Fix crash when calling connect_nodes_forced with invalid params
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1 changed files with 6 additions and 0 deletions
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@ -585,6 +585,12 @@ bool VisualShader::is_port_types_compatible(int p_a, int p_b) const {
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void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
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ERR_FAIL_INDEX(p_type, TYPE_MAX);
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Graph *g = &graph[p_type];
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ERR_FAIL_COND(!g->nodes.has(p_from_node));
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ERR_FAIL_INDEX(p_from_port, g->nodes[p_from_node].node->get_output_port_count());
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ERR_FAIL_COND(!g->nodes.has(p_to_node));
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ERR_FAIL_INDEX(p_to_port, g->nodes[p_to_node].node->get_input_port_count());
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Connection c;
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c.from_node = p_from_node;
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c.from_port = p_from_port;
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