Merge pull request #68884 from dzil123/create_local_rendering_device_null_check_docs
RenderingServer::create_local_rendering_device - Add null check and update docs
This commit is contained in:
commit
4a52fb828f
2 changed files with 9 additions and 1 deletions
|
@ -838,6 +838,8 @@
|
|||
<method name="create_local_rendering_device" qualifiers="const">
|
||||
<return type="RenderingDevice" />
|
||||
<description>
|
||||
Creates a RenderingDevice that can be used to do draw and compute operations on a separate thread. Cannot draw to the screen nor share data with the global RenderingDevice.
|
||||
[b]Note:[/b] When using the OpenGL backend or when running in headless mode, this function always returns [code]null[/code].
|
||||
</description>
|
||||
</method>
|
||||
<method name="decal_create">
|
||||
|
@ -1273,6 +1275,8 @@
|
|||
<method name="get_rendering_device" qualifiers="const">
|
||||
<return type="RenderingDevice" />
|
||||
<description>
|
||||
Returns the global RenderingDevice.
|
||||
[b]Note:[/b] When using the OpenGL backend or when running in headless mode, this function always returns [code]null[/code].
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_rendering_info">
|
||||
|
|
|
@ -1476,7 +1476,11 @@ RenderingDevice *RenderingServer::get_rendering_device() const {
|
|||
}
|
||||
|
||||
RenderingDevice *RenderingServer::create_local_rendering_device() const {
|
||||
return RenderingDevice::get_singleton()->create_local_device();
|
||||
RenderingDevice *device = RenderingDevice::get_singleton();
|
||||
if (!device) {
|
||||
return nullptr;
|
||||
}
|
||||
return device->create_local_device();
|
||||
}
|
||||
|
||||
static Vector<Ref<Image>> _get_imgvec(const TypedArray<Image> &p_layers) {
|
||||
|
|
Loading…
Reference in a new issue