-Fixes to undo redo to avoid crash, closes #24251
-Changed Animation to have a special signal when tracks are changed, to avoid unnecesary track cache rebuilds in AnimationPlayer -Added missing emit_changed whe modifying keys to Animation -Changed AnimationPlayer to use the new refcounted connections instead of the previous hacky way to keep references -Changed AnimationEditor to update the current track when keys are edited -Fixed bug where undo/redo did not work with AnimationKeyEdit (was not being updated) -Made sure UndoRedo does not mind deleted objects in undo/redo history, this would corrupt the history or clear it without need.
This commit is contained in:
parent
6b184e4d3b
commit
4a24ba6e77
12 changed files with 68 additions and 30 deletions
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@ -234,8 +234,10 @@ void UndoRedo::_pop_history_tail() {
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}
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actions.remove(0);
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if (current_action >= 0) {
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current_action--;
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}
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}
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void UndoRedo::commit_action() {
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@ -258,11 +260,8 @@ void UndoRedo::_process_operation_list(List<Operation>::Element *E) {
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Operation &op = E->get();
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Object *obj = ObjectDB::get_instance(op.object);
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if (!obj) {
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//corruption
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clear_history();
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ERR_FAIL_COND(!obj);
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}
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if (!obj) //may have been deleted and this is fine
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continue;
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switch (op.type) {
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@ -45,18 +45,22 @@ class AnimationTrackKeyEdit : public Object {
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public:
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bool setting;
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bool hidden;
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bool _hide_script_from_inspector() {
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return true;
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}
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bool _dont_undo_redo() {
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return true;
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}
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static void _bind_methods() {
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ClassDB::bind_method("_update_obj", &AnimationTrackKeyEdit::_update_obj);
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ClassDB::bind_method("_key_ofs_changed", &AnimationTrackKeyEdit::_key_ofs_changed);
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ClassDB::bind_method("_hide_script_from_inspector", &AnimationTrackKeyEdit::_hide_script_from_inspector);
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ClassDB::bind_method("get_root_path", &AnimationTrackKeyEdit::get_root_path);
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ClassDB::bind_method("_dont_undo_redo", &AnimationTrackKeyEdit::_dont_undo_redo);
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}
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//PopupDialog *ke_dialog;
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@ -82,16 +86,13 @@ public:
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void _update_obj(const Ref<Animation> &p_anim) {
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if (setting)
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return;
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if (hidden)
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return;
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if (!(animation == p_anim))
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return;
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notify_change();
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}
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void _key_ofs_changed(const Ref<Animation> &p_anim, float from, float to) {
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if (hidden)
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return;
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if (!(animation == p_anim))
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return;
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if (from != key_ofs)
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@ -168,6 +169,7 @@ public:
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undo_redo->add_do_method(this, "_update_obj", animation);
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undo_redo->add_undo_method(this, "_update_obj", animation);
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undo_redo->commit_action();
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setting = false;
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return true;
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@ -191,6 +193,7 @@ public:
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undo_redo->add_do_method(this, "_update_obj", animation);
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undo_redo->add_undo_method(this, "_update_obj", animation);
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undo_redo->commit_action();
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setting = false;
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return true;
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}
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@ -267,6 +270,7 @@ public:
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undo_redo->add_do_method(this, "_update_obj", animation);
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undo_redo->add_undo_method(this, "_update_obj", animation);
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undo_redo->commit_action();
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setting = false;
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if (change_notify_deserved)
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notify_change();
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@ -286,6 +290,7 @@ public:
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undo_redo->add_do_method(this, "_update_obj", animation);
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undo_redo->add_undo_method(this, "_update_obj", animation);
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undo_redo->commit_action();
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setting = false;
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return true;
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}
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@ -301,6 +306,7 @@ public:
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undo_redo->add_do_method(this, "_update_obj", animation);
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undo_redo->add_undo_method(this, "_update_obj", animation);
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undo_redo->commit_action();
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setting = false;
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return true;
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}
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@ -316,6 +322,7 @@ public:
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undo_redo->add_do_method(this, "_update_obj", animation);
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undo_redo->add_undo_method(this, "_update_obj", animation);
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undo_redo->commit_action();
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setting = false;
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return true;
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}
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@ -335,6 +342,7 @@ public:
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undo_redo->add_do_method(this, "_update_obj", animation);
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undo_redo->add_undo_method(this, "_update_obj", animation);
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undo_redo->commit_action();
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setting = false;
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return true;
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}
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@ -350,6 +358,7 @@ public:
