Add numpad emulation in 3D viewport

This commit is contained in:
Haoyu Qiu 2021-07-02 15:27:12 +08:00
parent eefe276a82
commit 4a26e61e89
2 changed files with 8 additions and 0 deletions

View file

@ -631,6 +631,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("editors/3d/navigation/zoom_style", 0);
hints["editors/3d/navigation/zoom_style"] = PropertyInfo(Variant::INT, "editors/3d/navigation/zoom_style", PROPERTY_HINT_ENUM, "Vertical, Horizontal");
_initial_set("editors/3d/navigation/emulate_numpad", false);
_initial_set("editors/3d/navigation/emulate_3_button_mouse", false);
_initial_set("editors/3d/navigation/orbit_modifier", 0);
hints["editors/3d/navigation/orbit_modifier"] = PropertyInfo(Variant::INT, "editors/3d/navigation/orbit_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl");

View file

@ -1967,6 +1967,13 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
return;
}
if (EditorSettings::get_singleton()->get("editors/3d/navigation/emulate_numpad")) {
const uint32_t code = k->get_keycode();
if (code >= KEY_0 && code <= KEY_9) {
k->set_keycode(code - KEY_0 + KEY_KP_0);
}
}
if (ED_IS_SHORTCUT("spatial_editor/snap", p_event)) {
if (_edit.mode != TRANSFORM_NONE) {
_edit.snap = !_edit.snap;