
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void _theme_edit_button_cbk();
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void _theme_close_button_cbk();
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void _add_preview_button_cbk();
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void _preview_scene_dialog_cbk(const String &p_path);
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@ -467,9 +472,10 @@ class ThemeEditorPlugin : public EditorPlugin {
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public:
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virtual String get_name() const override { return "Theme"; }
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bool has_main_screen() const override { return false; }
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virtual void edit(Object *p_node) override;
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virtual bool handles(Object *p_node) const override;
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virtual void edit(Object *p_object) override;
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virtual bool handles(Object *p_object) const override;
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virtual void make_visible(bool p_visible) override;
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virtual bool can_auto_hide() const override;
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ThemeEditorPlugin();
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};
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