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undo_redo->add_do_method(this, "_update_obj", animation);
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undo_redo->add_undo_method(this, "_update_obj", animation);
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undo_redo->commit_action();
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setting = false;
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return true;
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}
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@ -365,6 +374,7 @@ public:
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undo_redo->add_do_method(this, "_update_obj", animation);
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undo_redo->add_undo_method(this, "_update_obj", animation);
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undo_redo->commit_action();
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setting = false;
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return true;
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}
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@ -639,6 +649,8 @@ public:
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PropertyInfo hint;
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NodePath base;
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AnimationTrackEditor *track_editor;
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void notify_change() {
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_change_notify();
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@ -649,11 +661,11 @@ public:
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}
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AnimationTrackKeyEdit() {
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hidden = true;
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key_ofs = 0;
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track = -1;
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setting = false;
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root_path = NULL;
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track_editor = NULL;
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}
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};
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@ -3414,6 +3426,14 @@ void AnimationTrackEditor::_update_tracks() {
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void AnimationTrackEditor::_animation_changed() {
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if (key_edit && key_edit->setting) {
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//if editing a key, just update the edited track, makes refresh less costly
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if (key_edit->track < track_edits.size()) {
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track_edits[key_edit->track]->update();
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}
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return;
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}
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timeline->update();
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timeline->update_values();
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if (block_animation_update) {
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@ -3944,6 +3964,7 @@ void AnimationTrackEditor::_update_key_edit() {
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key_edit = memnew(AnimationTrackKeyEdit);
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key_edit->animation = animation;
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key_edit->track = selection.front()->key().track;
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key_edit->track_editor = this;
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float ofs = animation->track_get_key_time(key_edit->track, selection.front()->key().key);
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key_edit->key_ofs = ofs;
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@ -288,12 +288,17 @@ Node *ArrayPropertyEdit::get_node() {
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return Object::cast_to<Node>(ObjectDB::get_instance(obj));
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}
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bool ArrayPropertyEdit::_dont_undo_redo() {
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return true;
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}
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void ArrayPropertyEdit::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_set_size"), &ArrayPropertyEdit::_set_size);
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ClassDB::bind_method(D_METHOD("_set_value"), &ArrayPropertyEdit::_set_value);
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ClassDB::bind_method(D_METHOD("_notif_change"), &ArrayPropertyEdit::_notif_change);
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ClassDB::bind_method(D_METHOD("_notif_changev"), &ArrayPropertyEdit::_notif_changev);
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ClassDB::bind_method(D_METHOD("_dont_undo_redo"), &ArrayPropertyEdit::_dont_undo_redo);
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}
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ArrayPropertyEdit::ArrayPropertyEdit() {
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@ -52,6 +52,8 @@ class ArrayPropertyEdit : public Reference {
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void _set_size(int p_size);
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void _set_value(int p_idx, const Variant &p_value);
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bool _dont_undo_redo();
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protected:
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static void _bind_methods();
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bool _set(const StringName &p_name, const Variant &p_value);
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@ -102,12 +102,17 @@ Node *DictionaryPropertyEdit::get_node() {
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return cast_to<Node>(o);
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}
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bool DictionaryPropertyEdit::_dont_undo_redo() {
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return true;
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}
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void DictionaryPropertyEdit::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_set_key"), &DictionaryPropertyEdit::_set_key);
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ClassDB::bind_method(D_METHOD("_set_value"), &DictionaryPropertyEdit::_set_value);
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ClassDB::bind_method(D_METHOD("_notif_change"), &DictionaryPropertyEdit::_notif_change);
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ClassDB::bind_method(D_METHOD("_notif_changev"), &DictionaryPropertyEdit::_notif_changev);
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ClassDB::bind_method(D_METHOD("_dont_undo_redo"), &DictionaryPropertyEdit::_dont_undo_redo);
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}
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bool DictionaryPropertyEdit::_set(const StringName &p_name, const Variant &p_value) {
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@ -46,6 +46,8 @@ class DictionaryPropertyEdit : public Reference {
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Variant get_dictionary() const;
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bool _dont_undo_redo();
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protected:
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static void _bind_methods();
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bool _set(const StringName &p_name, const Variant &p_value);
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@ -1937,7 +1937,7 @@ void EditorInspector::_edit_set(const String &p_name, const Variant &p_value, bo
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}
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}
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if (!undo_redo || Object::cast_to<ArrayPropertyEdit>(object) || Object::cast_to<DictionaryPropertyEdit>(object)) { //kind of hacky
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if (!undo_redo || bool(object->call("_dont_undo_redo"))) {
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object->set(p_name, p_value);
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if (p_refresh_all)
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@ -991,25 +991,12 @@ void AnimationPlayer::remove_animation(const StringName &p_name) {
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void AnimationPlayer::_ref_anim(const Ref<Animation> &p_anim) {
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if (used_anims.has(p_anim))
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used_anims[p_anim]++;
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else {
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used_anims[p_anim] = 1;
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Ref<Animation>(p_anim)->connect("changed", this, "_animation_changed");
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}
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Ref<Animation>(p_anim)->connect(SceneStringNames::get_singleton()->tracks_changed, this, "_animation_changed", varray(), CONNECT_REFERENCE_COUNTED);
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}
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void AnimationPlayer::_unref_anim(const Ref<Animation> &p_anim) {
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ERR_FAIL_COND(!used_anims.has(p_anim));
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int &n = used_anims[p_anim];
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n--;
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if (n == 0) {
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Ref<Animation>(p_anim)->disconnect("changed", this, "_animation_changed");
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used_anims.erase(p_anim);
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}
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Ref<Animation>(p_anim)->disconnect(SceneStringNames::get_singleton()->tracks_changed, this, "_animation_changed");
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}
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void AnimationPlayer::rename_animation(const StringName &p_name, const StringName &p_new_name) {
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@ -181,8 +181,6 @@ private:
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int cache_update_bezier_size;
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Set<TrackNodeCache *> playing_caches;
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Map<Ref<Animation>, int> used_anims;
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uint64_t accum_pass;
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float speed_scale;
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float default_blend_time;
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@ -29,6 +29,7 @@
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/*************************************************************************/
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#include "animation.h"
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#include "scene/scene_string_names.h"
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#include "core/math/geometry.h"
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@ -668,6 +669,7 @@ int Animation::add_track(TrackType p_type, int p_at_pos) {
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}
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}
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emit_changed();
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emit_signal(SceneStringNames::get_singleton()->tracks_changed);
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return p_at_pos;
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}
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@ -719,6 +721,7 @@ void Animation::remove_track(int p_track) {
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memdelete(t);
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tracks.remove(p_track);
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emit_changed();
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emit_signal(SceneStringNames::get_singleton()->tracks_changed);
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}
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int Animation::get_track_count() const {
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@ -737,6 +740,7 @@ void Animation::track_set_path(int p_track, const NodePath &p_path) {
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ERR_FAIL_INDEX(p_track, tracks.size());
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tracks[p_track]->path = p_path;
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emit_changed();
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emit_signal(SceneStringNames::get_singleton()->tracks_changed);
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}
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NodePath Animation::track_get_path(int p_track) const {
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} break;
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}
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emit_changed();
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}
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void Animation::track_set_key_transition(int p_track, int p_key_idx, float p_transition) {
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// they don't use transition
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} break;
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}
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emit_changed();
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}
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template <class K>
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@ -2554,6 +2562,7 @@ void Animation::track_move_up(int p_track) {
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}
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emit_changed();
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emit_signal(SceneStringNames::get_singleton()->tracks_changed);
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}
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void Animation::track_set_imported(int p_track, bool p_imported) {
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@ -2588,6 +2597,7 @@ void Animation::track_move_down(int p_track) {
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SWAP(tracks.write[p_track], tracks.write[p_track - 1]);
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}
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emit_changed();
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emit_signal(SceneStringNames::get_singleton()->tracks_changed);
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}
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void Animation::track_swap(int p_track, int p_with_track) {
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return;
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SWAP(tracks.write[p_track], tracks.write[p_with_track]);
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emit_changed();
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emit_signal(SceneStringNames::get_singleton()->tracks_changed);
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}
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void Animation::set_step(float p_step) {
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "step", PROPERTY_HINT_RANGE, "0,4096,0.001"), "set_step", "get_step");
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ADD_SIGNAL(MethodInfo("tracks_changed"));
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BIND_ENUM_CONSTANT(TYPE_VALUE);
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BIND_ENUM_CONSTANT(TYPE_TRANSFORM);
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BIND_ENUM_CONSTANT(TYPE_METHOD);
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tracks.clear();
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loop = false;
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length = 1;
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emit_changed();
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emit_signal(SceneStringNames::get_singleton()->tracks_changed);
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}
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bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, const TKey<TransformKey> &t1, const TKey<TransformKey> &t2, float p_alowed_linear_err, float p_alowed_angular_err, float p_max_optimizable_angle, const Vector3 &p_norm) {
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@ -203,4 +203,6 @@ SceneStringNames::SceneStringNames() {
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_mesh_changed = StaticCString::create("_mesh_changed");
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parameters_base_path = "parameters/";
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tracks_changed = "tracks_changed";
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}
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@ -205,6 +205,8 @@ public:
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StringName parameters_base_path;
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StringName tracks_changed;
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enum {
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MAX_MATERIALS = 32
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};
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Reference in a new issue